allowupload |
toggle allowing upload of local
copies of decals or models to server |
bgetsv |
request batch server list |
bottomcolor 6 |
set the bottom color of your
player model *Flags: a i |
cl_adaptive 0 |
displays time, dropped packet %,
average latency, up/down rates, and FPS *Flags: a |
cl_allow_download |
toggle allowing download of maps,
models, and decals on joining a server |
cl_allow_upload |
toggle upload of maps, models, and
decals on joining a server |
cl_allowdownload 1 |
enable download of maps, models,
and decals on joining a server |
cl_allowupload 1 |
enable upload of maps, models, and
decals on joining a server |
cl_bitcounts |
show list of bits received for
each player, with delta values |
cl_download_ingame 1 |
enable downloads during a
multiplayer game (generally not a good thing -- instead set cl_allow_download 1 and this one to 0 so downloads are
between maps only) |
cl_download_max 0 |
set the maximum number of files to
download from a server |
cl_downloadinterval 1 |
set the minimum time between
downloads from the server in a multiplayer game |
cl_nodelta 0 |
disable delta compression (only
set to 1 if you get network errors) |
cl_nolerp 0 |
disable model (entity) movement
prediction (1 may increase lag) |
cl_nopred 0 |
disable client-side prediction (1
may increase lag) *Flags: a |
cl_gaitestimation 1 |
enable estimated player stepping
motion -- disable (0) to decrease apparent "ice skating" and
possibly increase lag |
cl_pred_fraction 0.500 |
set client-side prediction faction
(closer to one is more prediction) *Flags: a |
cl_pred_link 1 |
set client-side prediction link
value |
cl_pred_maxtime 255 |
set client-side prediction maximum
prediction time *Flags: a |
cl_predict_players 1 |
enable client-side prediction of
other players |
cl_resend 6 |
set resend count (the number of
times to attempt to resend packets) |
cl_shownet 0 |
enable display of network packet
numbers |
cl_showsizes 0 |
enable display of network packet
size graph |
cl_spectator_password 0 |
set the password for spectator
access to a server |
cl_timeout 305 |
set the inactivity time before a
client is disconnected (timed out) *Flags: a |
cl_upload_max 0 |
set the max number of files a
client can upload to a server |
clearlist |
clear the server list |
clientport 27005 |
set defail
client port (TCP/IP) for connecting to a server (may specify other port with
"connect ip:port") |
connect : [port] |
connect to a miltiplayer
server with ip address and optional |
coop 0 |
enable cooperative play mode see
the coop link on the main page for tips on getting coop working) *Flags: sv |
disconnect |
disconnect from a server or local
game |
download |
start downloading files from
server (if cl_download_ingame is 1) |
fakelag 0 |
simulates lag, higher values are laggier |
fakeloss 0 |
simulates packet loss, higher
values are more lossy |
fps_lan 31 |
set the max framerate for
multiplayer games (when rate is higher than 5000, fps_modem
sets the max framerate when rate is lower than
5000). Lower reduces lag. |
fps_modem 31 |
set the max framerate for
multiplayer games (when rate is less than 5000, fps_lan
sets the max framerate when rate is 5000 or
higher). Lower reduces lag. |
getsv |
for each server in the serverlist, list ip address and
the total number of players connected |
graphheight 64 |
set height of r_netgraph
display |
graphhigh 512 |
set max value of r_netgraph display |
graphmean 1 |
set mean value of r_netgraph display |
graphmedian 128 |
set median value of r_netgraph display |
ip_clientport 0 |
set client port for TCP/IPLAN game
|
ipx_clientport 0 |
set client port for IPX LAN game |
list |
lists local servers found by slist command |
name 0 |
set client player name *Flags: a i |
netbad |
simulate a bad network connection |
netmax |
display maximum packets and
maximum game packets |
netusage 0 |
enable display of network usage
graph |
nextdl |
download next file |
noip |
enable TCP/IP networking support |
noipx |
enable IPX networking support |
pingservers |
display pings of servers in the serverlist |
pingsv : [port] |
ping server at IP:PORT address |
port 27015 |
set the default connect port |
protocol |
display network protocol version |
pushlatency -50 |
set pushlatency
(try around -1/2 to -1 times ping) -- some people say using non-integer
values (like -100.0521) reduces lag *Flags: a |
r_netgraph 1 |
enable graph of network conditions
(yellow is bad, red is worse) turn this on to evaluate rate settings and
connection quality (1 is normal netgraph, 2 and 3
give more detailed packet info, but are harder to read) |
rate 9001.204 |
set client data rate (1000-4000 modem, 20000+ LAN) -- bad
values cause LAG! turn on the r_netgraph
to help avaluate different values, and try
non-integers like 4001.0528. *Flags: a i |
reconnect |
reconnect to the current server |
retry |
try reconnecting to the last
server four more times (after four failed attempts) |
showdrop 0 |
enable display of dropped packets |
showinfo |
enable display of all packets |
showpackets 0 |
enable network packet info display
|
skipdl |
skip the current download and move
to the next (if any) |
skipul |
skip the current upload and move
to the next (if any) |
slist |
search for local servers, store in
serverlist |
topcolor 30 |
set player model top color *Flags:
a i |
upload |
upload files to server |
uprate 9999 |
set tranfer
rate from client to server |
_vid_default_mode 0 |
set default video mode (screen
resolution) *Flags: a |
_vid_default_mode_win 3 |
set default windowed video mode
(screen resolution) *Flags: a |
_vid_wait_override 0 |
