The following prestige class originally appeared in Dragon Magazine #281. It is copyright 2001 Dragon Magazine, WotC and Bruce Cordell.
The Arcanopath Monk studies ways to channel their intense hatreds into power and skill. They have a particular hatred for arcane spellcasters and learn ways to effectively combat them. This PrC does not invoke the Monk multi-class penalty.
BAB:
+4
Align: Any Lawful
Skills:
Knowledge (Arcana) 8
Feats: Improved
Unarmed Strike, Deflect Arrows, Dodge, Mobility
Special: Must find
the monastery of Finithamon amidst the chaos of limbo, successfully petition
the sensei for membership, and
have slain an arcane spellcaster.
Level
|
Attack+
|
Fort+
|
Ref+
|
Will+
|
Special
|
1
|
+0
|
+2
|
+2
|
+2
|
Student of Perfection, Clap of Deafness |
2
|
+1 |
+3
|
+3
|
+3
|
Chop of Muteness |
3
|
+2
|
+3
|
+3
|
+3
|
Strike of Confusion |
4
|
+3
|
+4
|
+4
|
+4
|
Deflect Spell |
5
|
+3
|
+4
|
+4
|
+4
|
Ki Strike +1 |
6
|
+4
|
+5
|
+5
|
+5
|
Allseeing Eye |
7
|
+5
|
+5
|
+5
|
+5
|
Slap of Forgetfulness |
8
|
+6
|
+6
|
+6
|
+6
|
Empty Hand, Ki Strike +2 |
9
|
+6
|
+6
|
+6
|
+6
|
Reflect Spell |
10
|
+7
|
+7
|
+7
|
+7
|
Sundering Strike of Oblivion, Ki Strike +3 |
Skill points at each level: 4+Int modifier
The Arcanopath Monk's class skills and their key abilities are: Balance (Dex),
Climb (Str), Concentration (Con), Craft (Int),
Diplomacy (Cha), Escape Artist (Dex), Hide (Dex),
Jump (Str), Knowledge (Arcana) (Int), Listen (Wis), Move Silently (Dex),
Perform (Cha), Profession (Wis), Tumble (Dex).
HD:
d8
Weapon and Armor Proficiencies: Arcanopaths are proficient with Monk
weapon proficiencies and gains the same advantages
for using a kama, nunchaku or siangham as does a monk.
They are proficient with no armor or shields.
Student of Perfection (Ex): The Arcanopath gains the unarmed attack
bonus of a Monk equal to his Cenobite levels + Monk
levels. If no levels of Monk were ever taken, then
they gain the bonus equal to their Cenobite level.
Clap of Deafness (Su): 1/round, but no more than once per level/day,
the Arcanopath may declare his intent to attack with this
ability. If the attack misses, the use is wasted.
If he strikes the foe must make a Fortitude save at DC 10+Arcanopath
level+Arcanopath's Wis modifier or be deafened for
one roundin a addition to taking damage. A deafened character has a 20%
arcane spell failure chance to any spell with a verbal
component. In addition, they are -4 on initiative checks and unable to make
listen checks. Creatures immune to critical hits are
immune to this attack.
Chop of Muteness (Su): 1/round, but no more than once per level/day,
the Arcanopath may declare his intent to attack with this
ability. If the attack misses, the use is wasted.
If he strikes the foe must make a Fortitude save at DC 10+Arcanopath
level+Arcanopath's Wis modifier or be mute for 1 round.
A mute character may not cast any spell with a verbal component, or use
any items that require a verbal component (spell completion
for scrolls, command words for items, etc.) or communicate verbally.
Creatures immune to critical hits are immune to this
attack.
Strike of Confusion (Su): 1/round, but no more than once per level/day,
the Arcanopath may declare his intent to attack with this
ability. If the attack misses, the use is wasted.
If he strikes the foe must make a Fortitude save at DC 10+Arcanopath
level+Arcanopath's Wis modifier. If the foe fails
his save, he has a 50% chance of spell failure when casting any spell for
2d4
rounds. Unless specified to the contrary, this stacks
with any other spell failure chance. Creatures immune to critical hits are
immune
to this attack.
Deflect Spell (Su): As a free action, the Arcanopath may deflect incoming
ray or energy missile attacks. (An energy missile is any
weaponlike spell that produces somethign physical
that the spellcaster or the spell effect hurls and must be aimed such as Melf's
Acid Arrow. Magic missile doesn't count
for it is not aimed.)
The Monk must have one hand free to use this ability. He must
succeed at a Relfex save at DC 20 (+ any attack bonus
the spell may give). If he succeeds, the spell is deflected. He may use this
ability
at any time.
Ki Strike (Su): The unarmed attacks of a Cenobite are considered enchanted
by the listed bonus to determine if they may
damage a creature with damage reduction. This does
not increase attack rolls or damage rolls. This does no stack with the
standard Monk ability of the same name.
Allseeing Eye (Su): The Monk may see as if affected by a permanent
see invisibility spell as if cast by a 5th-level sorcerer.
Slap of Forgetfulness (Su): 1/round, but no more than once per level/day,
the Arcanopath may declare his intent to attack with this
ability. If the attack misses, the use is wasted.
If he strikes the foe must make a Fortitude save at DC 10+Arcanopath
level+Arcanopath's Wis modifier. If the save is failed,
in addition to normal damage, the foe loses 1d4 prepared arcane spells or
unused daily spell slots starting from the highest
levels the foe can cast. If the results indicate more spells lost than that
level has,
they are taken from the next lower level. Lost spells
and slots may be regained normally. Creatures immune to critical hits are
immune to this attack.
Empty Hand (Ex): The Monk may make melee attacks against any etheral
creature in range normally.
Reflect Spell (Su): Whenever the Arcanopath deflects a spell, he may
choose to reflect it back on the caster. When reflected, the
Arcanopath must make any associated attack roll that
the spell requires. He may use this ability a number of times a day equal
to his
Wisdom modifier.
Sundering Strike of Oblivion (Ex): 1/day the Arcanopath may change
a successful Slap of Forgetfulness into a sundering strike
of oblivion. In addition to the damage and the lost
spell levels (or uses), the foe completely loses knowledge of those spells
(or slot
uses). The foe may make a Spellcraft check at DC 10+spell
level+Arcanopath's Wisdom modifier to regain each one. Failure
indicates the spell or slot is unavailable until they
level up again, at which time they regain all lost spell knowledge (or slot
uses) and
may learn new spells normally.