Department of Defense:

Exo-Wars Military Database

Campaign Objective: Disinformation

Disinformation Objectives

1 A Crime
2 Espionage
3 Corporation
4 Smokescreen
5 Bait-and-Switch
6 Sabotage

Disinformation requires a delicate touch that combines subtlety, believability, trust and coercion. As a successful dis-informant your mission is to supply the enemy with believable engineered information. A successful mission might include the application of the misinformation, the results of that being the destruction or capture of those using the information.

A Crime: Your mission is to provide carefully engineered information to one or more criminal organizations. The ultimate purpose of the disinformation is to bring elements of the organization out of hiding. You may be assigned to Military Duty or Civilian Police forces. Regardless of your assignment the goal is the same. By providing information that a rival gang or mafia family is moving in to the area will cause a gang war. The members of the criminal family will begin to surface, allowing police forces to capture them.

Espionage: This is disinformation in the classic sense. You have the opportunity to provide disinformation to the enemy. You task is to create believable scenarios where the sensitive information can be obtains and transferred to its final destination. As important as the information is in confusing the enemy, it is the secondary goal of the mission. The primary goal is to establish a means of inserting disinformation into the enemy’s intelligence agencies.

Corporate: Rival corporations both close to technological break thoughts on very similar projects have hired you’re to provide disinformation to the other. The information may be technical in nature such as schematics and hard technology. Or it may be psychological like the other is very close to perfection, providing development timelines, etc. The ultimate goal of the project is to get the rival company to fold, or make errors in its research. Thus giving your allied company more time to complete its technology without fear of a scoop.

Smokescreen: The purpose of a smokescreen operation is to create an environment that allows a person to pass undiscovered. Smokescreen operations are usually the preliminary stage to the insertion of a covert agent. The set up of the insertion can be a long campaign or short game in and of itself. The successful conclusion of the smokescreen adventure is the insertion of an agent without discovery. To achieve this goal you may need to arrest certain key players and force them to vouch for your agent. Or maybe put pressure on a criminal organization in such a way that your agents services are required, either through other covert operation such as assassinations or overt operations like arresting on of their people.

Bait-and-Switch: The purpose of a bait-and-switch mission is to plant specific disinformation in an area and se it to determine allied loyalties. Usually some form of doubt agent, spy, informant or suspect already exists in the environment. The idea is to create such a tempting prize that the traitor or spy exposes his or her true identity. The game can take on one of two avenues to a successful conclusion. The traitor/ or spy can be used as a vessel to insert disinformation into enemy hands or to arrest the traitor or spy.

Sabotage: You have been assigned the job of sabotage, however security is so tight at the target location that the only way you can complete your mission is to have someone else do it. To that end you have begun to cultivate a friendship with a person on the ‘inside’. Your goal is to either turn their loyalties or make them an ally or to convince them of your loyalties and have them bring you in. Once either task has been completed you will have the opportunity to perform the sabotage, either yourself or by having your ‘friend’ do it. In the course of the mission it may become necessary to lead on with a romantic relationship with your ally to gain his or her complete trust and friendship.