Y O U N G J E D I

C u r r e n t R u l e s

 


HAVING AN EFFECT ON PLAYERS WORLDWIDE

 


TABLE OF CONTENTS: UPDATED 2000-12-01

GENERAL / EFFECTS / DEPLOY / DUELING / STARSHIP BATTLES / BATTLE / EVEN-UP / MISPLAYS / CARD CORRECTIONS

 

 

GENERAL

(Q) Are you allowed to count the number of cards in your draw deck? What about your opponent's draw deck? What about a discard pile?
(A) You are allowed to count the cards in your draw deck whenever you wish (without looking at the actual card faces, or changing the order). You may request that your opponent count the cards in his draw deck, and tell you the total. Neither player may count or look through any discard pile (except when looking for the next planet location).

(Q) Is Battle of Naboo card 4 "Anakin Skywalker, Padawan" a Jedi?
(A) No, he is not. A character is a Jedi only if that card's title or its subtitle includes the word "Jedi." This is also true for such terms as "senator," "Gungan," "Neimoidean" or "Podracer Pilot."

(Q) Is Menace of Darth Maul card 73 "Sebulba, Bad-Tempered Dug" considered to be a "Podracer pilot"?
(A) Yes. This is the only exception to the rule immediately above.

 

EFFECTS

When either player puts the first location into play on a new planet,
each of you may get one Effect from your respective draw decks, show it to your opponent, place it in your hand, and reshuffle your draw deck. The player who put the new location into play gets his Effect and shows it to his opponent first.

This rule applies both at the start of the game (right after both players draw their starting hands) and when either player takes control of a planet. You may look through your starting hand before you decide to get an Effect. If you get an Effect from your draw deck, you'll start the game with seven cards in your hand instead of six.

New rules for Character Cards with Game Text

This section is an addition to the rules for Character Cards with Game Text from the Young Jedi rulebook (Battle Of Naboo version, page 28).

Deploying cards from your draw deck

Some cards have game text like this: "When he deploys, you may deploy one blaster rifle here from your draw deck." Here's how that works:

* You may deploy only one copy of the named card each time a card with that game text deploys.

* If you deploy a card from your draw deck, you must still use up some of your counters to pay for it, unless the game text tells you otherwise. (Sometimes the game text will say you can deploy the card "for free" or at a reduced number of counters.)

* When you're done searching through your draw deck for the specified card, you must reshuffle that deck.

* Also, if you didn't deploy that card from your draw deck (because you didn't find one or you couldn't because the cost is greater than the counters you have remaining or you changed your mind), then you must take 1 DAMAGE as a penalty after you reshuffle. (You don't have to show your opponent the cards in your draw deck to verify this.)

Remember, you can't use the game text of a hidden card until that card is turned face up. So if you deploy a card that has this kind of game text as a hidden card, you can't use that game text.

 

DEPLOY

(Q) Can I deploy a weapon to a location where there are no characters (or where there are no characters that can use that weapon)?
(A) Yes. Weapons may be at a location even if there is no character at that location that can use it. During a battle, an unusable weapon is simply moved to one side and not used, but will still be considered to be on the planet at the end of the battle.

(Q) Can I deploy two copies of Amidala's Starship to my Hyperspace pile?
(A) No. For the seven starships Darth Maul's Starfighter, Droid Control Ship, Amidala's Starship, Radiant VII, and Bravo 1, 2, and 3, these starships are indeed unique and not stackable, as they are printed. Therefore, you may not have more than one copy of each of these cards in your Hyperspace pile at one time. You may have multiple copies of these cards in your draw deck.

 

DUELING

Lightsaber Dueling

This section is a new rule for Young Jedi.

Your powerful Jedi and Sith characters can now fight in epic duels just like the lightsaber battles you saw in Star Wars Episode I: The Phantom Menace!

You may initiate only one duel during each of your turns. The duel takes place on the current planet during your Battle step, before that turn's battle there, if any. (It does not replace the battle.) You may initiate a duel at the current location if both players have at least one dueling character there.

A duel is considered to be a fight so you can use game text like, "Adds power bonus if Qui-Gon has fought this turn," or "Adds power bonus when fighting any Jedi."

What is a dueling character?

A dueling character is defined as a character who is able to fight with a lightsaber. This includes Obi-Wan Kenobi, Qui-Gon Jinn and all other Jedi characters for the Light Side (but not Anakin... he is not a Jedi yet). Their Dark Side dueling opponents include Darth Maul, Darth Sidious and Aurra Sing.

Who fights in the duel?

When you initiate a duel, choose one of your dueling characters and a lightsaber Weapon card there usable by that character. Then you choose one of your opponent's dueling characters at the same location to defend. The defender may choose one Weapon card usable by the defending character (it doesn't have to be a lightsaber). Only one Character card is chosen from each side, even if there is more than one card in play for that character's stack.

