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Department of Defense: Exo-Wars Military Database |
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Exo
Pilot
O.C.C. The
Exo Pilot makes up the heart and sole of the new military. It is these
brave men and women who pilot the one-man walking tanks into battle. It
is their role to operate the Exo’s to engage and destroy the enemy.
Exo’s also conduct reconnaissance missions and support infantry units
during combat maneuvers. However the complex and evolving nature of the
modern battlefield means that the Exo’s pilot is more then just driver
and gunner, they are also part intelligence officer. The
new Exo Pilots must also gather and evaluate intelligence on enemy
strengths and weaknesses, emplacements, fortification and outposts.
Formulate battle plans, coordinate military actions with infantry,
artillery, Exo’s and air support units. With the vast communications
network established very early on in any military campaign the Exo pilot
must also plan and direct his or her communications carefully in order
to direct unit activities and interact in any tactical scenario. Most
Exo Pilots are specifically trained to specialize by type of Exo unit,
such as reconnaissance, assault, cover operation or fire support. Since
each machine has its own unique set of strength and weaknesses an
experienced Exo Pilot hand spend years learning to drive their machine
to its full potential. All
Exo Pilots are trained in the same basic operation of their units, as
well as general field maintenance. They are taught how to make basic
systems repairs, operate and maintain the weapons and equipment that in
turn keep them alive. Emphasis is given to operating an Exo in squad
(combat) formation over roadways, rough terrain and in heavy jungle and
surf conditions, while operating the combat systems of the Exo. Junior level Exo Pilots are taught for several weeks the basics of Exo operations, including armor offensive and defensive tactics. Exo Gunnery and weapon systems operation and maintenance. Basic Exo technology and system maintenance. Map reading, waypoints, and battle plans, and scouting techniques. More advanced pilots can enter into the ‘Advanced Exo Program’ and receive additional training in weapons and equipment maintenance, armor operations, principles and tactics. As well as night maneuvers and ways to increase the stealth characteristics of even the most basic Exo. Lastly they are taught platoon leadership skills and may even advance into a position of squad leader. Attribute
Requirements: IQ.
11, ME. 12, PS. 14, and PP. 14r higher. Physical
Demands:
All Exo Pilots
must be in good physical condition and have exceptional stamina. They
must be able to work inside the confined area of an Exo for long periods
of time. Good vision and normal color vision are required in order to
read maps, drive vehicles around obstacles, and locate targets.
Hand
To Hand:
Expert can be
upgraded to martial arts (or assassin if evil) cost 2 other skills. O.C.C.
Related Skills:
Select five other
skills, plus one additional skill at level 3, 6 and 9 and 12. All new
skills start at first level proficiency.
Secondary
Skills:
The character
also gets to select three secondary skills from the list, excluding
those marked ‘none or only’, at level 4, 7 and 11. These are
additional areas of knowledge that do not receive the advantage of the
bonuses listed in the parenthesis. All new skills start at first level
proficiency.
Additional Equipment Available: Additional equipment and weapons are available upon request. Common additional equipment made available includes enhanced body armor, Humvee or other similar form of transportation. Various communications gear such as recording devices, scramblers, de-scramblers, etc. As well the Exo Pilot can request the addition or removal of any of the standard weapon systems associated with his or her Exo. The addition or removal of a weapon system must be cleared by a unit commander or base commander unless otherwise necessary (IE for Parachute drops or cover operation). Many pilots prefer to tailor the weapons payload of the Exo to their own style of fighting. IE A long-range combatant may prefer a rifle (with greater range) versus a Assault Cannon. Or some prefer a fast attack ‘hit and run” style and opt to have their rocket/missile pod removed to increase speed and balance. (See optional rules for full description of bonuses or penalties of Exo modification).
The
character also has access to most military bases (medium level security
clearance) and military doctors, hospitals and other facilities. Note:
Availability of
equipment and resources may depend upon the local commander; supply
stock, location, casualties and combat condition. The Exo Pilot is
typically in the middle of the priority list, unless the character is a
Squad Commander, then they are ranked higher in the priority list. Money:
The
pilot gets a roof over their head, food, clothing, medical care and all
other basic necessities are provided free of charge as part of their
salary. The character also receives a monthly wage based on their
current rank. Most characters start their military career with a few
hundred dollars savings (1D4 x100). At base level (Private 1st
Class) the character earns $995.10 per month of service. Exo Pilots quarters are a nice, dormitory style barracks. Eight soldiers share one dormitory area. Each gets a small bedroom in a common area and a work desk a personnel computer. All share one bathroom, a sitting area, and a living room area. Or the soldier can opt to live off base at his or her own expense.
Rank: All
Exo Pilots start field duty at a rank of Private 1st Class.
Most quickly climb the ranks, and a few can opt to attend Officer
Training (Must be recommended) to gain higher ranks. |
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