This is a conversion of a 2nd edition Bard kit known as the Blade. The blade is a master of flashy sword techniques that make him seem deadlier then he really is. While the class is copyrighted by TSr/WotC, this PrC conversion is copyright 2001 by me, Evan Miller and presented unde rthe OGL. You may download a Word Document to print up.

      Blades are masters of bladed weapons. They excel at carnivals doing knife throwing and tricks such as sword swallowing. They have amazing skil and control during weapons displays as they twirl them about their body with deadly precision. They are all about the show, but that doesn't mean they don't have skill.
      Aside from their manic displays of weapon wielding prowess, they also can perform slow, painstaking, elegant dances that show their sill with the weapons of choice. Their weapon mastery tends to be long on show and short on actual skill. Knowing how to seem to have more skill than they actually do. Although this is not to say they are unskilled; they are intelligent and many are deadly opponents. But sometimes making your opponent think you are better than you are is just as good, if not better than being that good.
      Blades come most often from Bards whose love of performing make for great Blades. Fighters with sometimes find the life of a blade enjoyable and tend to be the most highly skilled. Wizards and sorcerers are common blades too. It allows them to ward off would be attackers who think they're a spellcaster with no weapon skill. Rogues also find being a Blade to their liking. While Barbarians and Monks can qualify for this PrC, they rarely do as they find such displays pointless. They'd rather show their real skill.
      NPC Blades are most often found performing at carnivals, but also can be found performing the duties of assassin, spy and bodyguard. They generally wear dark clothing and have a very debonair demeanor.

BAB: +5
Feats: Ambidexterity, Two-Weapon Fighting, Lightning Reflexes
Skills: Perform 5

 

Level
Attack+
Fort+
Ref+
Will+
Special
1
+0
+0
+2
+0
Weapons Display
2
+1
+0
+3
+0
Flashy Defense
3
+2
+1
+3
+1
Blind-Fighting
4
+3
+1
+4
+1
Uncanny Dodge
5
+3
+1
+4
+1
Mid-Air Snatch
6
+4
+2
+5
+2
Defensive Spin
7
+5
+2
+5
+2
Ranged Mastery
8
+6
+2
+6
+2
Uncanny Dodge
9
+6
+3
+6
+3
Offensive Spin
10
+7
+3
+7
+3
Elegant Dance of the Roving Blade

Skill points at each level: 8+Int modifier

The Blade's class skills and their key abilities are: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Ca), Disguise
    (Cha), Escape Artist (Dex), Gather Information (Cha), Jump (Str), Knowledge (Any) (Int), Listen (Wis), Move Silently (Dex),
    Perform (Cha), Profession (Wis), Sense Motive (Wis), Swim (Str), Tumble (Dex)

HD: d8

Weapon and Armor Proficiencies: The Blade is proficient with all simple weapons and all throwing weapons. They are
    proficient with light armors and no shields.

Weapons Display (Ex): The Blade may spend a full round action whirling his weapons in an impressive display. At the end of
    that round, all attacks against the blade suffer a -2 morale penalty for the duration of the combat. If the blade is struck during this
    time, he must make a Perform check against a DC of 15 + damage sustained. If he fails, the effect is lost. This only works against
    opponents with an Intelligence score of 5 or higher.

Flashy Defense (Ex): While wearing light or no armor the Blade may add his Charisma bonus to his AC.

Blind-Fighting (Ex): The Blade gains this feat for free.

Uncanny Dodge (Ex): The Blade no longer loses his Dex bonus to AC when flat-footed or surprised. At 9th level, the Blade may
    no longer be flanked except by a rogue four levels higher than his class level.

Mid-Air Snatch (Ex): This functions as the feat Snatch Arrows listed in Sword and Fist. The Blade makes a roll as if using the
    Deflect Arrows feat. On a success, he may catch any ranged weapon that is directed at him. Unlike the Deflect Arrows feat, the
    Blade may not decide to deflect them, he may only catch them.

Defensive Spin (Ex): The Blade whirls his weapon(s) about his body with such speed he creates a shell of steel surrounding him
    that deflects attacks. The Blade may not attack during a defensive spin, and may only move at quarter speed. The Blade may use
    it once per combat for a number of rounds equal to his class level. The Spin may be ended prematurely at will. The Blade gains a
    deflection bonus to his AC equal to half his class level, rounded up. Any foe who attacks into a defensive spin must make a
    Reflex save at DC 10+Blade class level or suffer damage equal to half the Blade's level rounded up.

Ranged Mastery (Ex): The Blade has now also mastered ranged weapon usage. Any attack with a ranged weapon ignores up to
    50% cover.

Offensive Spin (Ex): 2/day, the Blade may whirl his blades about him as a full round action. He must be within striking distance
    of an opponent (this may not be used with a ranged weapon) and may take no other action during that round. At the end of that
    round he may attack with his next round action. If he strikes his opponent, the opponent suffers as if having the spell fear cast on
    him by a sorcerer equal to the blade's class level. If the Blade is struck while performing the Offensive Spin, he must make a
    Perform check at DC 15+damage sustained or lose the effect and the daily usage. This ability only works against opponents with
    an Intelligence sore of 5 or higher.

Elegant Dance of the Roving Blade (Ex): The Blade performs a slow elegant dance, twirling his blade as an extension of his
    body. He dances up to opponents and cuts them down always seeming to stay one step ahead of his opponents attacks. The
    dance must last at least 2 full rounds, and may last up to a number of rounds equal to his class level. During this time, the Blade
    must always take a move every round and the Blade's attacks gain the +2 flanking bonus. If the Blade has any sneak attack
    bonuses, they are utilized as well. He also gains a +2 competency bonus to his AC while performing the dance, for it's well-timed
    moves always seem to stay ahead of his opponents. This may be used 1/day.