Department of Defense:

Exo-Wars Military Database

Axis T-22B Asp Scout-Recon Exo

The Asp T-22B is the Axis’s primary advanced scout recon unit. Equipped with the most compact and advanced sensors the Axis could create, the Asp represents the pinnacle of Axis electronics technology. Like the Alliances Puma Exo, the Asp is centered around an overpowered high performance engine. The initial design was conceived as both a recon unit, but also as a light combat Exo. However 6 month into the design and construction of the Asp Prototype it became clear that the compact space needed for a recon Exo would prevent it from carrying the heavy armor needed for a front line combat unit.

It was at this point that the Asp project was reconsidered, and it was decided that the Asp would operate solely as a scout recon unit. This was however the first of a series of problems that would plague the Asp’s development. Since the Asp was conceived as a small and agile unit the basic frame was designed as compactly as possible. Like the Puma, only pilots of below average size and stature could comfortable fit inside the Asp comfortably. But this was not its greatest obstacle to be overcome. During the design of the Asp’s electronic it became clear that the internal space needed was too small for existing electronics technology. The only solution was to miniaturize as much of the electronics as possible. Forcing generic hardware to operate in multiple simultaneous modes. Now various forms of software analysis would accomplish the job of dedicated hardware. This solved the problem of internal space, but caused a deadly flaw to creep into the Asp.

If the Asp were forced to perform complex analysis for long periods of time, the main computer would begin to overheat and crash. At first the problem was not apparent, since the Asp was developed at the Siberia research Station, the outside temperature served to keep the electronics cool, and thus hid the defect during testing. When the Asp was approved for production the defect was mass-produced along with all the other Asp’s systems. As the mass production model Asp T-22A began to be distributed to various military unit, report of critical systems shutdowns and failures started pouring in. Within 3 months of mass production over 25 recon teams had meet with disaster. Sensors would fail causing temporary ‘blindness’, or worse yet a complete core meltdown would occur. Completely destroying the CPU of the Asp.

It did not take long for the designers to track back the defect. However correcting it would take far longer. After 7 month of retrofitting the T-22B went into production. The new Asp was equipped with a liquid cooled circulation system; this allowed the computer to operate for long periods of time without fail. However it added unwanted weight to the light recon unit. Mass that would eventually slow the Exo down to speed less then the Alliance counterpart. The Axis accepted this compromise of design, rather then return to the drawing board and have to wait several more years for a new design to be completed.

Besides the critical overheat flaw, the Asp has function as expected. Now a little slower then the Puma, the Asps weapons had to be rethought. To maintain balance and power the designers decided to equip the Asp with the Axis counterpart to the Quantico Manufacturing 20mm Drop gun. Like the Puma, the Asp could use up the ammo supply of the Drop Gun and discard it, reducing the weight the unit carried. The major weapons difference between the Puma and the Asp comes from the dual rocket pods carried by the Asp. Where the Puma carries all its rockets in a single pod over the shoulder, the Asp carries all its rockets in a pair of rocket pods over both its shoulders. This configuration helped to maintain the balance of the Exo during high-speed maneuvers. The down side its that both shoulder hard points are consumed, so to accommodate extra communications equipment one of the rocket pods must be sacrificed.

Statistical Data

Name: Asp
Manufacturer: Russian Military Manufacturing
Production Class: Reconnaissance Class Exo
Production Code: T-22B
Production Type: Mass Production.
Crew: One

S.D.C. By Location

**Head: 125  S.D.C. x1
Shoulders: 170  S.D.C. x2
Arms: 100  S.D.C. x2
*Hands: 45  S.D.C. x2
Upper Legs: 170  S.D.C. x2
Lower Legs: 125  S.D.C. x2
Feet: 65  S.D.C. x2
Engine: 135  S.D.C. x1
Ammo Drum: 60  S.D.C. x1
***Main Body 430  S.D.C. x1
* A single asterisk indicates a small and difficult target to strike, requiring the attacker to make a “called shot”, but even then the attacker is –4 to strike.
** Destroying the head of the power armor will eliminate all forms of optical enhancement and sensory systems. The pilot must rely on his own human vision and senses. No power armor combat bonuses to strike, parry, and dodge! The head is a small and difficult target to hit, it can only be hit when a character makes a ‘called shot’, and even then the attacker is –3 to strike.
*** Deleting the S.D.C. of the main body will shut the armor down completely, making it useless. In emergency release system allows the pilot to escape the Exo if the main body is destroyed, and they survive. However most Exo’s do not have any storage area for food, armor or weapons. Therefore, unless otherwise noted, the pilot must rely on their own sidearm and any armor they were wearing when piloting the Exo.

