By TexasZombie
Original (non-Eden) concepts © 2004, eviloverlord668@yahoo.com
Weapon |
Range |
Damage |
Cap |
EV |
Cost |
Aval |
.50 Beowulf* |
10/20/50/100/300 |
D8X6 (24) |
4/7/10 |
6/3 |
N/A** |
R |
Weapon |
Range |
Damage |
Cap |
EV |
Cost |
Aval |
5.56mm |
10/50/150/600/1000 |
D8X4 (16) |
30 |
6/3 |
N/A* |
R |
|
EV |
Cost |
Aval |
M25 |
16/8 |
N/A* |
R |
M109 |
30/15 |
N/A* |
R |
|
|
|
Area of Effect/ Damage |
||
Weapon |
Range |
Cap |
Ground Zero |
General Effect |
Maximum Range |
25mm Thermobaric |
30/100/300/500/1000 |
6 |
3/ D10X10 (50) |
8/ D10X8 (40) |
15/ D10X4 (20) |
25mm Flechette |
30/100/300/500/1000 |
6 |
*/ D10X6 (30) |
*/ Same |
*/ Same |
25mm High Explosive |
30/100/300/500/1000 |
6 |
2/ D10X8 (40) |
6/ D10X6 (30) |
10/ D10X3 (15) |
25mm Non-lethal (M25 only) |
30/100/300/500/1000 |
6 |
0/ D10X6 (30) Non-lethal** |
N/A** |
N/A** |
25mm Armor Piercing (M109 only) |
30/100/300/500/1000 |
6 |
0/ D10X10 (50) Armor Piercing Factor 2 |
N/A*** |
N/A*** |
*See AFMBE rulebook, “Shotguns”
**See AFMBE rulebook, “Knocking People Out”; or by area-effect gas (see “…From These Cold Dead Hands…” Deadworld posted elsewhere on this website
***Single round for engaging single target.
25mm rifles fire “cargo rounds” that are in essence small grenades. There are currently five proposed “cargo rounds” (four for each rifle): thermobaric, flechette, High Explosive proximity-fused airburst, non-lethal, and armor piercing. Descriptions in AFMBE game terms are:
Cargo Type |
Description |
Thermobaric |
Small version of the US Air Force Fuel Air Explosive round, spreading then detonating a thin explosive vapor. This is basically an area-effect incendiary round. |
Flechette |
Shell packed with fin-stabilized steel darts for penetration of light cover and most body armors. |
High Explosive |
The High Explosive (HE) rounds can either be fired directly at a target or set to detonate at a pre-determined range. This allows the shell to explode above a target behind cover, penetrate light cover before detonation, pass a designated point before detonation, or detonate on impact. |
Armor Piercing |
High velocity rounds designed to defeat and penetrate target armor or solid cover. |
Non-lethal |
“Bean Bag” rounds that are designed to incapacitate without causing serious injury or death; or tear-gas rounds. |
Weapon |
Range |
Damage |
Cap |
EV |
Cost |
Aval |
5.56mm |
10/50/150/600/1000 |
D8X4 (16) |
30 |
16/8 |
N/A* |
R |
25mm |
See below |
25mm Rifle Module
|
|
|
Area of Effect/ Damage |
||
Weapon |
Range |
Cap |
Ground Zero |
General Effect |
Maximum Range |
25mm Thermobaric |
30/100/300/500/1000 |
6 |
3/ D10X10 (50) |
8/ D10X8 (40) |
15/ D10X4 (20) |
25mm Flechette |
30/100/300/500/1000 |
6 |
*/ D10X6 (30) |
*/ Same |
*/ Same |
25mm High Explosive |
30/100/300/500/1000 |
6 |
2/ D10X8 (40) |
6/ D10X6 (30) |
10/ D10X3 (15) |
25mm Non-lethal |
30/100/300/500/1000 |
6 |
0/ D10X6 (30) Non-lethal** |
N/A** |
N/A** |
*See AFMBE rulebook, “Shotguns”
**See AFMBE rulebook, “Knocking People Out”; or by area-effect gas (see “…From These Cold Dead Hands…” Deadworld posted elsewhere on this website
The OICW is the high-tech successor to the current M16/M4 series of combat rifles and the proposed XM-8/XM-25 intermediate combat systems.
The OICW is a combination weapon, consisting of a 5.56mm combat rifle (similar in most ways to the M16/M4) module with a bullpup-configuration semi-automatic 25mm rifle module. The resulting weapon is large and bulky, but makes up for this in versatility. It is an integral part of the Land Warrior (LW) system. The OICW has ambidextrous controls and a recoil management system to allow shoulder-firing of the 25mm cargo round system. The two modules can be separated and used as two independent weapon systems if desired: the 5.56mm module does not have a stock, but can be used as a submachine gun. The 25mm module is used in a manner similar to a standard rifle.
