TABLE
OF CONTENTS:
UPDATED 2000-12-01
GENERAL
/ EFFECTS
/
DEPLOY
/ DUELING / STARSHIP
BATTLES
/ BATTLE
/ EVEN-UP / MISPLAYS
/ CARD CORRECTIONS
GENERAL
(Q) Are you allowed to count the number of cards in your
draw deck? What about your opponent's draw deck? What about
a discard pile?
(A) You are allowed to count the cards in your draw deck
whenever you wish (without looking at the actual card faces,
or changing the order). You may request that your opponent
count the cards in his draw deck, and tell you the total.
Neither player may count or look through any discard pile
(except when looking for the next planet location).
(Q) Is Battle of Naboo card 4 "Anakin Skywalker, Padawan"
a Jedi?
(A) No, he is not. A character is a Jedi only if that card's
title or its subtitle includes the word "Jedi." This is
also true for such terms as "senator," "Gungan," "Neimoidean"
or "Podracer Pilot."
(Q) Is Menace of Darth Maul card 73 "Sebulba, Bad-Tempered
Dug" considered to be a "Podracer pilot"?
(A) Yes. This is the only exception to the rule immediately
above.
EFFECTS
When
either player puts the first location into play on a new
planet,
each of you may get one Effect from your respective draw
decks, show it to your opponent, place it in your hand,
and reshuffle your draw deck. The player who put the new
location into play gets his Effect and shows it to his opponent
first.
This rule applies both at the start of the game (right after
both players draw their starting hands) and when either
player takes control of a planet. You may look through your
starting hand before you decide to get an Effect. If you
get an Effect from your draw deck, you'll start the game
with seven cards in your hand instead of six.
New rules for Character Cards with Game Text
This section is an addition to the rules for Character Cards
with Game Text from the Young Jedi rulebook (Battle Of Naboo
version, page 28).
Deploying cards from your draw deck
Some cards have game text like this: "When he deploys, you
may deploy one blaster rifle here from your draw deck."
Here's how that works:
* You may deploy only one copy of the named card each time
a card with that game text deploys.
* If you deploy a card from your draw deck, you must still
use up some of your counters to pay for it, unless the game
text tells you otherwise. (Sometimes the game text will
say you can deploy the card "for free" or at a reduced number
of counters.)
* When you're done searching through your draw deck for
the specified card, you must reshuffle that deck.
* Also, if you didn't deploy that card from your draw deck
(because you didn't find one or you couldn't because the
cost is greater than the counters you have remaining or
you changed your mind), then you must take 1 DAMAGE as a
penalty after you reshuffle. (You don't have to show your
opponent the cards in your draw deck to verify this.)
Remember, you can't use the game text of a hidden card until
that card is turned face up. So if you deploy a card that
has this kind of game text as a hidden card, you can't use
that game text.
DEPLOY
(Q) Can I deploy a weapon to a location where there are
no characters (or where there are no characters that can
use that weapon)?
(A) Yes. Weapons may be at a location even if there is no
character at that location that can use it. During a battle,
an unusable weapon is simply moved to one side and not used,
but will still be considered to be on the planet at the
end of the battle.
(Q)
Can I deploy two copies of Amidala's Starship to my Hyperspace
pile?
(A) No. For the seven starships Darth Maul's Starfighter,
Droid Control Ship, Amidala's Starship, Radiant VII, and
Bravo 1, 2, and 3, these starships are indeed unique and
not stackable, as they are printed. Therefore, you may not
have more than one copy of each of these cards in your Hyperspace
pile at one time. You may have multiple copies of these
cards in your draw deck.
DUELING
Lightsaber
Dueling
This section is a new rule for Young Jedi.
Your powerful Jedi and Sith characters can now fight in
epic duels just like the lightsaber battles you saw in Star
Wars Episode I: The Phantom Menace!
You may initiate only one duel during each of your turns.
The duel takes place on the current planet during your Battle
step, before that turn's battle there, if any. (It does
not replace the battle.) You may initiate a duel at the
current location if both players have at least one dueling
character there.
A duel is considered to be a fight so you can use game text
like, "Adds power bonus if Qui-Gon has fought this turn,"
or "Adds power bonus when fighting any Jedi."
What is a dueling character?
A dueling character is defined as a character who is able
to fight with a lightsaber. This includes Obi-Wan Kenobi,
Qui-Gon Jinn and all other Jedi characters for the Light
Side (but not Anakin... he is not a Jedi yet). Their Dark
Side dueling opponents include Darth Maul, Darth Sidious
and Aurra Sing.
Who fights in the duel?
When you initiate a duel, choose one of your dueling characters
and a lightsaber Weapon card there usable by that character.
Then you choose one of your opponent's dueling characters
at the same location to defend. The defender may choose
one Weapon card usable by the defending character (it doesn't
have to be a lightsaber). Only one Character card is chosen
from each side, even if there is more than one card in play
for that character's stack.
Draw your dueling hand!
