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Department of Defense: Exo-Wars Military Database |
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Emergency
Services Specialist
O.C.C.
E.S.S. training begins with Law Enforcement and Security, basic law and
military rules of conduct. This includes the investigation of criminal
activities and activities relates to espionage, treason and terrorism.
Interviewing witnesses and questioning suspects, some using polygraphs
machines (lie detectors). Guard duties of correctional facilities and
conducting searches of inmates, cells and vehicles. Lastly training in
the performance of riot control. After
the training in Law Enforcement and Security is complete the E.S.S.
agent proceeds to General Police Procedures. Here the E.S.S. agent will
be taught patrolling on foot, by car and by boat. Collection of
fingerprints, and other evidence. Proper arresting techniques, Miranda
(where applicable) and proper criminal charging procedures. They will
also learn to walk and handle police dogs (k-9 units) and how to testify
in court. Lastly
the E.S.S. Agent will learn Firefighter procedures. They will learn how
to operate hoses, pumps and various fire extinguishers. Forced entry
into aircraft, vehicles, buildings and room in order to fight fires and
rescue personnel. Drive firefighting trucks and emergency rescue
vehicles. Provide First Aid to injured personnel. Inspect Aircraft,
buildings and equipment for fire hazards. Maintain firefighting and
rescue equipment. Basic forensic procedures to determine source and
cause of fires. Attribute
Requirements: A
high IQ. of 9 or better, and a M.E. of at least 10. A high PS. ands PE..
are helpful but not a requirement. Physical
Demands:
Normal color
vision, hearing, and a clear speaking voice are required to enter some
specialties in this occupation. Firefighters have to climb ladders and
stairs. They must also be able to lift and carry injured personnel.
Hand
To Hand:
Basic can be
upgraded to expert at the cost of 1 other skill. To change to martial
arts (or assassin if evil) cost 3 other skills. O.C.C.
Related Skills:
Select five other
skills, plus one additional skill at level 4 and 8 and 12. All new
skills start at first level proficiency.
Secondary
Skills:
The character
also gets to select three secondary skills from the list, excluding
those marker ‘none or only’, at level two, four, seven, ten and
thirteen. These are additional areas of knowledge that do not receive
the advantage of the bonuses listed in the parenthesis. All new skills
start at first level proficiency.
Additional Equipment Available: Additional equipment and weapons are available upon request. Common additional equipment made available includes enhanced body armor, Humvee or other similar form of transportation. Various communications gear such as recording devices, scramblers, de-scramblers, etc. The character also has access to most military bases (medium level security clearance) and military doctors, hospitals and other facilities. Note:
Availability of
equipment and resources may depend upon the local commander; supply
stock, location, casualties and combat condition. An E.S.S. agent is
typically ranked medium-high on the priority list. Money:
The
soldier gets a roof over their head, food, clothing, medical care and
all other basic necessities are provided free of charge as part of their
salary. The character also receives a monthly wage based on their
current rank. Most characters start their military career with a few
hundred dollars savings (1D6 x100). At base level (Corporal) the
character earns $1,056.00 per month of service.
E.S.S. quarters are a nice, dormitory style barracks. Twelve
soldiers share one dormitory area. Each gets a small bedroom in a common
area and a work desk a personnel computer. All share one bathroom, a
sitting area, and a living room area. Or the soldier can opt to live off
base at his or her own expense.
Rank:
All E.S.S. agents
start field duty at a rank of corporal. |
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