Speed:

Running: 52.0 mph (83.2 km) maximum. Note that the act of running does not tire the operator and the Exo’s top speed can be maintained indefinitely, only the pilots own fatigue will limit the duration of the unit’s movements. The Asp walks at a more reasonable speed of 32.0 mph (51.2 km), and should be considered the units cruising speed.
Leaping: The powerful robot legs can leap up to 20.8 feet (6.7 m) high and 10 feet (3.2 m) across from a standing position. A running jump increases the distance to 41.6 feet (13.4 m) long and 10 feet (3.2 m) high.
Underwater: Swimming: The Exo can swim using the same type of paddling leg and arm motion as a human at a maximum speed of roughly 4 mph (6.4 km/3.4 knots). It can also walk along the bottom of the sea at about 25% its normal running speed.
Maximum Depth: 1,000 feet (305 m).
Statistical Data:
Height: 12.8 feet (4.1 m) from head to toe. The additional of should and back mounted weapon systems can increase the height of the unit. Weapons such as rocket pods and mortars are common to Exo’s and will modify their height.
Width: 10.5 feet (3.4 m).
Length: 6.2 feet (2.0 m)
Weight: 2.3 tons without the addition of weapon and ammunition.
Physical Strength: Equal to a P.S. of 30.
Cargo: None.
Power Systems: Russian TE-12 Turbine Engine feeding a super conductive battery.
Range (Per tank of Fuel): The battery provides enough energy for 12 hour of regular maneuvers or 6 hours of moderate combat maneuvers. Heavy combat maneuvers will use the batters charge in 3 hours. The Turbine engine must then be activated to either recharge the battery or directly power the Exo. The TE-12 will provide the Exo with direct energy for 40 hours of moderate use before needing refueling. Heavy use will consume the fuel supply in 24 hours. Recharging the battery to full capacity takes 1 hour (4 hours if on the move). All Exo’s use an advanced Turbine Engine that can burn any gasoline derivative fuel, including automobile gasoline, aircraft and marine fuel and even diesel without ill effect. However all non-Exo fuel reduces the operation abilities (range, speed, duration) by 25%. Only Exo Fuel will allow the unit to function at 100% efficiency.
Construction Cost: $389,330.00 dollars for a new, undamaged, full equipped standard Asp Exo complete with all configuration type weapon systems.

Weapon Systems:

Weapon Name: Special Notes:
Quantico Manufacturing 20mm Drop Gun  
Raytheon Company 50mm Light Rocket Pack   The normal payload of the Asp is 2 x 12 round rocket pods, one 12 round rocket pod per shoulder. But the same launchers can each handle a maximum of 18 rockets, for a combined total of 36. If all 36 are loaded into the launchers, reduce the Asp’s bonuses to strike, parry and dodge by –2 from the unbalanced weight of the extra rockets (top heavy). Once the rocket payload has been reduced to 24 or less the penalty is removed.
Grumman & Saco Defense Light Hand Grenade   The Asp normally carries 3 Light Grenades strapped to the arm that carried the main gun. The free hand can then reach over and use the grenade without disturbing the grip on the weapon.
General Electric Vibro-Blade    
Hand To Hand Combat   Rather than use a weapon, the pilot can engage in hand to hand combat. See Basic and Elite Power Armor Combat Training for combat bonuses.
Sensor System Note   The Asp has full optical systems, including laser targeting, telescopic, passive nightvision (light amplification), thermo-imaging, infrared, ultraviolet, and polarization. Plus all the other features common to all Exo’s.
Sensor Bonuses   The Asp gets a bonus of +1 to strike, and +4 to dodge and +3 to parry in addition to the power armor target bonus and Basic or Elite Power Armor Combat Training bonuses.