TIGERCLAW

Catshee, Medium-Size Magical Beast

Hit Dice: 6d10+12 (58 hp)

Initiative: +8 (+4 Dex, +4 Improved Initiative)

Speed: 35 ft.

AC: 16 (+2 natural, +4 Dex)

Attacks: 2 claws +10 melee, bite +8 melee

Damage: Claw 1d6+4, bite 1d8+2

Face/Reach: 5 ft. by 5ft./5ft.

Special Attacks: Pounce, improved grab, rake

Special Qualities: Scent, Teleportation, SR13

Saves: Fort 9, Ref 9, Will 3 Abilities: Str 18, Dex 19, Con 14, Int 6, Wis 12, Cha 8

Skills: Balance 13, Hide 8 (+8 in forest), Listen 7, Move Silently 8, Spot 7

Feats: Multiattack, Improved Initiative

Challenge Rating: 5

Alignment: Chaotic good

Advancement: 5-8 (medium)


Pounce (Ex): If Tigerclaw leaps upon (or appears over and falls on) a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): If Tigerclaw hits a small or smaller creature with its bite attack, it can start a grapple (at +10) without provoking attacks of opportunity; either with its whole body (dex bonus and threatered area lost) or with its mouth only (-20 on grapple check).

Rake (Ex): If Tigerclaw gets hold, it can make two rake attacks at +10 for 1d6+2 damage.

Scent (Ex): Tigerclaw can detect any creature by its smell from 30ft. (15 downwind, 60 upwind, double or triple range for stronger scents). He can also track (+1) trail on any surface. Fresh trail DC is 10, it increases by 2/hour.

Teleportation (Su): Tigerclaw can teleport as the spell Dimension Door cast as 1st level sorcerer, once per round as a free action.

 

Updated to 3rd edition by Nabi Kartal Toker.