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                        Cyber Air BAe 146-200

                                 by:
                        
                        Bill Alderson 76763,3601
                            
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        This is the first aircraft specifically designed for
        the pilots of Cyber Air by the Cyber Air Engineering Dept.
        Otherwise known as the Cyber Air Skunk Works. <G>

        This is the new and improved version of my BAe 146-200.
        This version addresses some,(if not all), of the bleed-
        through issues found on the earlier versions.  And an improved 
        flight model that has a shorter takeoff roll and handles
        like a dream. <G>  The engine intakes look a little more
        realistic too.  All in all, I think you'll like it.

	This plane was rebuilt, repainted and optimized for use in
	FS98.  You'll need to convert it using FS98CONV.EXE.  It also
	has an MDL file that includes landing lights.  Just convert 
	the plane as you normally would and then overwrite the MDL
	file with the one included in this archive.

        This zip file also contains the AFX file for all you sim
        airline types who would like to repaint the exterior in 
        your own livery.  And for the anyone else who would just 
        rather see the aircraft sporting the livery of their choice.
        Some suggestions along these lines would be United Express or
        Air Wisconsin.

        The files included herein are:

        README.TXT....you're reading it
        CA-RJ85.AIR
        CA-RJ85.AFX
        CA-RJ85.LST
        CA-RJ85.0AF
        CA-RJ85.1AF
        CA-RJ85.2AF
        CA-RJ85.3AF
        CA-RJ85.4AF
        CA-RJ85.5AF
        CA-RJ85.6AF
        CA-RJ85.7AF
        FULL1.PCX
        FULL2.PCX
        F1.PCX and R8
        F2.PCX and R8
        F3.PCX and R8
        T1.PCX and R8
        ENG.PCX and R8
        LWING.PCX and R8
        RWING.PCX and R8
        HSTAB.PCX and R8

        There are two ways you can install:

        1.) If all you want to do is fly the existing model and make
        no changes via the FSFS Aircraft Factory:

        Copy CA-RJ85.AIR into your C:\FLTSIM5\PILOTS directory.
        Copy CA-RJ85.0AF
             CA-RJ85.1AF
             CA-RJ85.2AF 
             CA-RJ85.3AF
             CA-RJ85.4AF
             CA-RJ85.5AF
             CA-RJ85.6AF
             CA-RJ85.7AF
             
             into your C:\FLTSIM5\TEXTURE directory.

        2.) If you want to use the AFX file in FSFS Aircraft Factory,
        do all the above and then:

        Make a subdirectory called BAE146 (or whatever you want to 
        call it), and then copy CA-RJ85.AFX, and all the other files 
        that aren't listed above into it.  If you have any doubt
        about what file should go where, use whatever you're using 
        to read this and look at the CA-RJ85.LST file.  It list's
        all of the files and where they should go.  When you're 
        ready to work with the aircraft via the Aircraft Factory,
        just follow the instructions in the FSFS manual.

        Notes:

        The BAe 146 series 200 is a high wing, cantilever monoplane
        with a 3 degree anhedral.  It has four Avco Lycoming ALF R-5
        turbofan engines rated at 6970 lbs of static thrust each. 
        It has a seating capacity of 89 to 109 passengers.  And a max
        takeoff weight of 89500 lbs.  It will fly at mach .70 at
        FL-260 easily and has a range of about 1500-1800 nautical
        miles.

        This aircraft was made specifically for regional type air
        missions. It doesn't need all that much runway to takeoff 
        and land, and, therefore can serve the smaller airports
        rather easily.

        I generally only use about 10 degrees of flaps and a little
        nose-up elevator trim for takeoff.  It should rotate at 
        about 140 kts.  Once you get the gear and flaps up, make sure
        that you power back to stay below 250 kts IAS under 10,000 ft.
        Once past 10,000 ft, bring the nose down and add some power 
        to maintain a speed of 300 kts IAS and establishing the  best
        climb-rate possible until FL-230 at which point the mach meter 
        should be reading about mach .70.  From then on, you read the 
        mach meter.  You should stay around mach .70 until you reach 
        your final cruise altitude.

        Now I don't have any information on what the certified or 
        service ceiling's are for the 146.  Or the maximum mach speed
        either.  But I have flown her as high as FL-350 and mach .78 
        with no problem.  Whether that's realistic or not, is beyond 
        the information that I have. 
        
        For the approach and landing; pretty simple actually.  I 
        usually keep her at around 135 kts and 3/4 flaps.  You could
        go to a lower speed and full flaps for smaller runways.
        Stall speed with full flaps and gear is 102 kts.

        BTW, the 146 should take-off using 4520 feet of runway at max
        gross t/o wieght.  And it should be able to land in about 3500 
        feet or so.

        Flight Dynamics:

        Please don't pay too much attention to the figures found
        in the FDE section for this aircraft.  I originally set
        out to keep the aircraft as close to original specifications
        as possible.  But the slow speed flight charactoristics gave
        me about a 10-12 degree nose-up pitch.  Everything I tried
        would not change it.  So, I had to resort to some inventive
        engineering and, strangely enough, it now flies more like
        it should.  It would seem that FSFS has it's own ideas on 
        how a Flight Shop produced aircraft should fly and the book
        figure's be damned.

        Acknowlegments:

        Thanks to the Cyber Air HC's for their help on Beta Testing
        this aircraft.



        Legal stuff:

        This is freeware.  You can do anything with it you want
        except sell it.  

        Thanks,
        Bill Alderson/Cyber Air President
        CIS UID: 76763,3601