The OICW 5.56mm rifle module fires standard hardball (full metal jacket) 5.56mm NATO ammunition (M855 cartridge).
The OICW 25mm rifle module fires “cargo rounds” that are in essence small grenades. There are currently four proposed “cargo rounds”: thermobaric, flechette, High Explosive proximity-fused airburst, and non-lethal. Descriptions in AFMBE game terms are:
Cargo Type |
Description |
Thermobaric |
Small version of the US Air Force Fuel Air Explosive round, spreading then detonating a thin explosive vapor. This is basically an area-effect incendiary round. |
Flechette |
Shell packed with fin-stabilized steel darts for penetration of light cover and most body armors. |
High Explosive |
The High Explosive (HE) rounds can either be fired directly at a target or set to detonate at a pre-determined range. This allows the shell to explode above a target behind cover, penetrate light cover before detonation, pass a designated point before detonation, or detonate on impact. |
Non-lethal |
“Bean Bag” rounds that are designed to incapacitate without causing serious injury or death; or tear-gas rounds. |
Armor Type |
Armor Value |
EV |
Cost |
Aval |
Class IV |
(D8X5)+20 (40) |
10/5*# 30/15 |
NA** |
R |
The TOV also contains a small integrated computer and power system that serves to assist in the processing of information received from the OICW and the IHAS components of the Land Warrior System. See Peripheral Systems (below).
Armor Type |
Armor Value |
EV |
Cost |
Aval |
Class IV |
(D8X5)+20 (40) |
4/2 |
NA* |
R |
· Thermal Weapon Sight (TWS)* - Allows the soldier to see through darkness, smoke, light concealment such as brush, etc.
1. Game Effect – negates penalties for combat in dark conditions.
· Laser Range-Finder* and Targeting Laser* - Just like it sounds; allows the user to determine range to target and place shots on the impact point of the visible laser. Use of an IR laser would allow the user to guide laser-guided munitions to a designated target at which the laser is aimed.
1. Game Effect - +3 to hit (if a visible laser); also aalllows determination of range within line of sight to within 1 yard/meter; ZM Note – a targeting laser that is visible to the gunner is also visible to the target…
· Digital Compass* - determines direction.
· Daylight Video Camera for interfacing with the IHAS HUD (see below) – a small camera mounted on the OICW can send images to both the user and squad leaders. The OICW can be aimed and fired using this camera, allowing a user to fire while exposing only his or head hands and arms.
· Red Dot/Collimating Sight – a “Reflex” sight allowing quick target acquisition.
1. Game Effect - +2 to hit; Red Dot is only visible to thhe gunner; use with targeting laser doesn’t result in a cumulative bonus. Use the highest bonus only.
· Fire Control Computer – advanced modules may mount a small system that determines targeting adjustments for wind, humidity, air pressure, etc. and adjusts the aiming point of the Red Dot or Targeting Laser appropriately.
1. Game Effect – Additional +1 to hit; negates penalties for firing in bad weather.
· Picatinny Rail System (P-Rail/Weaver Rail) for mounting additional accessories such as tactical flashlights and scopes.
*These items will eventually be integrated into a single component. Separately or combined, information from these systems is displayed on the IHAS HUD (below).
Weight of these items is already factored into the OICW EV.
Batteries and Power Support
Drawbacks
There are several drawbacks to the Land Warrior system: heat and weight.
The various electronic systems generate large amounts of waste heat that is transmitted to the soldier. This increases Endurance loss and reduces the range of ambient temperatures in which a soldier can effectively utilize the LW system. ZMs should double Endurance loss after the first two hours to reflect this.
The LW system is also much heavier than conventional existence loads. Early models weighed up to 90lbs. Subsequent advances reduced the weight to around 70lbs. The total EVs above total 50/25. This reflects two things: continued advances in design to further reduce weight, and advances in the positive ergonomic profile aspects of the LW system. The current support system allows the weight of the LW system to be shifted from shoulders to hips as needed to reduce fatigue on the user. The EV of 50/25 is on target with theoretical weights projected for 2010 A.D. The EV does not include other existence load items such as ALICE or MOLLE packs, water, food, ammunition, tool kits, first aid kits, MOPP gear, or anything else. Getting the basic weight down to 50lbs doesn’t remove the need to hump another 100+lbs of food, water, and equipment into battle.
The end result is that utilization of a “full” LW system by cast members with less than 3 STR and 3 CON is likely to result in disaster for the cast members in question.
Additionally, the software systems may lock up and need to be rebooted during use. This can interfere with combat when the targeting system freezes or crashes.
New Skills
Several new skills are included here for use with the equipment listed above.
Communication Systems – The cast member is skilled in the use, maintenance, installation and repair of modern communication systems. Includes knowledge of common radio codes and frequencies.
