Red:
ModM#71 Darth Maul, Sith Apprentice x3
JC#71 Darth Maul, Master of Evil x2
DotF#31 Darth Maul, Student of the Dark Side x4
Orange:
JC#106 Darth Maulīs Lightsaber x2
BoN#109 Darth Maulīs Lightsaber x2
BoN#110 Sith Lightsaber x2
JC#116 Thermal Detonator x3
Blue:
JC#88 Aks Moe, Senator x5
JC#89 Horox Ryyder, Senator x2
DotF#37 Baskol Yeesrim, Gran Senator x2
Yellow:
DotF#53 To the Death x3
DotF#54 Use Caution x2
BoN#125 Sith Force Push x1
DotF#57 The Duel Begins x3
Green:
BoN#90 Toonbuck Toora, Senator x2
JC#94 Sith Probe Droid, Hunter Droid x4
DotF#34 Tey How, Neimodian Comm Officer x3
Purple:
ModM#135 Tattoine, Desert Landing Site x1
JC#136 Coruscant, Galactic Senate x2
BoN#136 Naboo, Theed Palace x1
BoN#137 Droid Control Ship, Trade Fed. Transport x5
ModM#138 Darth Maulīs Starfighter x1
EBoN - Darth Sidious, the Phantom Menace x5
(Strategy)
This is my first draft of a serious Maul/Sidious -Dueling Deck.
The Senators, while not played very often these days,are a refreshing change from those Neimodians we so
often see in the blue slot.
The former are in here to block combos and flush outbattlecards - included are four Senators, who, with
power five - including location-boni can take onunarmed Coruscant Guards.
The deck is very balanced, hence ideal for dueling.
All in all, there are :
9*1s, 11*2s, 15*4s, 16*5s, and 9*6s .
The dueling strategy here is to hit your opponent witha barrage of four hits, including some To the Death -
cards. Use Caution allows Sidious to take on Jedi ina normal battle and still win.
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