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Department of Defense: Exo-Wars Military Database |
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Axis
T-17C Viper General Purpose Exo |
The
Viper was the first production Exo created by the Russian
military. However the Viper was not an original design. The first
predecessors to the Viper were construction and labor class
Exo’s used in Siberia and other Northern settlements. The
original labor units were used to harvest the vast forests and
minerals located in the barren northern climates. The military
simply purchased several units and began a long process of
incorporating military grade electronics, armor and weapons onto a
basic frame design. Thus the T-17A was born. That was several
decades ago. The
latest incarnation of the Viper, the T-17C represents the latest
innovation in a long line of successful Exo’s. Although the
technology for the T-17C is out dated by current model standards,
sheer numbers keeps the unit in active service. The Russian
military and the Axis cannot afford to take the Viper out of the
game; there are simply too many units in use. The unit remains a
front line combatant and has seen its armor replaced and upgraded
to maintain a fighting edge against the Alliances more advanced
Jaguar units. The
current incarnation of the Viper offers excellent protection to
the pilot and command systems, but sacrifices speed and
maneuverability to do so. The Axis has decided that in order to
pose a real threat to Alliance troops and assets, the Vipers
weapons would have to be slightly heavier then originally
conceived for this type of general purpose Exo. However the
reduction is speed is not a problem for Viper pilots. Most prefer
piloting the Viper because it has a better then average return
rate for its pilots. Where most Exo’s have average cockpit armor
and systems, the Viper has a built in medical regulator that
ensures that if the Cockpit is compromised, the pilot will remain
alive, functioning and conscious for as long as possible ,short of
major life threatening injuries. The
Viper has had is share of problems too. Like all Exo’s there is
a period of refinement that must be survived if the Exo is ever to
reach its full potential. The T-17A was that trial by fire. The
Model A Viper served as a cutting edge technological tested for
the Russian military. However not everything went according to
plans. The T-17A had a major computer flaw, the targeting computer
could easily be confused by multiple signals. The combination of
all the Exo’s sensory information feed into the targeting
computer often created ‘ghost’ targets or sensor echoes that
the computer in turn believed were real threats. While the problem
has since been addressed it remains a problem even in the T-17C.
Although the sensor echo problem has been correct the targeting
computer cannot handle more then a handful or targets. If
the T-17C is forced to engage more then 10 major (Exo’s, Tanks,
etc.) targets the computer begins to make errors in targeting
calculations. Alliance commanders have learned this and have begun
to exploit this weakness. To help minimize this deficiency the
Axis usually deploys at least one Asp Recon unit to act as a
spotter for the Vipers. The Asp relays combat data to the vipers
and help lighten the combat load on the Viper targeting system. |
Statistical Data |
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Name: | Viper | |
Manufacturer: | Russian Military Manufacturing | |
Production Class: | General
Purpose Exo |
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Production Code: | T-17C | |
Production Type: | Mass Production. | |
Crew: | One |
S.D.C. By Location |
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**Head: | 150 | S.D.C. x1 | |
Shoulders: | 200 | S.D.C. x2 | |
Arms: | 125 | S.D.C. x2 | |
*Hands: | 50 | S.D.C. x2 | |
Upper Legs: | 200 | S.D.C. x2 | |
Lower Legs: | 150 | S.D.C. x2 | |
Feet: | 75 | S.D.C. x2 | |
Engine: | 150 | S.D.C. x1 | |
Ammo Drum: | 75 | S.D.C. x1 | |
***Main Body | 500 | S.D.C. x1 | |
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “called shot”, but even then the attacker is –4 to strike. | |||
** Destroying the head of the power armor will eliminate all forms of optical enhancement and sensory systems. The pilot must rely on his own human vision and senses. No power armor combat bonuses to strike, parry, and dodge! The head is a small and difficult target to hit, it can only be hit when a character makes a ‘called shot’, and even then the attacker is –3 to strike. | |||
*** Deleting the S.D.C. of the main body will shut the armor down completely, making it useless. In emergency release system allows the pilot to escape the Exo if the main body is destroyed, and they survive. However most Exo’s do not have any storage area for food, armor or weapons. Therefore, unless otherwise noted, the pilot must rely on their own sidearm and any armor they were wearing when piloting the Exo. |
Speed: |
