Closed Campaign Notes

by Eric McColm

The role-playing games known as Honor Bound, World in Commotion, and Star Quest have all been terminated for personal reasons. Players with an interest in knowing what was really going on should wait for the game logs to reappear as fiction. Alas, players often don't really know what was going on in my games.

Understanding isn't the point.

Just so I don't leave the players in complete darkness:

World In Commotion
Set in 1991-2 in the USA and western Europe. Teenage misfits with minor super-powers versus criminal masterminds, anarchists, government agents, Men In Black, and the Dept. of Veterans Affairs. Used Champions. Campaign Quote: Ask Agent.
Honor Bound
Set in England and Wales in 1207 AD. Two young noblewomen from the provinces go on many adventures, dragging their reluctant Knights and Retainers along. Originally intended as a Fast, pick-up game of Fantasy Hero, this grew into the most intricately detailed game I've refereed, though not the most sweeping in its scope. Campaign Quote: We'll never get to London!
Star Quest
Set in a legendary early-middle-ages land of high fantasy, using Fantasy Hero with virtually unlimited point totals and powers. And you needed them. Grand prize for the most background material for a single game. Campaign Quote: I don't want to be a rug!

In addition, fictionalized i.e. more readable accounts of Highlands, A Land Apart, Barradarnis, and several one-shot adventures may appear, over the course of eons.

I'm a terrible mapmaker. To make up for this, I used WAC and ONC general-aviation maps for my campaigns. These maps are highly detailed, full color, not too expensive, and mainly show land/water, elevation, and man-made landmarks. I like them.

So here's the highly secret scoop on campaigns. All my fantasy campaigns were set in the same world, except Barradarnis and Honor Bound. Honor Bound was set in a semi-historical England in 1207. Barradarnis was set in an extensively remade City-State of the Overlord from Judges Guild.

Picture the North Pole moving to the Kurile Islands north of Japan. The Arctic Ocean is mostly free of pack ice, and filled with Vikings. The Bering Strait and Denmark Strait are major trade and raiding routes.

Players had no maps of this game world, or of any reasonably large part of it. I didn't stop anyone from making maps...they just didn't. So, of course the changes in climate and weather made the land unrecognizable.

If you decide to use real maps, take this advice: don't move the north pole. Changing the compass points in your head all the time is too hard to remember.

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