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Red:
Aurra Sing, Trophy Collector x9
OOM-9, Battle Droid Commander x1
Orange:
Jedi Lightsaber, stolen by Aurra Sing x5
Blaster Rifle x5
Blue:
Nute Gunray, Neimodian Despot x5
Rune Haako, Neimodian Deputy x5
Yellow:
Change in Tactics x5
Seal off the Bridge x3
Dangerous Encounter x1
Opee Seakiller x1
Green:
Sith Probe Droid, Remote Tracker x10
Purple:
Tattoine, Mos Espa x1
Coruscant, Galactic Senate x1
Naboo, Theed Palace x1
Droid Control Ship, Trade Federation Transport x4
Darth Maul´s Starfighter, Sith Infiltrator x3
I have a few problems with this deck.
First off, I think that this dek has way too high of destiny
to be using 5 Change In Tactis. I do realize that if she
does end up dueling, making hits with this card would help
Aurra to survive, a little longer anyway. But what about
when she is not dueling? She doesn't get her full potential
unles she fights a Jedi, and if it were me, I would rather
not face a Jedi deck with Aurra. There are 25 destiny 6
cards in the deck, and about 5 to 7 destiny 4 cards(I'm
not totally sure how many 4's). So you will be drawing at
least a 4 or a 6 half of the time. You just can't use this
card unless you stand a really good chance of drawing a
lower destiny than your opponent. Okay, enough on Change
In Tactics. I like to use the BoN Aurra Sing. I think if
you were to go 5/5 BoN/DotF it would be better, because
then you could use 3 of her blaster rifles(which is not
affected by Pounded Unto Death) and 3 Jedi Sabers. Other
than the 5 Change In !
Tactics though I think you have the start of a good Aurra
Sing deck. I like using Seal Off The Bridge with the "Wife
Beaters" in many decks and they work well with Aurra, too.
So witha few tweaks, I think you could have a really good
quality Aurra deck.
Hand of Thrawn
Andrew Cole
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