|
Authored by:
Joash Tan
HQ
Commander Shas'o/Shas'el
I can only use one word to describe these guys-WOW. If you don't use these
guys, you are not very..uuuummmmmm.. smart. These guys should lead the
assault (I do not mean assault literally in terms
of charging into close combat, I mean like .. attack). These guys have
great stats, and are in Battlesuits. Not only that, they can also be accompanied
by two bodyguards, who are superior in close combat and shooting in comparison
to normal Crisis Battlesuits.
Ethereal
This guy stinks in comparison with the Shas'el , which has the same points
cost. However, he has a very good ability-Inspiring Presence. Why? Once
you find out what it does, you will understand. Oh yes, don't get disappointed
with the fact that he doesn't have an armor save. He can take a Shield
Drone if he wants to.
Commander O'Shovah
(Commander Farsight)
This sick character is DA MAN in close combat, and is the only unit (besides
Aun'Shi and Anghkor Prok)
that can actually fight in close combat. And believe me, he rocks! Once
again, the best character the Tau has to offer is in a Crisis Battlesuit.
Aun'Shi
This guy, like the other two characters, is a crazy close combat lunatic.
Sure, he is not as good as a Bloodthrister or a Wraithlord, but he still
can KILL in close combat, one ability Tau really lacks. Has a pretty nifty
4+ invulnerable save and not to mention his Inspirational Presence ability
too. Should be used to lead the battle with a Shas'o or Shas'el .
Anghkor Prok
The master Kroot Shaper. Not very good in comparison with the other two,
but still great. Inspirational presence sure makes him useful for the
Kroot.
Elites
Crisis Battlesuit
Team
I've said this many times and I mean it: battlesuits are great! They are
all rounder, given the ability to fly around ignoring terrain, with up
to three weapons and/or wargear, and are pretty tough to bring down. Take
these guys. And I mean take A LOT of them. They are simply great.
Stealth Team
These nifty warriors are pretty good in most cases. They are almost invisible
in night fights, and are very hard to see in normal games. Their wonderful
Burst Cannons are great at killing infantry, and that's what you are supposed
to do. Throw them in front of your enemy infantry at 18" away and
start killing. Don't worry about being in front of their face, because
they most likely wont be able to see you anyway.
Troops
Fire Warriors
Cheap heavy firepower. These small guys SUCK in close combat, but kick
ass in ranged attacks. Their Pulse Rifles are even more powerful than
the mighty Space Marine Bolters, unarguably one of the most powerful basic
weapons any basic trooper could have. Use these guys like a wall, a very
shooty wall.
Kroot Carnivores
The Kroot are divided in to three parts: the Carnivores, the Kroot Hounds,
and the Krootoxes. All of them are pretty good at close combat, and that's
what they are there for. They aren't slouches at shooting either, armed
with Kroot Rifles and Kroot Guns (except for the Hounds). Kroot Hounds
increase your close combat skill, and Krootoxes are powerful weapon platforms
and big fatties rolled into one. Their ability to infiltrate and eat the
dead are pretty cool and very useful.
Fast Attack
Pathfinders
Pathfinders are perhaps one of the most useful units in the Tau army.
Their ability to pin and mark units is invaluable. Use them primarily
as scouts, pinning the enemy down with their Pulse Carbines, and marking
units for the Seeker Missles, which its Devilfish is bound to have. And
yes, they come with a Devilfish APC, which is compulsory.
Gun Drones
At first glance, these guys stink. But consider their ability to breakup
into many smaller units of 3-4 drones, because they are independent after
all, and start pinning. Their speed helps them to do that faster, as those
few extra turns of freedom from infantry fire can prove invaluable.
Heavy Support
Broadside Battlesuit
Team
Take a Crisis Battlesuit, give it a better save, and slap on the greatest
weapon ever created, the Railgun (two, actually, since they are twin-linked),
give it some missles and this is the result. The ultimate blend of maneuverability
and firepower. Use them to destroy heavier units.
Hammerhead Gunship
The ultimate tank, besides the Land Raider and the Leman Russ. It can
be armed with two of the most powerful weapons available to the Tau, the
Railgun and the Ion Cannon. Don't forget the Burst cannons or the missle
racks. This tank is so powerful, even a Land Raider's armor is a joke.
Well, that pretty much covers every Tau unit. More next time. Until then,
adios amigos!
|