Draw your dueling hand!

Put your hand face down on the table, away from your draw deck. Total up the power of your character, using all available power bonus dots (including bonuses for location and weapon). However, don't draw destiny to add power to the weapon like you would in a battle.

Then draw a number of cards equal to that total power number to make your dueling hand. Your opponent does the same. If you can't draw enough cards to make your dueling hand from your draw deck, you'll just have to make do with as many as you have.

The cards you use when dueling are still considered to be part of draw deck. (If you draw the last card from your draw deck to make your dueling hand, you don't lose the game due to a deck victory.)

How is the duel fought?

Players take turns making attacks and blocks. If you initiated the duel, you attack first. Play a card from your dueling hand face up on the table. Its destiny number represents your attack. Make a separate dueling pile of the cards you play from your dueling hand.

Your opponent can block that attack by playing any card from his dueling hand (to his dueling pile) that has the same Destiny number as your attack card. If your opponent plays a block, then that card becomes his attack card. You now have to block that attack with a card from your dueling hand.

If he doesn't have a card to block with (or simply chooses not to block), then your attack scores a hit. Place a hit token on his character. You can mark a hit with a coin, bead, die or any other kind of token. After he marks the hit, then he gets to play the next attack.

Players alternate making attacks and blocks until one of the characters is defeated or both players run out of cards in their dueling hands.

How does special dueling game text work?

Some of the Battle cards in Duel of the Fates have special dueling game text. If you're building a deck with lots of dueling characters and their lightsabers, you'll want to include some of these special Battle cards.

If your dueling character is using a lightsaber, then when the card that scores a hit has special dueling game text, you do what the card says.

The special text begins with the phrase, "When dueling..." It lets you add cards to your dueling hand, or do some extra hits, or have some other benefit.

How does a character get defeated in a duel?

If the number of hits a Character card has taken equals or exceeds the printed DAMAGE number on that character's card, then that character is defeated. Discard the Character card and the Weapon card the character was using (if any). Also, the Character card's owner must take damage. But don't take that damage just yet!

Each player takes his own dueling hand cards (including the ones played to his dueling pile) and reshuffles them all back into his draw deck. Now, the loser of the duel (if any) must take damage for his defeated character. If there is game text that reduces or adds to that character's damage (on an Effect card or Character card, for example), apply that game text now. Remove remaining hit tokens on the winning character (if any).

What happens if neither character is defeated?

If the duel ended because both players ran out of cards in their dueling hands, then the player with the most hit tokens on his dueling character must now take damage to his draw deck equal to the number of those hit tokens. If there's a tie, then neither player takes damage. Then remove all remaining hit tokens.

When the duel is over, the Battle step continues. Any cards (characters or weapons) that participated in a duel may also participate in a battle this turn..

 

STARSHIP BATTLES

Hyperspace

Your starships now deploy face up to their own pile on the table, called "Hyperspace." Each player has his own Hyperspace pile, which is simply a holding area for your starships. Hyperspace is not related to any planet. Either player may look through any Hyperspace pile at any time. Starships are never deployed face down. You may start your Hyperspace pile on your first turn.

Starship battles happen only when a player decides to attempt an evacuation. When you decide to begin an evacuation, you must use all starships from your Hyperspace pile. As usual, you must have at least one transport to attempt an evacuation. However, now additional starships (including other transports) may fight in the upcoming space battle.

You may attempt an evacuation only at a planet where you have at least one Weapon or Character card. All of your cards there must be evacuated at the same time (there are no "partial evacuations").

Your opponent may then add starships from his hand to his Hyperspace pile, and then must use all of them if he chooses to intercept (including his transports). If your opponent chooses to intercept, a space battle begins at the location of the evacuation.

Starship Battle Plans

Both players pick up their starships and make a battle plan. Battle cards may be inserted from your hand into the battle plan as usual. Some of the new Battle cards in Duel of the Fates give a power bonus to your starfighters or transports, or allow them to "fight together." The intercepting player is the attacker, and must declare how many Battle cards he is using first, then the evacuating player (who is the defender).

The starship battle proceeds much like a character battle, with starfighters drawing destiny and adding to their power. Defeated starships are discarded, and the owner must take DAMAGE. However, there is no breakthrough in a starship battle.

All of the starships that survive the battle are placed back into their owner's Hyperspace piles. If one or more of the defender's transports in the battle survived, then the evacuation is successful: the characters and weapons from the evacuated planet are shuffled back into the owner's draw deck. If none of the defender's transports survived, then those characters and weapons are discarded. (Conceptually, they were aboard one of the destroyed transports.)

