Department of Defense:

Exo-Wars Military Database

Campaign Objective: Destroy

Destroy Objectives

1 Enemy Forces
2 Communications
3 assassinate Personnel
4 Supply Bunker
5 Spy Platform
6 Vehicle

The destroy objective table is perhaps one of the most generic of all the tables, after all in a military campaign destroy enemy assets is one of the most common practices, and what constitutes an enemy asset is nearly limitless.

Enemy Forces: your mission is to destroy an enemy force; the force may range from a small squad to a platoon to a brigade. The size should reflect the size of your team, after all its nearly impossible for a squad to have any chance against a full platoon. However the enemy force does not have to be a military campaign, perhaps your target is a rival gang, team of scientists, corporation or other force.

Communications: Your target is a communications hub, specific communications gear or communications center. For whatever reason you have been tasked with the permanent destruction of a communications system. You may have to covertly target and destroy the equipment, or perhaps you are allowed to simply bombard it back into the molecules it was made from. Whatever the method, the objective is the same, the complete and utter destruction of the equipment.

Assassinate Personnel: Your mission is to locate, track and eliminate a specific person. You will most likely have to track that person for a while to learn their routine, and chose the best time to act. The target may be a VIP, enemy government official, double agent, key scientist or engineer, or someone close to them. Regardless of the target your mission will be a success if, and only if you manage to both assassinate the target and avoid capture. If you are captured, the government will disavow any knowledge of you or the operation you are in. The will label you a rogue operative, and leave you to the mercies of the enemy.

Supply Bunker: Your orders are to destroy an ammunition and fuel storage bunker belonging to the enemy. You must covertly set demolitions charges and destroy the bunker and its supplies without getting caught. A failed mission means you destroy 9or not) the bunker and are captured. You may want to acquire some extra supplies from the bunker before you blow it, after all you don’t know the next time you will have access to military gear, fuel and ammunition. Even if the supplies do belong to the enemy.

Spy Platform: Your mission is to locate and destroy an enemy information-gathering platform. This could mean you have to locate an agent and take him out, or track down a listening device and shut it down. The possibilities for who and what those ‘spy platforms’ may be are limited only by the imagination of the Game Master; after all do you really know what the blue widget on the left of the computer console really does?

Vehicle: You are ordered to locate and destroy a specific vehicle. The vehicle itself, it contents, and if necessary its pilots are to be completely unrecognizable. Perhaps the vehicle is a transport unit carrying sensitive equipment, personnel or data. Maybe it’s a fuel truck delivery rocket fuel to an enemy launch facility, or it could be a recon vehicle acting as an advanced scout and target relay station.