This is a conversion of a 2nd edition Bard kit known as the Blade. The blade is a master of flashy sword techniques that make him seem deadlier then he really is. While the class is copyrighted by TSr/WotC, this PrC conversion is copyright 2001 by me, Evan Miller and presented unde rthe OGL. You may download a Word Document to print up.
Blades
are masters of bladed weapons. They excel at carnivals doing knife throwing
and tricks such as sword swallowing. They have amazing skil and control during
weapons displays as they twirl them about their body with deadly precision.
They are all about the show, but that doesn't mean they don't have skill.
Aside from their manic displays of weapon
wielding prowess, they also can perform slow, painstaking, elegant dances
that show their sill with the weapons of choice. Their weapon mastery tends
to be long on show and short on actual skill. Knowing how to seem to have
more skill than they actually do. Although this is not to say they are unskilled;
they are intelligent and many are deadly opponents. But sometimes making your
opponent think you are better than you are is just as good, if not better
than being that good.
Blades come most often from Bards whose
love of performing make for great Blades. Fighters with sometimes find the
life of a blade enjoyable and tend to be the most highly skilled. Wizards
and sorcerers are common blades too. It allows them to ward off would be attackers
who think they're a spellcaster with no weapon skill. Rogues also find being
a Blade to their liking. While Barbarians and Monks can qualify for this PrC,
they rarely do as they find such displays pointless. They'd rather show their
real skill.
NPC Blades are most often found performing
at carnivals, but also can be found performing the duties of assassin, spy
and bodyguard. They generally wear dark clothing and have a very debonair
demeanor.
BAB:
+5
Feats: Ambidexterity,
Two-Weapon Fighting, Lightning Reflexes
Skills: Perform 5
Level
|
Attack+
|
Fort+
|
Ref+
|
Will+
|
Special
|
1
|
+0
|
+0
|
+2
|
+0
|
Weapons Display |
2
|
+1 |
+0
|
+3
|
+0
|
Flashy Defense |
3
|
+2
|
+1
|
+3
|
+1
|
Blind-Fighting |
4
|
+3
|
+1
|
+4
|
+1
|
Uncanny Dodge |
5
|
+3
|
+1
|
+4
|
+1
|
Mid-Air Snatch |
6
|
+4
|
+2
|
+5
|
+2
|
Defensive Spin |
7
|
+5
|
+2
|
+5
|
+2
|
Ranged Mastery |
8
|
+6
|
+2
|
+6
|
+2
|
Uncanny Dodge |
9
|
+6
|
+3
|
+6
|
+3
|
Offensive Spin |
10
|
+7
|
+3
|
+7
|
+3
|
Elegant Dance of the Roving Blade |
Skill points at each level: 8+Int modifier
The Blade's class skills and their key abilities are: Balance (Dex), Bluff
(Cha), Climb (Str), Craft (Int), Diplomacy (Ca), Disguise
(Cha), Escape Artist (Dex), Gather Information (Cha),
Jump (Str), Knowledge (Any) (Int), Listen (Wis), Move Silently (Dex),
Perform (Cha), Profession (Wis), Sense Motive (Wis),
Swim (Str), Tumble (Dex)
HD:
d8
Weapon and Armor Proficiencies: The Blade is proficient with all simple
weapons and all throwing weapons. They are
proficient with light armors and no shields.
Weapons Display (Ex): The Blade may spend a full round action whirling
his weapons in an impressive display. At the end of
that round, all attacks against the blade suffer a
-2 morale penalty for the duration of the combat. If the blade is struck during
this
time, he must make a Perform check against a DC of
15 + damage sustained. If he fails, the effect is lost. This only works against
opponents with an Intelligence score of 5 or higher.
Flashy Defense (Ex): While wearing light or no armor the Blade may
add his Charisma bonus to his AC.
Blind-Fighting (Ex): The Blade gains this feat for free.
Uncanny Dodge (Ex): The Blade no longer loses his Dex bonus to AC when
flat-footed or surprised. At 9th level, the Blade may
no longer be flanked except by a rogue four levels
higher than his class level.
Mid-Air Snatch (Ex): This functions as the feat Snatch Arrows listed
in Sword and Fist. The Blade makes a roll as if using the
Deflect Arrows feat. On a success, he may catch any
ranged weapon that is directed at him. Unlike the Deflect Arrows feat, the
Blade may not decide to deflect them, he may only
catch them.
Defensive Spin (Ex): The Blade whirls his weapon(s) about his body
with such speed he creates a shell of steel surrounding him
that deflects attacks. The Blade may not attack during
a defensive spin, and may only move at quarter speed. The Blade may use
it once per combat for a number of rounds equal to
his class level. The Spin may be ended prematurely at will. The Blade gains
a
deflection bonus to his AC equal to half his class
level, rounded up. Any foe who attacks into a defensive spin must make a
Reflex save at DC 10+Blade class level or suffer damage
equal to half the Blade's level rounded up.
Ranged Mastery (Ex): The Blade has now also mastered ranged weapon
usage. Any attack with a ranged weapon ignores up to
50% cover.
Offensive Spin (Ex): 2/day, the Blade may whirl his blades about him
as a full round action. He must be within striking distance
of an opponent (this may not be used with a ranged
weapon) and may take no other action during that round. At the end of that
round he may attack with his next round action. If
he strikes his opponent, the opponent suffers as if having the spell fear
cast on
him by a sorcerer equal to the blade's class level.
If the Blade is struck while performing the Offensive Spin, he must make a
Perform check at DC 15+damage sustained or lose the
effect and the daily usage. This ability only works against opponents with
an Intelligence sore of 5 or higher.
Elegant Dance of the Roving Blade (Ex): The Blade performs a slow elegant
dance, twirling his blade as an extension of his
body. He dances up to opponents and cuts them down
always seeming to stay one step ahead of his opponents attacks. The
dance must last at least 2 full rounds, and may last
up to a number of rounds equal to his class level. During this time, the Blade
must always take a move every round and the Blade's
attacks gain the +2 flanking bonus. If the Blade has any sneak attack
bonuses, they are utilized as well. He also gains
a +2 competency bonus to his AC while performing the dance, for it's well-timed
moves always seem to stay ahead of his opponents.
This may be used 1/day.