The Warhammer of Tempus
Player: Ahmet Baran Özcan - 13th level Human Fighter – Einheriar of Tempus
S:19 I:8 W:10 D:16 C:14 CH:12
{Per:14 Com:13} (ML:19 XP value:14000)
Armor: Elven Plate Mail of Fear +3
Languages: Common
Weapons of Proficiency: Long Bow, Long Sword (Specialized), Warhammer
(High Master) [as detailed in PO:Combat and Tactics] {One-Weapon and Two-Hander
Style Specializations}.
Magical Possessions:
Other Items: Zeus has a specially crafted long bow that has been
adjusted for his enormous strength. He wears battle gauntlets that deal
d4+1/d4 damage (B/P) when punching. His ‘Enchanted Scarab’ confers him
+1/2 attacks per round. Depending on the situation, he may also carry silver
or cold-iron weapons.
Patron Deity: Tempus
Current companions:
Formentera Alenuath
(CG em 10/12 fighter/mage) {and his cath shee [Elves of Evermeet] companion
"Tigerclaw"}
Appereance: Zeus is a towering figure with more muscles than
an ogre. He seems to be around 30 years old but due to his einheriar status
he never ages. (Even magical aging cannot affect Zeus.) He has blue eyes
and a blond complexion. He is a rather charming figure, however he does
not bath frequently. He loves his jet-black elven plate mail; together
with his huge Hammer of Thunderbolts, he seems to be the ultimate hero
(and he really is).
Personality: Zeus is a friendly figure, quick to anger and even
quicker to calm down. He really loves weapons, blood and the thrill of
combat. It requires a titan to stop Zeus when he sees his friends in danger
(and he proceeds when he is finished with the titan). Unlike many others
of his tribe, Zeus has no fear of magic. His great loyalty to friends and
more than 13 years of adventuring together with them have been more than
enough for Zeus to suppress his fear of magic. Now, he understands and
accepts the use of magic; even during combat. He is especially in good
terms with Lord Termit, whom he sees as a combat partner, and Zwitterion
Quanta, the healer of the party.
Combat: When entering combat, Zeus calls forth the name of his
lord, and "Prayer" and "Aid" spells affect him. He usually uses his Hammer
of Thunderbolts with which he can make two attacks per round. His active
THAC0 in this situation drops to -3 (due to his enormous strength, weapon
mastery, "Prayer" and "Aid" effects and hammer’s own magical bonus). Simply
said, he becomes a tank that moves over the opponents. He frequently makes
called shots to vital organs, if the opponent deserves them (especially
against those using unfair combat maneuvers).
Postscript: All the information in this text is dated to 1373DR.
(Updated on August 8, 1999.)
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DUNGEON MASTER and FORGOTTEN REALMS are registered trademarks owned by
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Converted to HTML on Feb 26, 2000 by Zwi. Also available as Zipped
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Armor Class: -7 (Due to magical items and special ‘Prayer’;
see below)
Move: 24 (Due to Boots of Speed)
Hit Points: 102
No. of Attacks: 5/2 (+1/2)
Damage/Attack: By weapon type (2d4+16/2d4+14 with Hammer of
Thunderbolts)
Special Attacks: Called Shots, Critical Hits
Special Defenses: Immune to fear, ‘Free Action’ & special
‘Prayer - Aid’
Magic Resistance: 5%
Size: L (7'1'', 286 pounds)
Alignment: Chaotic Good
Psionic Ability: Nil
Non-Weapon Proficiencies: Blind Fighting, Carpentry, Endurance,
Mountaineering, Running.
- Armors and Shields - Elven Plate Mail of Fear +3 (which confers
fear immunity as well), Cloak of Displacement, Force Shield +1 (a small
metal frame whose size can be adjusted, that forms a shield-shaped wall
of force when commanded)
- Weapons - Hammer of Thunderbolts (+3, +5 vs. tanar’ri, other
properties as detailed in DMG), Warhammer +3 "Shocker" (deals d4+1 electricity
damage 4 times per turn), Luckblade (Short Sword +1), Sigil-made Long Sword+3,
two Long Swords +3.
- Potions, Oils, Dusts - Oil of Impact (x3), Potion of Adrenaline
Boosting, Potion of Fly (x2), Potion of Free Action, Potion of Levitation,
Potion of Speed, Potion of Water Breathing.
Experience Points: 1219914 +
Johnny (???) (LN
hem 7/8/8 fighter/priest/mage of Red Knight)
Lord Termit of Soubar
(NG hem 11 ranger of Mielikki) {and his INT 17 - NG sunblade friend "Banisher"}
Scarter of Waterdeep
(CN(G) hm 13 mage)
Warlock (LN(E) hm
11 mage (witch kit from Complete Wizard’s Handbook))
Zwitterion Quanta
(N(L)G hem 11/13 priest/mage of Mystra)
Zeus worships The Battle Lord. He is indeed a good worshipper, never
backing on the battle battleground. He became an einheriar [Planescape
Monstrous Compendium 1] of Tempus in the year of 1369DR. However he is
a chosen figure, he has his own agenda, which is different than others
of his status.
If somewhat he falls unconscious (after battling an army perhaps),
a "Cure Serious Wounds" spell works on Zeus (due to "Formentera’s Combined
Spell" and Zwitterion’s help). Moreover his soul does not travel to Limbo
until he drops below -15 hit points ("Zwitterion’s
Delay Death").