set video wait override *Flags: a |
_windowed_mouse 0 |
enable mouse in windowed mode
*Flags: a |
brightness 1 |
enable glare reduction (try higher
values, like 3, for even brighter) *Flags: a |
gamma 3 |
set video gamma level *Flags: a |
gl_affinemodels 0 |
makes my screen go crazy (Voodo2) |
gl_alphamin 0.250 |
set minimum alpha blending level |
gl_clear 0 |
makes cracks between textures
visible when 1 |
gl_cull 1 |
enable rendering of visible
objects only (0 will slow fps) |
gl_d3dflip 0 |
enable reversed rendering order
for D3D video mode |
gl_dither 1 |
enable dithering *Flags: a |
gl_dump |
dump data about video card:
vendor, renderer, version, entensions
|
gl_flipmatrix 0 |
enable special crosshair fix when using the 3DNow! 3DFX MiniGL (3dfxglam.dll) *Flags: a |
gl_keeptjunctions 1 |
enable allowing slight cracks
between textures, setting to 1 may look better on some video cards, but will
be a bit slower (fewer fps) |
gl_lightholes 1 |
enable light holes (0 may improve perfomance) |
gl_log |
writes graphic debug messages to logfile |
gl_max_size 256 |
set the maximum texture size
(higher may look better, but may slow performance if set too high) |
gl_monolights 0 |
creates a uniform light source
with no shadows (OpenGL only) *Flags: a |
gl_nobind 0 |
enable replacing textures with
bizarre alphanumeric characters (trippy) |
gl_nocolors 0 |
disable colors (OpenGL only) |
gl_overbright 1 |
enable maximum brightness mode
*Flags: a |
gl_palette_tex 1 |
enable paletted
textures |
gl_picmip 0 |
set rendering quality (0,1,2,
higher is faster and lower quality) see gl_playermip,
gl_texturemode |
gl_playermip 0 |
set player rendering quality
(0,1,2, higher is faster and lower quality) see gl_playermip,
gl_texturemode |
gl_polyoffset 4 |
set polygon offset -- try larger
values for flickering decal or texture problems *Flags: a |
gl_reporttjunctions 0 |
enable T-junction reporting to
console, see gl_keeptjunctions |
gl_round_down 3 |
set texture size rounding-down
value (higher rounds more, resulting in lower quality and higher FPS) |
gl_smoothmodels 1 |
enable model smoothing. Disabling (0) may increase fps a bit |
gl_spriteblend 1 |
enable blending sprite graphics |
gl_texels |
report the number of texesl uploaded to the video card |
gl_texsort 0 |
enables brighter and more vivid
textures, but slows performance |
gl_texturemode [type] |
set the rendering mode: in order from lowest quality (fastest)
to highest quality (slowest), [type] options are: GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR.
Think of the 1st two as low and high quality for hardware that supports
bilinear filetering, and the 2nd two as low and
high quality for hardware that supports trilinear
filtering. |
gl_zmax 4096 |
set max size for zbuffer |
gl_ztrick 1 |
speeds up renndering
on some 3dfx cards (and maybe others), but may cause flickering on some video
cards |
host_speeds 0 |
enable display of current FPS
on-screen |
interp |
enable frame interpolation |
lcd_x 0 |
screws up my screen |
lcd_yaw 0 |
screws up my screen |
lightgamma 2.500 |
set lighting gamma value |
r_mirroralpha 1 |
enable reflective textures (0 may
improve performance) |
sizedown |
decrease screen size (will
increase FPS, won't work on all video cards) |
sizeup |
increase screen size (will
decrease FPS, won't work on all video cards) |
texgamma 2 |
set texture gamma level |
vid_config_x 800 |
set horizontal screen resolution
*Flags: a |
vid_config_y 600 |
set vertical screen resolution
*Flags: a |
vid_d3d 0 |
enable Direct3D support (keep this
off if your video card supports OpenGL) |
vid_describemode |
display video mode settings |
vid_mode 0 |
set video mode |
vid_nopageflip 0 |
disable video page flipping
*Flags: a |
vid_stretch_by_2 0 |
enable video stretching (for
interlaced display) *Flags: a |
vid_wait 0 |
enable video synch |
viewframe |
enable wire-frame display (OpenGL
only, not 3dfx) |
viewmodel |
enable model display |
viewnext |
select next model |
viewprev |
select previous model |
viewsize 120 |
set view size *Flags: a |
alias "cmd1; cmd2" |
define an alias to a command or
commands, i.e. alias jumpduck "+moveup; +movedown; wait; -moveup; -movedown" |
bind <"cmd1; cmd2"> |
make activate one or more command(s) or variable settings,
enclosed in quotes and separated by semicolons. Binding a key to any +command
also automatically binds the release of that key to the -command (see alias) |
cancelselect |
cancel selection (i.e. what ESCAPE
usually does) |
exec |
execute a script file of console commands, often have .cfg or .rc extension, though
not required. script files can include any console commands and variable
settings, see console help for details |
menuselect |
select menu item X (useful after
bringing up your class special menu with 'special' or '+attack2' or 'build')
*Flags: tfc |
play |
play a WAV audio file designated
by filename |
say "text" |
echo text to the screen of all
players |
say_team "text" |
echo text to the screen of team
members only |
scr_connectmsg 0 "msg" |
display "msg"
in lower left of screen -- use "" for "msg"
to clear |
scr_connectmsg1 0 "msg" |
display "msg"
in lower left of screen -- use "" for "msg"
to clear |
scr_connectmsg2 0 "msg" |
display "msg"
in lower left of screen -- use "" for "msg"
to clear |
scr_ofsx 0 |
set screen message x-offset |
scr_ofsy 0 |
set screen message y-offset |
scr_ofsz 0 |
set screen message z-offset |
scr_printspeed 8 |
set screen message print speed |
unbind |
remove binding to key |
unbindall |
remove all key bindings |
wait |
pause for 1 tick in alias or
script |