Put your hand face down on the table, away from your draw
deck. Total up the power of your character, using all available
power bonus dots (including bonuses for location and weapon).
However, don't draw destiny to add power to the weapon like
you would in a battle.
Then draw a number of cards equal to that total power number
to make your dueling hand. Your opponent does the same.
If you can't draw enough cards to make your dueling hand
from your draw deck, you'll just have to make do with as
many as you have.
The cards you use when dueling are still considered to be
part of draw deck. (If you draw the last card from your
draw deck to make your dueling hand, you don't lose the
game due to a deck victory.)
How is the duel fought?
Players take turns making attacks and blocks. If you initiated
the duel, you attack first. Play a card from your dueling
hand face up on the table. Its destiny number represents
your attack. Make a separate dueling pile of the cards you
play from your dueling hand.
Your opponent can block that attack by playing any card
from his dueling hand (to his dueling pile) that has the
same Destiny number as your attack card. If your opponent
plays a block, then that card becomes his attack card. You
now have to block that attack with a card from your dueling
hand.
If he doesn't have a card to block with (or simply chooses
not to block), then your attack scores a hit. Place a hit
token on his character. You can mark a hit with a coin,
bead, die or any other kind of token. After he marks the
hit, then he gets to play the next attack.
Players alternate making attacks and blocks until one of
the characters is defeated or both players run out of cards
in their dueling hands.
How does special dueling game text work?
Some of the Battle cards in Duel of the Fates have special
dueling game text. If you're building a deck with lots of
dueling characters and their lightsabers, you'll want to
include some of these special Battle cards.
If your dueling character is using a lightsaber, then when
the card that scores a hit has special dueling game text,
you do what the card says.
The special text begins with the phrase, "When dueling..."
It lets you add cards to your dueling hand, or do some extra
hits, or have some other benefit.
How does a character get defeated in a duel?
If the number of hits a Character card has taken equals
or exceeds the printed DAMAGE number on that character's
card, then that character is defeated. Discard the Character
card and the Weapon card the character was using (if any).
Also, the Character card's owner must take damage. But don't
take that damage just yet!
Each player takes his own dueling hand cards (including
the ones played to his dueling pile) and reshuffles them
all back into his draw deck. Now, the loser of the duel
(if any) must take damage for his defeated character. If
there is game text that reduces or adds to that character's
damage (on an Effect card or Character card, for example),
apply that game text now. Remove remaining hit tokens on
the winning character (if any).
What happens if neither character is defeated?
If the duel ended because both players ran out of cards
in their dueling hands, then the player with the most hit
tokens on his dueling character must now take damage to
his draw deck equal to the number of those hit tokens. If
there's a tie, then neither player takes damage. Then remove
all remaining hit tokens.
When the duel is over, the Battle step continues. Any cards
(characters or weapons) that participated in a duel may
also participate in a battle this turn..
STARSHIP BATTLES
Hyperspace
Your starships now deploy face up to their own pile on the
table, called "Hyperspace." Each player has his own Hyperspace
pile, which is simply a holding area for your starships.
Hyperspace is not related to any planet. Either player may
look through any Hyperspace pile at any time. Starships
are never deployed face down. You may start your Hyperspace
pile on your first turn.
Starship battles happen only when a player decides to attempt
an evacuation. When you decide to begin an evacuation, you
must use all starships from your Hyperspace pile. As usual,
you must have at least one transport to attempt an evacuation.
However, now additional starships (including other transports)
may fight in the upcoming space battle.
You may attempt an evacuation only at a planet where you
have at least one Weapon or Character card. All of your
cards there must be evacuated at the same time (there are
no "partial evacuations").
Your opponent may then add starships from his hand to his
Hyperspace pile, and then must use all of them if he chooses
to intercept (including his transports). If your opponent
chooses to intercept, a space battle begins at the location
of the evacuation.
Starship Battle Plans
Both players pick up their starships and make a battle plan.
Battle cards may be inserted from your hand into the battle
plan as usual. Some of the new Battle cards in Duel of the
Fates give a power bonus to your starfighters or transports,
or allow them to "fight together." The intercepting player
is the attacker, and must declare how many Battle cards
he is using first, then the evacuating player (who is the
defender).
The starship battle proceeds much like a character battle,
with starfighters drawing destiny and adding to their power.
Defeated starships are discarded, and the owner must take
DAMAGE. However, there is no breakthrough in a starship
battle.
All of the starships that survive the battle are placed
back into their owner's Hyperspace piles. If one or more
of the defender's transports in the battle survived, then
the evacuation is successful: the characters and weapons
from the evacuated planet are shuffled back into the owner's
draw deck. If none of the defender's transports survived,
then those characters and weapons are discarded. (Conceptually,
they were aboard one of the destroyed transports.)
(Q)
When declaring the number of Battle cards to be used in
a battle, who declares first? Can either player change their
mind once they find out how many Battle cards their opponent
is playing?
