Red:
BoN Darth Sidious x5
DotF Aurra Sing x4
Blue:
BoN Trade Federation Tank, Patrol Division x9
Green:
JC Sith Probe Droid x9
Yellow:
The Duel Begins x3
Change in Tactics x4
Opee Sea Killer x2
Orange:
Aurra Sing's Blaster Rifle x5
Jedi Lightsaber, Stolen by Aurra Sing x2
Sith Saber x2
Blaster Rifle x1
Purple:
6-power transport x2
5-power transport x2
Naboo: Theed Palace
Coruscant: Capital City
Tatooine: DLS
Darth Maul's Starfighter x2
White:
Enhanced Aurra Sing x5
Ok,
here's a deck that I'll never build, but once the title
occurred to me, I just had to put together a decklist -)
Most of this should be obvious, but anyway. The intent:
get out Aurra Sing and kill things. Against a Jedi, DotF
Aurra is 9+? anywhere when using her saber or gun, whether
fighting or dueling. There are 4 Change in Tactics which
have two useful effects: switching destinies to help you
win fights and removing hits to help you win duels. Sidious
is in here mainly for two reasons: he can use The Duel Begins,
and he shields Aurra from duels. He's the reason for the
sith sabers: he gets +2 from it, thanx to his game text.
He also has the right bonus for helping you win Naboo. Blue
dot: these tanks get a bonus at Theed Palace. 95% of the
decks I've played against lately have used Theed Palace.
That makes the tanks 6 power on Naboo.and they can use Aurra's
gun. They're 5 destiny, helping you outdraw your opponent.
Green dot: 6 destiny, low damage. Need I say more: Yellow:
The Duel Begins and Opees are obvious the Change in Tactics
help make up for the Aurras, weapons, and transports, while
helping you duel better. Orange: Aurra is the reason for
the deck, so the weapons are stacked up for her use. Here's
where the downloading power of the deck kicks in. There
are 13 cards with 1 or 2 destiny in the deck.but up to 8
of them can be deployed directly from the draw deck. (5
guns by the enhanced Aurras, and 3 sabers with the 3 Duel
Begins) Hopefully this should minimize the impact of the
low destinies, while taking advantage of the power of those
cards. Purple: DS only has 1 6-power transport that I know
of, and I didn't want too many of a unique, so I put in
a couple 5-power ones. I HATE 5-power transports.my experience
is that they get shot down twice as often as 6-power ones.
Theed Palace is obvious the other two sites are chosen based
on where the LS is less likely to have bonuses. If possible,
start on Tatooine so the LS can't use Anakin's +3 unless
they manage to convert the site. Chances are you're going
to lose Coruscant, but if you can choose the site you might
have a chance. 19 of your characters get a bonus at Theed
Palace, with their powers there ranging from 6 (without
weapon) to 8+?. It'll lose to Panaka there, but I think
it'll defeat other decks. I wonder if there's anyone crazy
enough (and with enough Aurras) to try this.. With the requirement
for 5 enhanced Aurras, I seriously doubt it'll be me! -)
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