The following prestige class originally appeared in Dragon Magazine #275. It is copyright 2000 Dragon Magazine, WotC and Monte Cook.
The duelist is a nimble and intelligent fighter skilled at using his wits and dexterity to avoid damage as opposed to loading on heavy armor.
BAB:
+6
Skills:
Perform (any) 3 ranks, Tumble 5 ranks
Feats: Dodge, Weapon
proficiency (rapier), Ambidexterity, Mobility
Level
|
Attack+
|
Fort+
|
Ref+
|
Will+
|
Special
|
1
|
+1
|
+0
|
+2
|
+0
|
Canny Defense |
2
|
+2 |
+0
|
+3
|
+0
|
Precise Strike +1d6 |
3
|
+3
|
+1
|
+3
|
+1
|
Enhanced Mobility |
4
|
+4
|
+1
|
+4
|
+1
|
Grace |
5
|
+5
|
+1
|
+4
|
+1
|
Acrobatic Attack |
6
|
+6
|
+2
|
+5
|
+2
|
Precise Strike +2d6 |
7
|
+7
|
+2
|
+5
|
+2
|
Elaborate Parry |
8
|
+8
|
+2
|
+6
|
+2
|
Improved Reflexes |
9
|
+9
|
+3
|
+6
|
+3
|
Deflect Arrows |
10
|
+10
|
+3
|
+7
|
+3
|
Precise Strike +3d6 |
Skill points at each level: 4+Int modifier
The Duelists class skills and their key abilities are: Balance (Dex), Bluff
(Cha), Escape Artist (Dex), Innuendo (Wis), Intuit Danger (Wis, exclusive
skill), Jump (Str), Listen (Wis), Perform (Cha), Sense Motive (Wis), Spot
(Wis), Tumble (Dex).
HD:
d10
Weapon and Armor Proficiencies: Duelists are proficient in the use
of all simple weapons and martial weapons but no armor or
shields.
Canny Defense (Ex): When not wearing armor, the duelist adds
his Intelligence bonus (if any) to his Armor Class while wielding
a weapon. As with normal Dexterity modifiers, all
bonuses are lost when caught flat-footed.
Precise Strike (Ex): At 2nd level, the duelist is able to strike precisely
with any light piercing weapon. This grants a +1d6
damage bonus to the damage roll. When using this ability,
the duelist cannot strike with a weapon in the other hand, although he
can defend with it. Any creature immune to critical
hits is not affected by this ability. Every four levels, the damage increases
by
+1d6. If the duelist has the rogue sneak attack ability,
this damage stacks with the bonus from a sneak attack.
Enhanced Mobility (Ex): At level 3, when not wearing armor, the duelist
gains an additional +4 dodge bonus to AC against
attacks of opportunity when moving through or out
of a threatened area.
Grace (Ex): When wearing no armor, the duelist gains a +2 competence
bonus to Reflex saving throws.
Acrobatic Attack (Ex): The duelist gains a +2 competence bonus to
his attack and damage roll when either jumping at least 5
feet towards an opponent, jumping at least 5 ft. down
onto an opponent, or swinging into the opponent from a rope or similar
object.
Elaborate Parry (Ex): If the duelist chooses to fight defensively or
uses the full defense option, he gains a +1 dodge bonus to
AC for each level of duelist he has attained.
Improved Reflexes (Ex): The duelist gains a +2 competence bonus to
initiative rolls.
Deflect
Arrows (Ex): The duelist gains the feat Deflect Arrows only when he
uses his one-handed piercing weapon.