This class originally appeared in the 2000 Dragon Annual. It is © 2000 Dragon Magazine, Wizards of the Coast and author Andy Collins.
The Royal heralds are spies and diplomats. Trusted hired hands that ferret out spies, corruption and insurgents. They are also spies themselves in foreign countries. They never pronounce themselves as heralds, always posing as something, or someone, else. They are the secret police and information gatherers of the crown.
BAB
+4 or better
Skills:
Bluff 4, Diplomacy 6, Gather Information 6, Sense Motive 4
Special: Must be able
to speak at least three languages.
Level | Attack+ | Fort+ | Ref+ | Will+ | Special |
Spells
per Day
|
||||
0
|
1st
|
2nd
|
3rd
|
4th
|
||||||
1
|
+0
|
+0
|
+2
|
+2
|
False
Alignment
|
2
|
0
|
--
|
--
|
--
|
2
|
+1 |
+0
|
+3
|
+3
|
Sneak
Attack +1d6
|
3
|
1
|
--
|
--
|
--
|
3
|
+2
|
+1
|
+3
|
+3
|
Uncanny
Dodge (Dex Bonus)
|
3
|
1
|
0
|
--
|
--
|
4
|
+3
|
+1
|
+4
|
+4
|
Sneak
Attack +2d6
|
3
|
2
|
1
|
--
|
--
|
5
|
+3
|
+1
|
+4
|
+4
|
Nondetection
|
4
|
2
|
1
|
0
|
--
|
6
|
+4
|
+2
|
+5
|
+5
|
Sneak
Attack +3d6
|
4
|
2
|
2
|
1
|
--
|
7
|
+5
|
+2
|
+5
|
+5
|
Uncanny
Dodge (Can't be Flanked)
|
4
|
3
|
2
|
1
|
0
|
8
|
+6
|
+2
|
+6
|
+6
|
Sneak
Attack +4d6
|
4
|
3
|
2
|
2
|
1
|
9
|
+6
|
+3
|
+6
|
+6
|
Skill
Mastery
|
4
|
3
|
3
|
2
|
1
|
10
|
+7
|
+3
|
+7
|
+7
|
Sneak
Attack +5d6
|
4
|
4
|
3
|
2
|
2
|
Skill points at each level: 4+Int modifier
The Royal Herald's class skills and their key abilities are: Bluff (Cha),
Decipher Script (Int, exclusive), Diplomacy (Cha), Disguise (Cha), Forgery
(Int), Gather Information (Cha), Hide (Dex), Innuendo (Wis), Intimidate (Cha),
Knowledge: Any (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex),
Perform (Cha), Read Lips (Int), Scry (Int), Search (Int), Sense Motive (Wis),
Speak Language, Spot (Wis)
Spells
Known
|
|||||
Level
|
0
|
1st
|
2nd
|
3rd
|
4th
|
1
|
3
|
1*
|
--
|
--
|
--
|
2
|
4
|
2
|
--
|
--
|
--
|
3
|
4
|
2
|
1*
|
--
|
--
|
4
|
4
|
3
|
2
|
--
|
--
|
5
|
5
|
3
|
2
|
1*
|
--
|
6
|
5
|
3
|
3
|
2
|
--
|
7
|
5
|
4
|
3
|
2
|
1*
|
8
|
5
|
4
|
3
|
3
|
2
|
9
|
5
|
4
|
4
|
3
|
2
|
10
|
5
|
4
|
4
|
3
|
3
|
0-level Spells: dancing lights, daze, distract*, ghost sound, guidance,
know direction, light, mage hand, open/close,
prestidigitation.
1st-level spells: alarm, change self, charm person, comprehend languages,
endure elements, detect secret doors, glib tongue*,
message,
sleep, spider climb.
2nd-level spells: arcane lock, cat's grace, darkness, detect thoughts,
invisibility, knock, locate object, lord's charisma*, silence,
suggestion.
3rd-level spells: clairaudience/clairvoyance, darkvision, detect scrying,
eagle eyes*, hold person, illusory script, Leomund's tiny
hut,
non-detection, shrink item, tongues.
4th-level spells: discern lies, dimension door, dominate person, freedom
of movement, legend lore, modify memory, scrying,
sending,
speak with dead, sudden mastery*
* denotes a new herald spell, see the spell page for more details
HD:
d6
Weapon and Armor Proficiencies: Heralds are proficient with all simple
and martial weapons, and with light armor.
Spells: A herald casts arcane spells from the herald spell list. He
casts these spells without needing to prepare them before hand or
keep a spell book. Heralds receive bonus spells for
high Charisma. To cast a spell, the Herald must have a Cha score equal to
10
+ spell level. The Difficulty class for a saving throw
against a heralds spell is 10 + spell level + Cha modifier. The Herald's
effective casting level is equal to his herald class
level.
False Alignment (Su): A Herald of 1st level or higher receives a Will
saving throw against any attempt to discern his alignment or
aura (such as with a detect good spell or the
divine version of true seeing). The DC of the saving throw is 10 +
spell level +
caster's ability modifier (Cha for Sorcerers, Wis
for Clerics, Int for Wizards). If successful, the Herald can choose what alignment
he presents.
Sneak Attack (Ex): Same as the Rogue ability (see PHB pg. 47). This
is cumulative with any Sneak Attack bonuses the
character may have from other classes.
Uncanny Dodge (Ex):At 3rd level, the Herald gains the extraordinary
ability to react to danger before his senses would allow him
to do so. He retains his Dex bonus (if any) regardless
of being caught flat-footed or attack by an invisible foe. At 7th level, the
Herald cannot be flanked except by a rogue 4 levels
higher than the character. This is cumulative with other classes Uncanny
Dodge. Thus a Rog6/Her5 would be treated as an 11th
level Herald for determining Uncanny dodge bonuses.
Nondetection (Sp): At 5th-level, a Herald has a permanent
nondetection effect (as the spell). If a divination is cast against
the
Herald, the caster must make succeed in a caster level
check (1d20 + caster
level) against a DC of 15 + Herald level.
Skill Mastery (Ex): At 9th-level, the Herald selects a number of skills
equal to 3 + Int modifier. When making checks with one of
these skills, the Herald can take 10 even if stress
and distractions would normally prevent him from doing so. He becomes so
certain in those skills that he can use them reliably
even under adverse conditions.