Department of Defense:

Exo-Wars Military Database

Exo Pilot O.C.C.

The Exo Pilot makes up the heart and sole of the new military. It is these brave men and women who pilot the one-man walking tanks into battle. It is their role to operate the Exo’s to engage and destroy the enemy. Exo’s also conduct reconnaissance missions and support infantry units during combat maneuvers. However the complex and evolving nature of the modern battlefield means that the Exo’s pilot is more then just driver and gunner, they are also part intelligence officer.

The new Exo Pilots must also gather and evaluate intelligence on enemy strengths and weaknesses, emplacements, fortification and outposts. Formulate battle plans, coordinate military actions with infantry, artillery, Exo’s and air support units. With the vast communications network established very early on in any military campaign the Exo pilot must also plan and direct his or her communications carefully in order to direct unit activities and interact in any tactical scenario.

Most Exo Pilots are specifically trained to specialize by type of Exo unit, such as reconnaissance, assault, cover operation or fire support. Since each machine has its own unique set of strength and weaknesses an experienced Exo Pilot hand spend years learning to drive their machine to its full potential.

All Exo Pilots are trained in the same basic operation of their units, as well as general field maintenance. They are taught how to make basic systems repairs, operate and maintain the weapons and equipment that in turn keep them alive. Emphasis is given to operating an Exo in squad (combat) formation over roadways, rough terrain and in heavy jungle and surf conditions, while operating the combat systems of the Exo.

Junior level Exo Pilots are taught for several weeks the basics of Exo operations, including armor offensive and defensive tactics. Exo Gunnery and weapon systems operation and maintenance. Basic Exo technology and system maintenance. Map reading, waypoints, and battle plans, and scouting techniques. 

More advanced pilots can enter into the ‘Advanced Exo Program’ and receive additional training in weapons and equipment maintenance, armor operations, principles and tactics. As well as night maneuvers and ways to increase the stealth characteristics of even the most basic Exo. Lastly they are taught platoon leadership skills and may even advance into a position of squad leader.


Attribute Requirements: IQ. 11, ME. 12, PS. 14, and PP. 14r higher.

Physical Demands: All Exo Pilots must be in good physical condition and have exceptional stamina. They must be able to work inside the confined area of an Exo for long periods of time. Good vision and normal color vision are required in order to read maps, drive vehicles around obstacles, and locate targets.

O.C.C. Skills:

Math: Basic (+20%)
Literacy: Select One of Choice (+30%)
Language: Select One of Choice (+30%)
Language: Select One of Choice (+10%)
Radio: Basic (+20%)
Radio: Scrambled (+20%)
Computer Operation (+10%)
Intelligence (+10%)
Robot Electronics (+10%)
Robot Mechanics (+10%)
Pilot: Tanks & APC’s (+10%)
Pilot: Trucks (+10%)
Pilot: Robots & Power Armor (+10%)
Pilot: Robot Combat Elite: Select an Exo
Pilot: Robot Combat Elite: Select an Exo
Read Sensory Equipment (+10%)
Climbing (+10%)
Running
Demolitions (+20%)
Demolitions Disposal (+20%)
W.P. Pistol
W.P. Rifle
Hand To Hand: Expert

Hand To Hand: Expert can be upgraded to martial arts (or assassin if evil) cost 2 other skills.

O.C.C. Related Skills: Select five other skills, plus one additional skill at level 3, 6 and 9 and 12. All new skills start at first level proficiency.

O.C.C. Related Skills:

Communicate: Any  (+10%)
Domestic: Any
Electrical: Robot Electronics only 
Espionage: Any (+10%)
Mechanical: Robot Mechanics only
Medical: First Aid only
Military: Any (+10%)
Physical: Any, except Acrobatics
Pilot Skills: Any (+10%)
Pilot Related: Any  (+10%)
Rogue Skills: Any  (+05%)
Science: Any (+05%)
Technical: Any  (+05%)
Weapon Proficiencies: Any
Wilderness: Any  (+10%)

Secondary Skills: The character also gets to select three secondary skills from the list, excluding those marked ‘none or only’, at level 4, 7 and 11. These are additional areas of knowledge that do not receive the advantage of the bonuses listed in the parenthesis. All new skills start at first level proficiency.  

Equipment:
2 x M1-B Body Suit.
1 x M4-V Medium Combat Body Armor Vest.
1 x M9 Combat Pistol (or Makarov 9mm).
3 x Clips of ammunition (9mm).
1 x M16-A2
3 x Clips of ammunition (5.56 mm).
1 x Combat Knife.
Plus Standard Military Equipment List.

Additional Equipment Available: Additional equipment and weapons are available upon request. Common additional equipment made available includes enhanced body armor, Humvee or other similar form of transportation. Various communications gear such as recording devices, scramblers, de-scramblers, etc. As well the Exo Pilot can request the addition or removal of any of the standard weapon systems associated with his or her Exo. The addition or removal of a weapon system must be cleared by a unit commander or base commander unless otherwise necessary (IE for Parachute drops or cover operation). Many pilots prefer to tailor the weapons payload of the Exo to their own style of fighting. IE A long-range combatant may prefer a rifle (with greater range) versus a Assault Cannon. Or some prefer a fast attack ‘hit and run” style and opt to have their rocket/missile pod removed to increase speed and balance. (See optional rules for full description of bonuses or penalties of Exo modification). 

  The character also has access to most military bases (medium level security clearance) and military doctors, hospitals and other facilities.

Note: Availability of equipment and resources may depend upon the local commander; supply stock, location, casualties and combat condition. The Exo Pilot is typically in the middle of the priority list, unless the character is a Squad Commander, then they are ranked higher in the priority list.

Money: The pilot gets a roof over their head, food, clothing, medical care and all other basic necessities are provided free of charge as part of their salary. The character also receives a monthly wage based on their current rank. Most characters start their military career with a few hundred dollars savings (1D4 x100). At base level (Private 1st Class) the character earns $995.10 per month of service.  

  Exo Pilots quarters are a nice, dormitory style barracks. Eight soldiers share one dormitory area. Each gets a small bedroom in a common area and a work desk a personnel computer. All share one bathroom, a sitting area, and a living room area. Or the soldier can opt to live off base at his or her own expense. 

Rank: All Exo Pilots start field duty at a rank of Private 1st Class. Most quickly climb the ranks, and a few can opt to attend Officer Training (Must be recommended) to gain higher ranks.