TIGERCLAW
Catshee, Medium-Size Magical Beast
Hit Dice:
6d10+12 (58 hp)Initiative: +8 (+4 Dex, +4 Improved Initiative)
Speed: 35 ft.
AC: 16 (+2 natural, +4 Dex)
Attacks: 2 claws +10 melee, bite +8 melee
Damage: Claw 1d6+4, bite 1d8+2
Face/Reach: 5 ft. by 5ft./5ft.
Special Attacks: Pounce, improved grab, rake
Special Qualities: Scent, Teleportation, SR13
Saves: Fort 9, Ref 9, Will 3 Abilities: Str 18, Dex 19, Con 14, Int 6, Wis 12, Cha 8
Skills: Balance 13, Hide 8 (+8 in forest), Listen 7, Move Silently 8, Spot 7
Feats: Multiattack, Improved Initiative
Challenge Rating: 5
Alignment: Chaotic good
Advancement: 5-8 (medium)
Pounce (Ex):
If Tigerclaw leaps upon (or appears over and falls on) a foe during the first round of combat, it can make a full attack even if it has already taken a move action.Improved Grab (Ex):
If Tigerclaw hits a small or smaller creature with its bite attack, it can start a grapple (at +10) without provoking attacks of opportunity; either with its whole body (dex bonus and threatered area lost) or with its mouth only (-20 on grapple check).Rake (Ex):
If Tigerclaw gets hold, it can make two rake attacks at +10 for 1d6+2 damage.Scent (Ex):
Tigerclaw can detect any creature by its smell from 30ft. (15 downwind, 60 upwind, double or triple range for stronger scents). He can also track (+1) trail on any surface. Fresh trail DC is 10, it increases by 2/hour.Teleportation (Su):
Tigerclaw can teleport as the spell Dimension Door cast as 1st level sorcerer, once per round as a free action.
Updated to 3rd edition by Nabi Kartal Toker.