Department of Defense:

Exo-Wars Military Database

Cannons:

In game terms cannons are defined as any weapon that propels a projectile through chemical (explosive) means. Various types of cannons exist, all branches of the same family, each with its own unique characteristics and abilities. Within the overall class of cannon there exist many variants, including the pistol, machinegun, Assault Cannon, rifle and others. Pistols are defined as any hand-held single-shot weapon; each pull of the trigger fires one round. Machineguns are classed as light weapons and are usually carried by infantry, mounted on a pintle or hard point and do not offer the stopping power of higher caliber weapons. Furthermore cannons can take on multiple forms, ranging from single barrels to rotating multi-barrel “Gatling Guns”.

Missiles:

Missiles are defined as any weapon with an internal propulsion system that is used to ‘lob’ explosives and other weapons payloads over great distances. Within this class there are two typical variants, explosive and incendiary. Explosive types include High Explosives and Fragmentation type warheads. Incendiary include both Napalm and Liquid Plasma type warheads. Regardless of the payload the rocket and missile systems have become a powerful tool on the battlefield. Some missile systems should actually be classed as rocket systems. All missile systems include at least the most basic guidance technology, whereas rocket systems are unguided, line of sight projectiles.

Lightening Fists:

Lightening Fists were one of the first generation weapons designed for the Exo. When research began and the final form of the Exo was decided rocket technology was still in its infancy. The Lightening Fists was developed to provide the first generation Exo with a powerful projectile weapon. As rocket and missile pods were developed the Lightening Fist looked like it would loose its popularity, but that did not happen. The Lightening Fist remains a powerful tool of the Exo pilot, especially for the lighter scout-recon Exo, whose armament lacked any real heavy weapons.

Bazookas:

Just like Infantry units armored with long-ranged rocket weapons, so too is the Exo. The Bazooka fills the role of providing a heavy, disposable punch. The typical Bazooka cannon is cheap to manufacture, and once exhausted, can be dropped to increase speed and mobility. The disposable nature of the Bazooka has earned it a popular place in the hearts of rapid response units and scout-recon teams. Fast and agile Exo’s such as the Puma and the Asp are able to exhaust their supply of Bazooka rounds at a greater distance and drop the excess weight of the launcher. Then close in for close range combat where their increased speed and agility outperform the larger heavy Exo’s.

Incinerators:

Incinerator type weapons have long been considered a devastating demolitions weapon, not only able to bring down large structures, but to demoralize the enemy. Incinerators come in a variety of types and sizes including hand held units, incendiary rockets, missiles and bombs. The lessons learned from even the simplest incendiaries like the “Molotov Cocktail” has been taken to heart. The two basic incendiary formulas are napalm and liquid plasma. Napalm is a thick fluid that can be fired like a stream of water from a fire hose, whereas liquid plasma is lobbed like small packets of fire, somewhat reminiscent of magic fireballs from popular fantasy movies. Liquid plasma is the latest evolution of incinerator technology, a binary chemical is stored in separate tanks, when mixed the resulting compound becomes highly unstable. A compressed slug of the resulting mixture is launched with a burst of compressed air, at the moment of launch the compound is ignited by a small plasma torch tip, causing the slug of fuel to ignite in the temperature range normally associated with plasma. Although the liquid plasma typically has a shorter range then napalm, it burns at nearly 5 times the temperature, and is able to melt hardened concrete and steel. Tests against atmospheric tiles like those on spacecraft have shown that the heat generated by the liquid plasma is roughly equivalent to the temperatures caused by re-entry into earth atmosphere.

Melee Weapons:

Melee weapons encompass any weapon that is used in direct hand to hand combat with another Exo or object. These weapons have little to no moving parts and are limited to a hand held combat range unless thrown. Melee weapons can range anywhere from armored body spikes (called chassis reinforcements) to high-frequency vibration blades (vibro-blades) to simple hammers made of industrial solids (maces). Regardless of their nature, the melee weapon is made to literally beat the ‘brains’ out of an enemy. That being said there is one exception to this general definition of melee weapons, and that is hand grenades. Hand grenades fall under the heading of Melee Weapons only because they are hand held devices that are thrown, they have no motor or other means of propulsion beside the act of throwing by the Exo.

Miscellaneous:

Miscellaneous weapons are those specialty weapons and systems that don’t fall under any of the other categories. These weapons can have components of the other classes of weapons, but there highly specialized nature places them in a separate category from the others like it. This class includes the Tank Hunter cannon, Fragmentation Cannon and the Net Gun. While all three are projectile weapons they do not fall under the umbrella category of Cannons. The Tank Hunter is a specialty weapon with intense stopping power, more powerful then almost any other projectile weapon available. The Fragmentation Cannon is the closest thing to a shotgun the Exo class weapons get, it is designed for stopping power, but also area effect.  Then there is the Drop Gun, which is used as a back-up weapon in case ammunition for the Exo’s primary weapon (s) is depleted. Some of the lighter Exo’s like the Puma and Asp use the Drop Gun as its main armament because of its lightweight, but its true purpose is as a back up weapon. Lastly there is the Net Gun; used originally as a non-lethal police weapon it became popular because of its ability to entangle a target without actually damaging it. The net Gun is a favorite in espionage where capturing the target is the primary goal of the mission.