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Running: | ![]() |
46.0
mph (73.6 km) maximum. Note that the act of running does
not tire the operator and the Exo’s top speed can be
maintained indefinitely, only the pilots own fatigue
will limit the duration of the unit’s movements. The
Viper walks at a more reasonable speed of 26.0 mph (41.6
km), and should be considered the units cruising speed. |
Leaping: | The
powerful robot legs can leap up to 18.4 feet (5.9 m)
high and 10 feet (3.2 m) across from a standing
position. A running jump increases the distance to 36.8
feet (11.9 m) long and 10 feet (3.2 m) high. |
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Underwater: | Swimming: The Exo can swim using the same type of paddling leg and arm motion as a human at a maximum speed of roughly 4 mph (6.4 km/3.4 knots). It can also walk along the bottom of the sea at about 25% its normal running speed. | |
Maximum Depth: | 1,000 feet (305 m). |
Statistical Data: | ||
Height: | ![]() |
13.5
feet (4.4 m) from head to toe. The additional of should
and back mounted weapon systems can increase the height
of the unit. Weapons such as rocket pods and mortars are
common to Exo’s and will modify their height. |
Width: | 9.3
feet (3.0 m). |
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Length: | 6.5
feet (2.1 m) |
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Weight: | 3.2 tons without the addition of weapon and ammunition. | |
Physical Strength: | Equal
to a P.S. of 35. |
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Cargo: | None. |
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Power Systems: | Russian
TE-17 Turbine Engine feeding a super conductive battery.
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Range (Per tank of Fuel): | The
battery provides enough energy for 10 hour of regular
maneuvers or 5 hours of moderate combat maneuvers. Heavy
combat maneuvers will use the batters charge in 2.5
hours. The Turbine engine must then be activated to
either recharge the battery or directly power the Exo.
The TE-17 will provide the Exo with direct energy for 34
hours of moderate use before needing refueling. Heavy
use will consume the fuel supply in 18 hours. Recharging
the battery to full capacity takes 1.5 hours (4 hours if
on the move). All Exo’s use an advanced Turbine Engine
that can burn any gasoline derivative fuel, including
automobile gasoline, aircraft and marine fuel and even
diesel without ill effect. However all non-Exo fuel
reduces the operation abilities (range, speed, duration)
by 25%. Only Exo Fuel will allow the unit to function at
100% efficiency. |
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Construction Cost: | $221,667.00
dollars for a new, undamaged, full equipped standard
Viper Exo complete with all configuration type weapon
systems. |
Weapon Systems: |
Weapon Name: | ![]() |
Special Notes: |
General Dynamics 20mm Light Assault Cannon | Standard
clips hold 60 shells, enough for 20 short bursts. Extra
ammo-clips can be mounted on the hip hard points of most
Exo’s. |
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Raytheon Company 50mm Light Rocket Pack | The
normal payload of the Viper is 20 rocket s in its pods.
But the same launchers can each handle a maximum of 24
rockets. If all 24 are loaded into the launchers, reduce
the Viper’s bonuses to strike, parry and dodge by –1
from the unbalanced weight of the extra rockets (top
heavy). Once the rocket payload has been reduced to 20
or less the penalty is removed. |
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Anti-Personnel Grenade Launcher | ||
Grumman & Saco Defense Light Hand Grenade | The
Viper normally carries 3 Light Grenades strapped to the arm that carried the main gun. The free hand can then reach over
and use the grenade without disturbing the grip on the
weapon. |
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General Electric Vibro-Blade | ||
Hand To Hand Combat | Rather than use a weapon, the
pilot can engage in hand to hand combat. See Basic and
Elite Power Armor Combat Training for combat bonuses. |
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Sensor System Note | The
Viper has full optical systems, including laser
targeting, telescopic, passive nightvision (light
amplification), thermo-imaging, infrared, ultraviolet,
and polarization. Plus all the other features common to
all Exo’s. |
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Sensor Bonuses |
The
Viper gets a bonus of +1 to strike, and +4 to dodge and
+3 to parry in addition to the power armor target bonus
and Basic or Elite Power Armor Combat Training bonuses. |