Department of Defense:

Exo-Wars Military Database

Campaign Objective: Disable

Disable Objectives

1 Weapons Platform
2 Electronic Equipment
3 Radar Station
4 Supply Bunker
5 Geography (Bridges, Roads...)
6 Vehicle

Disable objectives are as numerous as destroy and locate objectives, however the key difference is that the target is to be disable, yet functionally preserved. The system to be disabled is considered valuable by your commanding officer or employer. Therefore you have been ordered to temporarily disable, but not destroy the target. Usually disable missions are assigned to advanced units and recon teams. The team goes in disables the equipment or system. Then during a later move your team occupies the area, make light repairs to the equipment you sabotaged, and uses it for their own purposes.

Weapons Platform: Your team has been ordered in to disable an enemy weapons platform. The platform can be a simple SAM or AA site, to a complex automated defense system. The more complex units such as CIWS (Close In Weapon System) will require precise timing and electronic/computer skills. Disabling such a site represents a much more complex operation then disabling a simple Surface-to-Air Missile (SAM).  Game Masters are encouraged to present realistic targets scaled to the experience level of the team, asking a rookie team to take out an automated defense system like a CIWS is unrealistic.

Electronic Equipment: Your team has been assigned the task of sabotaging a vital electronic system or piece of equipment. The item may be as small as a key circuit board to a large super computer. To add an extra twist to the item the Game Master may specify that the team must disable the equipment in such a way that it still functions, thus fooling the operators into thinking it still works, at least for a little while. An example of this twist is disabling a surveillance system to commit a robbery. The camera has a looped video feed to make it appear functional, in reality the criminals can move with impunity.

Radar Station: You must disable an important radar station that is observing your allies. The radar station may be on the look out for airplanes, or ground movements. Like the disable electronic equipment objective, the Game Master could specify that the sabotaged equipment appear to be functional. Or the Game Master could opt for a simple non-functional campaign that allows the team to move on quickly with the rest of the mission.

Supply Bunker: You are tasked with the disabling of an enemy supply bunker that hold various spare equipment, munitions, fuel, rations, etc. The bunker is to remain complete, but the supplies are to be cut off from delivery. The team may need to weld the door closed, tamper with the locks, barricade the bunker, or other trick. Especially creative team may even choose to loot the bunker and hide the supplies somewhere else. Again all this could be done under the nose of the enemy, adding an element of challenge to the mission.

Geography (Bridge, roads): You and your team must locate a specific geographic formation and disable it. The formation itself must remain whole because your allies want to use it. Therefore you must carefully disable it. That may mean placing mines at key locations, or disabling a drawbridge mechanism. Sabotaging the Panama Canal gate system would ensure that no ships could have easy access from the Atlantic to the Pacific. Or maybe a temporary fault at hydro plant is in order.

Vehicle: Your mission is to temporarily disable and delay a specific vehicle. The target may be a troop transport or a prison bus. By delaying its departure you have time to seek reinforcement to proceed with the capture of the target. Or maybe you need to delay a presidential motorcade to set up the perfect ambush or assassination.