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Department of Defense: Exo-Wars Military Database |
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Campaign Objective: Disinformation
Disinformation
requires a delicate touch that combines subtlety, believability, trust
and coercion. As a successful dis-informant your mission is to supply
the enemy with believable engineered information. A successful mission
might include the application of the misinformation, the results of that
being the destruction or capture of those using the information. A
Crime: Your mission is to provide carefully engineered information to
one or more criminal organizations. The ultimate purpose of the
disinformation is to bring elements of the organization out of hiding.
You may be assigned to Military Duty or Civilian Police forces.
Regardless of your assignment the goal is the same. By providing
information that a rival gang or mafia family is moving in to the area
will cause a gang war. The members of the criminal family will begin to
surface, allowing police forces to capture them. Espionage:
This is disinformation in the classic sense. You have the opportunity to
provide disinformation to the enemy. You task is to create believable
scenarios where the sensitive information can be obtains and transferred
to its final destination. As important as the information is in
confusing the enemy, it is the secondary goal of the mission. The
primary goal is to establish a means of inserting disinformation into
the enemy’s intelligence agencies. Corporate:
Rival corporations both close to technological break thoughts on very
similar projects have hired you’re to provide disinformation to the
other. The information may be technical in nature such as schematics and
hard technology. Or it may be psychological like the other is very close
to perfection, providing development timelines, etc. The ultimate goal
of the project is to get the rival company to fold, or make errors in
its research. Thus giving your allied company more time to complete its
technology without fear of a scoop. Smokescreen:
The purpose of a smokescreen operation is to create an environment that
allows a person to pass undiscovered. Smokescreen operations are usually
the preliminary stage to the insertion of a covert agent. The set up of
the insertion can be a long campaign or short game in and of itself. The
successful conclusion of the smokescreen adventure is the insertion of
an agent without discovery. To achieve this goal you may need to arrest
certain key players and force them to vouch for your agent. Or maybe put
pressure on a criminal organization in such a way that your agents
services are required, either through other covert operation such as
assassinations or overt operations like arresting on of their people. Bait-and-Switch:
The purpose of a bait-and-switch mission is to plant specific
disinformation in an area and se it to determine allied loyalties.
Usually some form of doubt agent, spy, informant or suspect already
exists in the environment. The idea is to create such a tempting prize
that the traitor or spy exposes his or her true identity. The game can
take on one of two avenues to a successful conclusion. The traitor/ or
spy can be used as a vessel to insert disinformation into enemy hands or
to arrest the traitor or spy. Sabotage:
You have been assigned the job of sabotage, however security is so tight
at the target location that the only way you can complete your mission
is to have someone else do it. To that end you have begun to cultivate a
friendship with a person on the ‘inside’. Your goal is to either
turn their loyalties or make them an ally or to convince them of your
loyalties and have them bring you in. Once either task has been
completed you will have the opportunity to perform the sabotage, either
yourself or by having your ‘friend’ do it. In the course of the
mission it may become necessary to lead on with a romantic relationship
with your ally to gain his or her complete trust and friendship. |
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