30 DAYS LATER
A Mini-Deadworld for the All Flesh Must Be Eaten RPG Based on the Movies “28 Days Later” and “28 Weeks Later”
No copyright infringement is intended to anyone who made these movies – think of this as free advertising for your fine products.
Original (non-Eden, non-anyone else’s) concepts © 2007, eviloverlord668@yahoo.com
WARNING: Some language and ideas herein may be offensive. Exercise personal responsibility and read at your own risk.
BACKGROUND
On the island, the very few uninfected survivors are fighting a desperate struggle for survival. Some groups may be huge, such as an enclave of people who were not picked up but who managed to isolate themselves perhaps in a castle. Most groups will consist, however, of 1D6 or maybe 2D6 individuals.
THE HOOK
When everyone left
THE DANGERS OF SMOKING
Cigarette Boats (also known as Go-Fast Boats) are designed to run blockades. They can get in fast and get out faster.
A typical Cigarette Boat can make over 60 knots (a knot is about 1.2 mph or 2kph). They are usually around 40 or 50 feet long and are designed for less than a dozen passengers.
ANTI-HEROES
Stout-hearted
heroes, mercenaries, thieves, and various rabble are assembling on the coast of
THE ADVENTURE
You are a
Marlborough Man (or Woman) on route to Jolly Old England, crouched with your weapons
and equipment in a Cigarette Boat crossing the
You’re going to
put ashore near the mouth of the
GOALS
The goal of a Marlborough Man (or Woman) can vary. Some suggested ones are:
Remember: The one that dies with the most toys wins!
ARCHETYPES
Any Archetypes are suitable for this scenario. Survivor Archetypes with a lot of combat skills are highly recommended.
EQUIPMENT
Weapons. Lots of weapons. And ammo. You can dig for details but most NATO weapons are going to perform a lot like an M-16 even if they don’t look like one. Cigarette Boat crews aren’t inclined to smile on explosives on board, so if you bring them, make sure you hide them.
For example, the L85 is the British equivalent of the M-16, but it has a “bullpup” layout, which makes it very handy for use at close quarters without sacrificing accuracy or velocity.
But, come on. Let your players run whatever kind of character they want, and have whatever equipment they want. I mean, it’s not like a bunch of guys with machine guns won’t start shooting the place to heck and back at first opportunity. That’ll attract folks infected with Rage. Lots of them…
COMPLICATIONS AND SITUATIONS
Some recommended plot elements and twists:
THE INFECTED
Victims of Rage are called “The Infected”. Infected is a template based on a Norm archetype. Modifications are:
Infected Norm
Attributes
Str: 2
Dex: 2
Con: 3
Int: 0 (see below)
Per: 3
Wil: 2
Life Points: calculated per Norm
Endurance Points: calculated per Norm
Speed: calculated per Norm
Essence: N/A (base 14 points)
Qualities (reflecting the mindless rage of the Infected)
Fast Reaction Time
Nerves of Steel
Drawbacks
None
Skills
Brawling: 2
Dodge 2
Running (Dash) 2
Zombie Powers
Getting Around: The Lunge (3)
Sustenance: Daily; All Food Must Be Eaten* (0)
Intelligence: Animal Cunning Level 1 (2)
Spreading the Love: We Love Everyone** (10)
Power: ~32
Gear: incidental ragged clothing
Personality: None
Quote: None
*All Food Must Be Eaten – Victims of the Rage virus will eat anything remotely organic. This won’t keep them from being poisoned by eating rotten food, but will keep a lot of them going for a while.
**Any contact with bodily fluids spreads the infection.
NEW RULES
Infection
Anyone who comes into contact with any bodily fluids of an infected person becomes infected with the Rage virus unless they have some sort of genetic immunity (>0.01% of the population). In game terms, incubation is 1D6 seconds, and the effect is immediate. There is no Resistance roll. After 1D6 seconds a person infected with Rage gets the Infected template and goes nuts on anyone around them who is not infected.
There are three main ways to be exposed to the Rage virus:
For a longer game,
you might want to consider cutting down the chance of Infection to ½ or ¼ of
the above. You might want to give
characters splattered with blood a bonus to escape infection for the Qualities
Luck, Fast Reflexes, or Hard to Kill. A
Dodge roll might lower the chance at the ZM’s discretion as well. Or just wing it and use Infection when
cinematically appropriate to the scene.
IN FAIR
There are a lot of good map sites on the internet. Finding maps of cities, towns and villages is pretty easy. It is suggested, though your mileage may vary, that you initially keep the action in small area, perhaps a quaint and lovely tourist village on the coast.
PEOPLE TO MEET
A vague sort of wandering encounter system, should you choose to use one, could be:
Roll 1D6 between scenes:
1 – 3 = nothing (lucky you)
4 – 5 = survivor or harmless encounter
6 = hazard (roll another 1D6 and consult the following table):
Roll 1D6 for Hazard
1 – 2 = the Infected (usually 1D6, with another 1D6 per ten minutes thereafter arriving on the scene of the encounter)
3 = Infected Horde (usually 1D100 or more, with another 2D10 per ten minutes thereafter arriving on the scene of the encounter)
4 = Marauders = could be renegade military, civilian bandits, or another group of Marlborough Men (or Women)
5 = Escaped zoo carnivore (could be anything from a polar bear to a pride of lions)
6 = Pack of wild dogs (usually 2D6 in number, but could be up to 1D100 if you’re feeling mean)
WDR, 2007, eviloverlord668@yahoo.com
Sincerely,
TexasZombie, a.k.a. Evil Overlord 668, the Neighbor of the Beast
eMail comments to: eviloverlord668@yahoo.com
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And don’t miss these groovy inspirational movies:
28 Days Later, 2002, 20th Century Fox.
28 Weeks Later, 2007, 20th Century Fox.
The Lost World: Jurassic Park, 2000, Universal Studios.
Kelly’s Heroes, 2000, Warner Home Video (1970 theatrical release).