Communication Systems (Specialty – Battlefield LAN) - Allows cast member to operate a battlefield LAN communications net and facilitate effective information sharing and to coordinate activities.
Computer(Specialty – Integrated Systems) – Allows cast member to properly maintain and repair LW computer systems.
Craft, Armorer – Cast member is skilled in the maintenance and repair of modern personal armor.
Craft, Armorer (Specialty – Land Warrior System) – Cast member can repair and maintain Land Warrior and similar integrated personal systems.
Electronic Surveillance (Specialty – Land Warrior Visual Systems) – Allows cast member to effectively utilize the various sensory suites on the LW without completely blocking their field of vision by cluttering the HUD system.
Electronics (Specialty – Integrated Systems) – Allows cast member to properly maintain and repair LW and OICW electronic systems.
Guns, Payload Rifle – Allows use of 25mm Cargo Round guns. Most importantly, the range of the Cargo Round can be effectively set to allow for non-impact detonations.
Notes
As can be imagined, the purpose of the Land Warrior System is to make individual infantry nigh invincible in combat. Combined with Night Vision systems, enhanced hearing devices and other accessories, a soldier in LW gear can do almost anything except leap tall buildings in a single bound.
Also note that deployment of these systems will be limited initially – only front-line infantry and Special Operations are likely to be issued the LW system any time in the next five to ten years. Other troops may be issued advance rifles, and will definitely be issued the Body Armor and Helmet components, though the advanced technology may not be integrated. One can reasonably expect that over the course of the next ten to twenty years, the US military will field infantry units with a variety of advanced and current technologies that are tailored to their specific needs.
And again, one or more cast members equipped with XM25, OICW and LW systems could easily unbalance many AFMBE scenarios. Use at your own risk, but have fun! The future’s a scary place, but so are zombies!
Other nations are working on similar systems. The United Kingdom’s Future Integrated Soldier Technology (FIST) and Crusader systems are two examples.
Revised and Expanded Firearms Chart
Reprinted from the “…From These Cold Dead Hands…” Deadworld posted elsewhere on this web site
This may be entirely too much detail for most gamers, but is intended to show the variety of calibers of firearms available in the Western hemisphere. This list is not exhaustive, as there are many variants of most centerfire rifle cartridges. When dealing with civilian firearms, any of the below are possible. Your mileage may vary.
This system should not be confused with real-life, although I’ve tried to make as accurate a comparison as possible. Damage for weapons was determined based on the smallest and largest calibers listed in the AFMBE core rulebook, with new calibers ranked by a number determined from muzzle velocity, muzzle energy, and average bullet mass.
And for evil ZM’s, it can be fun to stick a cast member with something off the wall like a Winchester .405 Lott lever-action rifle. Yes, it is a very punishing firearm. The ammunition, however, is nearly impossible to find even in well-stocked gun shops. In many cases the firearms are more common than the ammunition, especially in the opposing cases of older calibers and popular current calibers. Availability ratings, therefore, are a combination of the availability of the weapon and its ammunition.
Expanded Damage Ratings for Firearms in the UNISYSTEM Gaming System |
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RIFLES AND PISTOLS |
|||
Caliber |
Notes |
Damage |
|
.22 Short |
R, SS, BA, SA, PA, SR (C) |
D4X2 (4) |
|
|
|
|
|
.22 LR |
R, SS, BA, SA, PA, SR (C) |
D4X4 (8) |
|
