This
is a prestige class modified from a character in a Playstation® RPG. The
character is Meis from Thousand Arms. A Spirit Blacksmith creates powerful
weapons infused with elemental properties by forging not only the weapon,
but by forging spirits into the weapon as well. I decided to try a D&D
version for a character that can craft some minor magical-type weapons without
needing to be a spell caster.
These guidlines are not complete yet as I have
to add the rules for forging weapons which will include XP expenditures to
do, much like forging a magical weapon. I also need to add more details on
Infusing Intelligence into a weapon.
This class is Copyright 2000 Evan Miller and is presented under the Open Gaming License. Please remember that this class is far from finished.
A
Spirit Blacksmith perfects the art of smithing weapons and infusing willing
spirits into the weapons to give them power. By infusing spirits of a particular
element, the spirit lends a certain special ability to the weapon. To do this
not only must the Spirit Blacksmith work to gain the favor of the spirit,
but he or she must have the help of a member of the opposite sex to assist
in the forging of the weapon. historically, Spirit Blacksmiths have been incorrigable
lechers.
A Spirit Blacksmith begins with the element
of his alignment; good or evil. S/he gains additional elements as they advance.
Charisma
12+
Align:
Any Good or Evil
Skills: 7 Ranks of
Craft (Wesaponsmith)
Feats: Weapon Focus
(Any Hammer)
Level
|
Attack+
|
Fort+
|
Ref+
|
Will+
|
Special
|
1
|
+1
|
+0
|
+0
|
+1
|
Master Smithing |
2
|
+2 |
+0
|
+0
|
+1
|
Infuse Ability, +1 |
3
|
+3
|
+1
|
+1
|
+2
|
Additional Element |
4
|
+4
|
+1
|
+1
|
+2
|
Discern Weakness |
5
|
+5
|
+2
|
+1
|
+3
|
Additional Element |
6
|
+6
|
+2
|
+2
|
+3
|
Infuse ability x2, +2 |
7
|
+7
|
+2
|
+2
|
+4
|
Additional Element |
8
|
+8
|
+3
|
+2
|
+4
|
Charm Opposite Sex |
9
|
+9
|
+3
|
+3
|
+5
|
Additional Element |
10
|
+10
|
+4
|
+3
|
+5
|
Infuse Intelligence |
Skill points at each level: 2+Int modifier
The Spirit Blcksmith's class skills and their key abilities are: Concentration
(Con), Craft (Weaponsmith) (Wis), Craft (Blacksmith)
(Wis), Profession (Int), Knowledge (Arcana) (Int)
HD:
d8
Weapon and Armor Proficiencies: Spirit Blacksmiths are proficient in
the use of all simple and martial weapons. They are proficient
with all light and medium metal armors but no shields.
Master Smithing: Any weapon forged or worked on by a Spirit Blacksmith
gains +5 Hardness and +10 hp to it's original stats.
Infuse Ability, +1 (Su): At 2nd level, the Spirit Blacksmith may infuse
one ability from an available element into the weapon. The weapon
forged by a Spirit Blacksmith is also considered +1 in regards to it's ability
to hit creatures with Damage Reduction. The bonus
does not apply to hit rolls or damage; for example a longsword infused by
a Spirit Blacksmith can hit a creature with a damage
reduction of 5/+1 with no penalty, but still only rolls 1d20 to hit and 1d8
for damage with any applicable bonuses from ability
scores and feats only. The Blacksmith may not infuse Spirits into a weapon
that is already magical (it is not an empty vessel).
Infuse Ability x2, +2 (Su): At 6th level, the Spirit Blacksmith may
infuse 2 abilities into the same weapon from the same element. The
abilities may not be from different elements. The weapon is also considered
+2 to hit any creature with damage reduction as per the
entry above. The Blacksmith may not infuse Spirits into a weapon that is already
magical (it is not an empty vessel).
Additional Eement (Su): The Blacksmith begins with the element of their
alignment (good or evil). starting at 3rd level, and every other
level there after, the Blacksmith masters one additional element of Fire,
Water, Earth or Air. A Blacksmith may never learn the
element of their opposite alignment.
Discern Weakness (Su): If a Spirit Blacksmith studies an opponent undistracted
(not hit in combat, etc.) or object for one round,
the Blacksmith may make a sundering attack. A successful hit results in the
weapon (armor, shield, etc.) or object breaking if the item's hardnes is 5
or less. Items with a hardness of 10 or more may make a Fortitude save to
take 1/2 it's total hp in damage.
Charm Opposite Sex (Sp): At 8th level, 1/day the Blacksmith
may charm a member of the opposite sex as per the spell charm.
This spell-like ability is performed as a sorcerer
of the PC's Blacksmith level.
Infuse Intelligence (Su): At 10th level, a Blacksmith may forge a weapon
to be intelligent. This may only be done on a weapon forged
from scratch.
Elements
|
Special
Abilities
|
|
Good
|
Protection
from Evil 3/Day
|
Smite
Evil 1/Day
|
Evil
|
Protection
from Good 3/Day
|
Smite
Good 1/Day
|
Fire
|
Fire
Resistance 5
|
Flaming
|
Earth
|
Electrical
Resistance 5
|
Mighty
Cleaving
|
Water
|
Acid
Poison Resistance 5
|
Frost
|
Air
|
Cold
Resistance 5
|
Speed
|
© 2000 by Evan Miller, presented under the Open Gaming License.