(A) The attacker, then the defender. This is covered in
the rules booklet under "Adding Battle Cards to Your Battle
Plan". Neither player may alter their decisions once declared.
(Q) Can I bluff by adding cards other than Battle cards
from my hand during battle?
(A) No. Only Battle cards may be taken from your hand, placed
in front of you and declared during a battle.
(Q) Can I put more than one Battle card per fight in my
Battle plan?
(A) Yes, but only one Battle card will work in each fight.
(Q) Can I use the STAP weapon, or the Battle card "In Complete
Control" with a Battle Droid Squad? (A) The STAP may be
used with a Battle Droid Squad because it works with "any
battle droid". but the Battle card "In Complete Control"
can only be used with "any [diamond] battle droid", and
thus does not work with the Battle Droid Squad.
(Q) Is the Trade Federation Tank a character?
(A) Yes, and thus cards that work with "any character" can
be played with the Tank.
(Q) Do I draw destiny for a Battle card, weapon or character
that is not involved in a fight?
(A) No.
(Q) Who wins when both players draw their last card for
destiny during the same fight?
(A) The game ends in a tie, even if one player is making
more destiny draws than the other. Both players make all
their required destiny draws for the current fight, and
then you check to see if one or both players have drawn
the last card from their draw deck (before any damage is
taken).
(Q) Does Battle of Naboo card 130 Da Dug Chaaa! also apply
to Light Side Podracer pilots?
(A) No.
(Q) When my opponent uses a "Force push" Battle card (Battle
of Naboo card 51 Jedi Force Push or card 125 Sith Force
Push), how does that work?
(A) If you have a weapon in that fight, it may not be used.
If your Battle card (such as Open Fire!) or your character's
game text (such as Aurra Sing, Mercenary) depends upon your
character using a weapon, then that Battle card or game
text may not be used in that fight. If your character is
defeated, your weapon is not lost.
(Q) When Enhanced Menace Of Darth Maul card P2 Mace Windu,
Jedi Warrior, uses the Battle card Wisdom of the Council,
does he get the power bonus from his game text for "the
next fight?" Does he get that power bonus if he doesn't
fight a [diamond] character?
(A) Yes to both questions.
EVEN-UP
(Q) Can I surrender a planet at the end of my first turn
on that planet?
(A) Yes. Any face down cards will be turned face-up at the
beginning of the owner's next turn.
(Q) Do I Even Up on my opponent's turn?
(A) No. You only Even Up on your own turn.
(Q) Who wins when I defeat all my opponent's characters
from my second planet, but then draw my last card when I
Even Up?
(A) Your opponent. A deck victory is immediate and thus
occurs before a planet victory can be earned at the end
of the turn.
MISPLAYS / PENALTIES
Q)
What happens when a player reveals hidden cards that total
more than six deploy counters?
(A) The player who deployed his hidden cards illegally must
immediately concede the current planet. His deployed cards
remain on that planet (discard any Battle cards or Starships).
His opponent may then take all the cards she deployed on
the current planet and shuffle them back into her deck.
Then the player who deployed illegally must even up, choose
the next planet and take the first turn there.
(Q) What happens if a player is found to have deployed a
stackable card that is already deployed on another planet?
(A) Since such a card play is illegal, cards in stacks of
that character or weapon on all planets except the first
stack that was deployed are immediately taken into the owner's
hand. (Unless the misplay involves hidden cards, in which
case use the rule above.) Remember, stackable cards with
the same card title represent the same person or item, regardless
of what those cards have for subtitles. For example, Naboo
has been controlled, and stranded on Naboo your opponent
has Queen Amidala, Royal Leader and Queen Amidala, Voice
Of Her People. You notice that there is a Queen Amidala,
Royal Leader and a Queen Amidala, Ruler Of Naboo on the
current planet of Tatooine. Your opponent must immediately
take into his hand all copies of Queen Amidala on Tatooine.
Any counters used to deploy her there remain used.
(Q) What happens if a player is found to have placed a card
from his hand into his battle plan which is not a Battle
card?
(A) That player must immediately take the illegally played
card back into his hand.
CARD
CORRECTIONS
The following cards have had their game play altered from
what was originally printed. All versions of these cards
must be played according to the following corrections:
Eopie
Menace of Darth Maul (card no. 40) Light Side Weapon card
Correction:
This card has one deploy counter (not zero as originally
printed).
Battle Droid: Infantry, AAT Division
Menace of Darth Maul (card no. 103) Dark Side Character
card
Correction:
This card has two deploy counters (not three as originally
printed).
Might Of The Republic
The Jedi Council (card no. 61) Light Side Battle card
Correction:
This card's game text should read " Use with any two [diamond]
Coruscant Guards. They fight together." The phrase "Coruscant
Guards" replaces the originally printed "Republic Guards".
Droid Starfighter
Battle of Naboo (card no. 139) Dark Side Starship card
Correction:
This card should have a small destiny cube beneath its
Power box
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