 

(Q) When declaring the number of Battle cards to be used in a battle, who declares first? Can either player change their mind once they find out how many Battle cards their opponent is playing?
(A) The attacker, then the defender. This is covered in the rules booklet under "Adding Battle Cards to Your Battle Plan". Neither player may alter their decisions once declared.

(Q) Can I bluff by adding cards other than Battle cards from my hand during battle?
(A) No. Only Battle cards may be taken from your hand, placed in front of you and declared during a battle.

(Q) Can I put more than one Battle card per fight in my Battle plan?
(A) Yes, but only one Battle card will work in each fight.

(Q) Can I use the STAP weapon, or the Battle card "In Complete Control" with a Battle Droid Squad? (A) The STAP may be used with a Battle Droid Squad because it works with "any battle droid". but the Battle card "In Complete Control" can only be used with "any [diamond] battle droid", and thus does not work with the Battle Droid Squad.

(Q) Is the Trade Federation Tank a character?
(A) Yes, and thus cards that work with "any character" can be played with the Tank.

(Q) Do I draw destiny for a Battle card, weapon or character that is not involved in a fight?
(A) No.

(Q) Who wins when both players draw their last card for destiny during the same fight?
(A) The game ends in a tie, even if one player is making more destiny draws than the other. Both players make all their required destiny draws for the current fight, and then you check to see if one or both players have drawn the last card from their draw deck (before any damage is taken).

(Q) Does Battle of Naboo card 130 Da Dug Chaaa! also apply to Light Side Podracer pilots?
(A) No.

(Q) When my opponent uses a "Force push" Battle card (Battle of Naboo card 51 Jedi Force Push or card 125 Sith Force Push), how does that work?
(A) If you have a weapon in that fight, it may not be used. If your Battle card (such as Open Fire!) or your character's game text (such as Aurra Sing, Mercenary) depends upon your character using a weapon, then that Battle card or game text may not be used in that fight. If your character is defeated, your weapon is not lost.

(Q) When Enhanced Menace Of Darth Maul card P2 Mace Windu, Jedi Warrior, uses the Battle card Wisdom of the Council, does he get the power bonus from his game text for "the next fight?" Does he get that power bonus if he doesn't fight a [diamond] character?
(A) Yes to both questions.

 

EVEN-UP

(Q) Can I surrender a planet at the end of my first turn on that planet?
(A) Yes. Any face down cards will be turned face-up at the beginning of the owner's next turn.

(Q) Do I Even Up on my opponent's turn?
(A) No. You only Even Up on your own turn.

(Q) Who wins when I defeat all my opponent's characters from my second planet, but then draw my last card when I Even Up?
(A) Your opponent. A deck victory is immediate and thus occurs before a planet victory can be earned at the end of the turn.

 

MISPLAYS / PENALTIES

Q) What happens when a player reveals hidden cards that total more than six deploy counters?
(A) The player who deployed his hidden cards illegally must immediately concede the current planet. His deployed cards remain on that planet (discard any Battle cards or Starships). His opponent may then take all the cards she deployed on the current planet and shuffle them back into her deck. Then the player who deployed illegally must even up, choose the next planet and take the first turn there.

(Q) What happens if a player is found to have deployed a stackable card that is already deployed on another planet?
(A) Since such a card play is illegal, cards in stacks of that character or weapon on all planets except the first stack that was deployed are immediately taken into the owner's hand. (Unless the misplay involves hidden cards, in which case use the rule above.) Remember, stackable cards with the same card title represent the same person or item, regardless of what those cards have for subtitles. For example, Naboo has been controlled, and stranded on Naboo your opponent has Queen Amidala, Royal Leader and Queen Amidala, Voice Of Her People. You notice that there is a Queen Amidala, Royal Leader and a Queen Amidala, Ruler Of Naboo on the current planet of Tatooine. Your opponent must immediately take into his hand all copies of Queen Amidala on Tatooine. Any counters used to deploy her there remain used.

(Q) What happens if a player is found to have placed a card from his hand into his battle plan which is not a Battle card?
(A) That player must immediately take the illegally played card back into his hand.

 

CARD CORRECTIONS

The following cards have had their game play altered from what was originally printed. All versions of these cards must be played according to the following corrections:

Eopie
Menace of Darth Maul (card no. 40) Light Side Weapon card
Correction: This card has one deploy counter (not zero as originally printed).

Battle Droid: Infantry, AAT Division
Menace of Darth Maul (card no. 103) Dark Side Character card
Correction: This card has two deploy counters (not three as originally printed).

Might Of The Republic
The Jedi Council (card no. 61) Light Side Battle card
Correction: This card's game text should read " Use with any two [diamond]  Coruscant Guards. They fight together." The phrase "Coruscant Guards" replaces the originally printed "Republic Guards".


Droid Starfighter
Battle of Naboo (card no. 139) Dark Side Starship card
Correction: This card should have a small destiny cube beneath its Power box

 


 

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