Hunter
of the Dead was originally published in Dragon magazine #281. It is distributed
here under the Open Gaming License.
It is © 2001 Dragon Magazine, Wizards of the Coast, Inc. and author Monte
Cook.
Psi-Hunters are arcane spellcasters specially suited to hunting and neutralizing psionicists.
Base
Attack: +5
Skills: Knowledge
(Psionics) 3
Feats: Track, Iron
Will
Spellcasting:
Must be able to cast arcane spells.
Level
|
Attack+
|
Fort+
|
Ref+
|
Will+
|
Special
|
Spells
per Day
|
||||
1st
|
2nd
|
3rd
|
4th
|
5th
|
||||||
1
|
+1
|
+0
|
+0
|
+2
|
Detect Psionics, Mental Defense 1 |
1
|
0
|
--
|
--
|
--
|
2
|
+2 |
+0
|
+0
|
+3
|
Hamper Psionics |
2
|
1
|
--
|
--
|
--
|
3
|
+3
|
+1
|
+1
|
+3
|
Mental Defense 2 |
3
|
2
|
0
|
--
|
--
|
4
|
+4
|
+1
|
+1
|
+4
|
Psychic Stab |
3
|
3
|
1
|
--
|
--
|
5
|
+5
|
+1
|
+1
|
+4
|
Invisible to Psionics |
4
|
3
|
2
|
0
|
--
|
6
|
+6
|
+2
|
+2
|
+5
|
Mental Defense 3 |
4
|
4
|
2
|
1
|
--
|
7
|
+7
|
+2
|
+2
|
+5
|
Power Resistance, Hamper Psionics |
4
|
4
|
3
|
2
|
0
|
8
|
+8
|
+2
|
+2
|
+6
|
Null Psionics Prison |
4
|
4
|
4
|
2
|
1
|
9
|
+9
|
+3
|
+3
|
+6
|
Mental Defense 4 |
4
|
4
|
4
|
3
|
2
|
10
|
+10
|
+3
|
+3
|
+7
|
Mete Out Mental Justice |
4
|
4
|
4
|
4
|
3
|
Skill points at each level: 4+Int modifier
The Psi-Hunter's class skills and their key abilities are: Climb (Str), Craft
(Int), Intimidate (Cha), Jump (Str), Knowledge (Psionics)
(Int), Profession (Wis), Search (Int), Spellcraft
(Int), Spot (Wis), Wilderness Lore (Wis).
1st: alarm,
cause fear, command, doom, hypnotism, magic weapon, obscuring mist, true strike,
shield
2nd: blur, bull's strength, cat's grace, detect thoughts, endurance, hypnotic
pattern, locate object, see invisibility
3rd: dispel magic*, freedom of movement, greater magic weapon, hold person,
minor globe of invulnerability*, non-detection,
spell-immunity*
4th: emotion, detect scrying*, dimensional anchor, discern lies, haste,
locate creature, scrying
5th: anti-magic field, globe of invulnerability*, magic jar, mind fog,
Rary's telepathic bond, true seeing
* Regardless of how magic and psionics interrelate in the campaign, these
spells work against both magic and psionics.
HD:
d8
Weapon and Armor Proficiencies: Psi-Hunters are proficient in the use
of all simple and martial weapons as well as all armor
and shields.
Spells Per Day: The Psi-Hunter has the ability to cast a small number
of arcane spells. To casta spell, he must have an
Intelligence score equal to the 10+the spells level.
Bonus spells are determined by Intelligence. If a level has 0 spells known
of that
level, he only gains bonus spells for that level.
A Psi-Hunter learns, prepares, and casts spells as a Wizard but only from
the spell
list provided.
Detect Psionics (Sp): At will, a psi-hunter may detect psionics as
the power of the same name.
Mental Defense (Su): When a psionic attack mode is used against a Psi-Hunter,
he considered to have the mental hardness
indicated
in the table. In adition, he gains a luck bonus to Will saves of that amount
against psionic attacks and items as well. This
Mental Hardness does not stack with any gained from
another source.
Hamper Psionics (Sp): The Psi-Hunter generates psychic static around
himself at all times. Anyone attempting to use a psionic
power within 30 feet does so as through the areain
a catapsi field. When the psi-hunter reaches 7th level, the area of
this power
increases to 50 feet and the power points spent are
tripled to manifest a psionic power.
Psychic Stab (Su): 1/day the Psi-Hunter may alter one melee attack
to be particularly potent against Psionic enemies. This strike
is made a +4 attack bonus and a damage bonus equal
to the class level of the Psi-Hunter. If the Psi-Hunteraccidentaly stabs a
creature that is not psionic, it does no extra damage
and the daily use is wasted.
Invisible to Psionics (Su): The Psi-Hunter may no longer be detected
by psionic powers, feats or items.
Power Resistance (Su): The Psi-Hunter gains a special PR of 10+class
levels. This ability only functions against psionic
powers, feats and items.
Null Psionics Prison (Sp): 1/day, the Psi-Hunter may create
a 5-foot radius area in which psionics do not function (as if under
the effects of a null psionics field). The prison
can only be created around a psionic creature. This prison is immobile and
lasts as
long as the psionic creature remains in the 5-foot-radius
area.
Mete Out Mental Justice (Su): The Psi-Hunter can place a curse on
any psionic creature he touches. If he succeeds at a melee
touch attack, the creature must make a Will save DC
20 or take 2d6 damage each time a psionic power, ability, attack or defense
mode is used. A remove curse, limited wish,
miracle or wish spell can remove the curse. This may be used
a number of times
equal to the Psi-Hunters class levels. (Yes, it is
a finite number of times)