Originally appeared in the Dragon Annual 2000. The following information is presented under the Open Gaming License. Contents are © 2000 Dragon Magazine and Wizards of the Coast, Inc; Author Monte Cook.

     The Trickster is a Gnome specializing in deception and misdirection to get ahead and stay out of trouble. They employ skills of both the rogue and the illusionist in a unique amalgam of those classes.

Tricksters are most often rogues or wizards, but just about any gnome character -- except maybe a paladin -- can take up the role of the Trickster.

Race: Gnome
Must be able to cast 1st level illusions
Feats: Expertise
Skills: 3 ranks of Hide, 5 ranks of Pick Pocket, 7 ranks of Bluff.
.

 

Level
Attack+
Fort+
Ref+
Will+
Special
1
+1
+0
+2
+0
Misdirection 1/day
2
+2
+0
+3
+0
Slippery, Illusion Expertise
3
+3
+1
+3
+1
False Charm
4
+3
+1
+4
+1
Size Combat, Misdirection 2/day
5
+4
+1
+4
+1
Extended Illusion
6
+5
+2
+5
+2
Repeated Strike
7
+6
+2
+5
+2
Enlarge Illusion, Misdirection 3/day
8
+6
+2
+6
+2
Bonus Illusion
9
+7
+3
+6
+3
Quickened Illusion
10
+8
+3
+7
+3
Fade Away, Misdirection 4/day

Skill points at each level: 4+Int modifier

The Gnome Tricksters class skills and their key abilities are: Balance (Dex), Bluff (Cha), Escape Artist (Dex), Hide (Dex),
    Innuendo (Wis), Listen (Wis), Move Silently (Dex), Perform (Dex), Pick Pockets (Dex), Sense Motive (Wis), Spot (Wis),
    Tumble (Dex).

HD: d6

Weapon and Armor Proficiencies: Gnome Tricksters are proficient in the use of all simple weapons, but no armor or shields.

Misdirection (Ex): 1/day, for every 3 levels of Trickster, The trickster can, as a free action, force one foe of greater than 2 Int     within 10 feet to make a Will save with a DC of 10+the trickster's class level. If the saving throw fails, that foe is treated as flat     footed until the foe's next action. This ability involves some sort of communication between the trickster and the target -- a few     words, a gesture, and so on.

Slippery (Ex): At 2nd level, Tricksters gain a +2 bonus to Escape Artist checks.

Illusion Expertise: The Trickster can use his Character Level rather than his Class level in regards to any level-based effects of     illusion spells(duration, range and so on).

False Charm (Ex): At 3rd level, the Trickster gains a +2 bonus to his Charisma.

Size Combat (Ex): At 4th level, the Trickster gains a +1 competence bonus to attack all creatures larger than Small size.

Extended Illusion (Su): At 5th level, one of the illusion spells the trickster can cast is forever treated as being extended, as per     the feat Extend Spell, though with no modification in level.

Repeated Strike (Ex): At 6th level, a trickster in combat can attack a foe he has already hit that round again, as a free action,     once per round. The gnome uses the same attack bonus as the attack that struck the foe.

Enlarge Illusion (Su): At 7th level, one of the illusion spells the trickster can cast is forever treated as being enlarged, as per the     feat Enlarge Spell, though with no modification in level.

Bonus Illusion (Su): At 8th level, the trickster gains a bonus illusion spell at each spell level known.

Quickened Illusion (SU): At 9th level, one of the illusion spells the trickster can cast is forever treated as quickened, as per the     feat Quicken Spell, though with no modification in level.

Fade Away (Sp): At 10th level, the trickster can use a dimension door once/day as a free action as if he were a sorcerer of his     trickster class level.