Department of Defense:

Exo-Wars Military Database

Campaign Objective: Acquire

Acquire Objectives

1 Information
2 Medical Equipment or Drugs
3 Technology
4 Electronic Components
5 Exo-Supplies (Ammo, Fuel)
6 Prototype/Information

Acquire campaigns can be played out in a number of ways ranging from legal purchases to illegal theft, depending on the type of campaign the Game Master plans on playing. For example if the game is being played as a tactical war game you may choose to go in guns blazing and steal the target. Or if you are planning a covert operations campaign your team may go in using false identities and purchase the item from Black Marketers or Arms Dealers. Either way the ultimate outcome of the scenario is the acquisition of the merchandise, at all costs.

Information: You are assigned the task of acquiring information. The information could have been stolen from you originally. In which case the scenario plays out more as a recovery then an acquisition. Or you may be assigned the task of getting specific information about a top-secret project. In that case you might be a mercenary, spy, military agent or other character seeking the information through covert and overt means.

Medicine/Drugs: Your mission is to get a hold of medicine or drugs. If you are playing a covert operation you may be forced to acquire illegal narcotics for use in an upcoming exchange. Or you could be a medic operating in less then ideal conditions and the only way to treat your patient (s) is to get medicine. Both scenarios could have you running into criminal elements, Black Marketers or other less then honorable characters.

Technology: You are on a mission to locate new technology. The first rule of military combat is to acquire enemy technology for analysis. You could be assigned a mission of salvage from a recent battle. Or maybe you are sent into enemy territory to acquire their technology for later analysis by your allies. Or you could be a private citizen with a fancy for the high tech, ever vigilant for that new fix of government-regulated high technology.

Equipment: Similar to technology, but with wider targets. You mission is to acquire a specific piece of equipment. You could be a local hero searching for equipment that will prevent your community from failing. A vital widget in the local power plant needs replacing and you’re the only one that can do it. Or maybe you need special equipment to repair your military transport, finding that equipment without the use of your transport or armor leaves you at risk, but if you are to survive you must find the equipment and repair your transport.

Exo Supplies: While operating behind enemy lines or near the front lines your Exo begins to run low of ammunition and fuel. Cut off from a safe retreat you have no choice but the hide your Exo and locate supplies on your own. This may mean taking cover with local rebel forces, venturing into enemy controlled territory or even and enemy base camp. This situation could be further exaggerated if the enemy knows the playing character. Maybe you are an Exo Ace with a reputation, in which case they may be looking four you.

Prototype/Information: You have been assigned the high priority mission of finding, acquiring and returning an Enemy Prototype Exo. The unit is an advanced combat unit combining heavier weapons and stealth technology. The unit it self is not yet functional so you have the opportunity to steal the prototype and its design information before the enemy can test it and put it into production. The target can range from an Exo prototype to a new tank, airplane, ship, or computer, any significantly advanced and valuable target is appropriate.