.25 Automatic |
SA (C) |
||
.32 S&W |
R (U) |
||
|
|
|
|
.22 Magnum |
R, PR, SA (C) |
D6X2 (6) |
|
.32 Automatic |
SA (C) |
||
.380 Automatic |
SA (C) |
||
.32-30 |
R, LA (R) |
||
|
|
|
|
.32 Magnum |
R, LA (R) |
D6X3 (9) |
|
9mm Makarov |
|
||
.38 Colt |
R, LA (C) |
||
|
|
|
|
.30 Carbine |
R, SR (U) |
D6X4 (12) |
|
9mm |
SA, R, SS, AR (C) |
||
.38 Special |
R, LA |
||
.38-40 |
R |
||
|
|
|
|
10mm |
SA (U) |
D6X5 (15) |
|
.40 S&W |
SA, SR (C) |
||
.38 Special +P |
R |
||
9mm +P |
SA (U) |
||
|
|
|
|
.22-250 |
BA, SS (C) |
D8X4 (16) |
|
.221 |
BA, SS (U) |
||
.222 |
BA, SS (U) |
||
.218 Bee |
BA (R) |
||
.22 Hornet |
BA (R) |
||
.17 Magnum Rimfire |
R, SS, BA, SA, PA, SR (C) |
||
.44-40 |
R, LA (R) |
||
.41 |
R (U) |
||
.44 Special |
R (C) |
||
.45 Long Colt |
R, LA (R) |
||
.357 SIG |
SA (U) |
||
.45 GAP |
SA (U) |
||
.45ACP |
SA, SR, AR (C) |
||
.357 Magnum |
SA, R, LA (C) |
||
.223/5.56N |
BA, SR, SS, AR (C) |
||
5.45 BLOC |
SR, AR (R) |
||
.38 Super |
SA (R) |
||
|
|
|
|
.220 Swift |
BA (R) |
D6X6 (18) |
|
5.7mm |
BA (R) |
||
6mm |
BA (R) |
||
6.5mm |
BA (R) |
||
.357 Maximum |
R (R) |
||
7.62 X39 BLOC |
SA, AR (U) |
||
.44 Magnum |
SA, R, LA (C) |
||
|
|
|
|
.225 |
BA (R) |
D8X5 (20)
|
|
.224 Magnum |
BA (R) |
||
.240 Magnum |
BA (R) |
||
.243 |
BA (C) |
||
.25-06 |
BA, SS (R) |
||
.257 Magnum |
BA (R) |
||
.264 Magnum |
BA (R) |
||
.270 |
BA (C) |
||
.280 |
BA (R) |
||
.284 |
BA (C) |
||
.30-30 |
LA (C) |
||
.35 |
LA (R) |
||
.308/7.62N |
BA, SR, SS, AR (C) |
||
|
|
|
|
.405 |
LA (R) |
D8X6 (24) |
|
.444 |
LA (U) |
||
.450 |
SS (R) |
||
.454 Casull |
R, SS (R) |
||
.458 |
R, BA, SS (R) |
||
.475 |
R, BA, SS (R) |
||
.480 Ruger |
R, SS (R) |
||
.50AE |
R (R) |
||
.500 Magnum |
R (R) |
||
.50 Desert Eagle |
SA (R) |
||
.375 Magnum |
BA, SS (R) |
||
.338 |
BA, SS (U) |
||
.45-70 |
SS, LA (R) |
||
.45-120 |
SS (R) |
||
7mm Magnum |
BA (U) |
||
.300 Magnum |
BA (U) |
||
.50 Beowulf |
SA (R) |
||
.502 |
SA, AR (R) |
||
.499 |
SA, AR (R) |
||
.457 Magnum |
LA (R) |
||
.30-40 Krag |
BA (R) |
||
.30-06 |
BA, SR, SS |
||
.30 Browning |
BA, SR, AR |
||
.308/7.62N ^ |
BA, SR, SS, AR (C) |
||
.30-378 |
BA (R) |
||
.303 British |
BA (R) |
||
|
|
|
|
.50 Browning |
|
|
|
.577 Tyrannosaur |
SS (R) |
D10X6 (30) |
|
.470 Nitro Express |
SS (R) |
||
.500 Express |
SS (R) |
||
.600 Nitro Express |
DB (R) |
||
.700 Nitro Express |
DB (R) |
||
|
|
|
|
SHOTGUNS |
|||
12-gauge birdshot* |
SS, LA, SA, DB (C) |
D6X5 (15) |
|
12-gauge buckshot* |
SS, LA, SA, DB (C) |
D8X6 (24) |
|
12-gauge slug* |
SS, LA, SA, DB (C) |
D8X5 (20) |
|
20-gauge birdshot** |
SS, LA, SA, DB (C) |
D6X4 (12) |
|
20-gauge buckshot** |
SS, LA, SA, DB (C) |
D8X5 (20) |
|
20-gauge slug** |
SS, LA, SA, DB (C) |
D8X4 (16) |
|
.410 caliber birdshot |
SS, LA, SA, DB (R) |
D6X3 (9) |
|
.410 caliber slug |
SS, LA, SA, DB (R) |
D6X4 (12) |
|
*Also 10-gauge **Also 16-gauge and 28-gauge |
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Notes: SA = Semi-Automatic Handgun R = Revolver (if you’re worried about single-action vs., double-action, do your homework) SS = Single-Shot Rifle PR = Pump Action Rifle LA = Lever Action Rifle BA = Bolt Action Rifle SR = Semi-Automatic Rifle AR = Automatic Rifle/Assault Rifle (if you’re worried about SMG vs. AR, do your homework) DB = Double-barrel (?) = indicates how common the caliber is likely to be on average; see the AFMBE core rulebook, page 126. ^ = increasing damage of .308/7.62 NATO is more realistic +P= Overpressure shells/hot loads N = NATO BLOC = Russian/Eastern European origin
This table does not list all possible calibers that can be found in Single Shot rifles. At one time or another, single-shot rifles have been manufactured for almost all non-metric calibers.
Manufacturer designations (S&W, Tyrannosaur, etc.) are used without permission. |
eMail comments to: eviloverlord668@yahoo.com
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