The following prestige class originally appeared in Dragon Magazine #287. It is copyright 2001 Dragon Magazine, WotC and Christopher Campbell.

     The Sensates are members of the Society of Sensation. They believe that experience equals power, so one must experience everything so they may know how to handle any situation. Some follow a more hedonistic path while others believe that unpleasant experiences, as well as the pleasurable ones, give one insight as much as the other.

Skills: Intuit Direction 5, Spot 7, Listen 7
Feats: Alertness, Skill Focus -- Knowledge (Any)

 

Level
Attack+
Fort+
Ref+
Will+
Special
1
+0
+0
+0
+2
Darkvision, Heightened Senses +5
2
+1
+0
+0
+3
Dramatic Recount
3
+2
+1
+1
+3
Sense Link (1/day)
4
+3
+1
+1
+4
Heightened Senses +10
5
+3
+1
+1
+4
Sense Link (2/day), Energy Acceptance
6
+4
+2
+2
+5
Sensory Overload (Equal)
7
+5
+2
+2
+5
Sense Link (3/day), Heightened Senses +15
8
+6
+2
+2
+6
Sensory Overload (Double), Shared Spell Experience
9
+6
+3
+3
+6
Sense Link (4/day), Scent
10
+7
+3
+3
+7
Sensory Overload (Triple), Heightened Senses +20, Blindsight

Skill points at each level: 2+Int modifier

The Sensate's class skills and their key abilities are: Animal Empathy (Cha), Balance (Dex), Bluff (Cha), Concentration (Con), Craft (Int), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Knowledge (All) (Int), Listen (Wis), Perform (Cha), Ride (Dex), Spellcraft (Int), Tumble (Dex).

HD: d8

Weapon and Armor Proficiencies: Sensates gain light armor and simple weapon proficiencies.

Darkvision (Ex): Sensates gain 60-foot Darkvision regardless of race.

Heightened Senses (Su): The Sensate gains the listed modifier as a competence bonus on all checks for Intuit Direction, Listen,
    Sense Motive, Spot and Wilderness Lore. In addition, the Sensate may always take 10 with those skills even if the situation would
    normally disallow such an action.

Dramatic Reount (Sp): 1/day per Sensate class level, the Sensate may captivate an audience with a personal tale. This works as
    an enthrall spell cast by a sorcerer of the Sensate's class level and only requires a verbal component.

Sense Link (Sp): The Sensate may establish a mental link with a target within 30-feet gaining the effects of a
    clairaudience/clairvoyance spell centered on the target. Unwilling targets may make a Will save (DC 13 + Sensate's Charisma
    modifier) to resist. Once established, distance has no effect on the link, but the two participants must stay on the same plane. The
    duration is 1 minute/Sensate class level. Cretaing the link is a standard action and may be broken with a dispel magic spell with the
    Sensate's character level serving as the caster level for purposes of the dispel check.

Energy Acceptance (Ex): When a spell causes damage of a specific energy type (Acid, Cold, Fire, etc.), the Sensate may
    forego a saving throw and experience the energy. Thereafter the Sensate is protected as by a protection from elements spell cast
    by a sorcerer equal to the Sensate's class level.

Sensory Overload (Ex): The Sensate may cause additional subdual damage to a target when he attacks as he overloads his
    opponents senses. He must succeed at a melee touch attack against the intened target before his attack. The target gets a Will save
    (DC 15 + Sensate class level + Sensate's Charisma modifier). If it fails, the Sensate's melee attack, if it hits, causes its normal
    damage plus subdual damage either equal to, double or triple that of the original attack as indicated in the table.

Shared Spell Experience (Sp): The Sensate may cause targeted spells to effect the caster as well as himself. This works as the
    spell turning spell cast by a sorcerer of the Sensate's class level, except that instead of rebounding it completely or partially, it
    effects both the caster and the Sensate normally. If the spell is of a greater level than the spell turning can handle, it effects only
    the Sensate. If the original caster has a spell turning effect in place at the same time, it does not set up a resonating field, instead
    the effect drains away and doesn't effect either. Initiating this ability is a standard action.

Scent (Ex): The Sensate gains the Scent special quality as shown in the Monster Manual.

Blindsight (Ex): The Sensate gains 30-foot Blindsight.