Department of Defense:

Exo-Wars Military Database

Typical Exo Squadrons

 

  The following is a list of the most common Exo Squadron configurations encountered by both the Alliance and the Axis. While other team configurations most likely do exist, the playing character is most likely to find him or her self in one of the following. These are meant only as guidelines, the Game Master should tailor the teams equipment, experience, weapons and supplies on a campaign-by-campaign basis. The information that follows is only a general guide, not a rule. 

The following Squadron configurations are commonly assigned


General Purpose Squadron:

General Purpose Exo Squads represent the vast majority of all Exo Squads. Almost without exception every Exo Pilot starts their military career as a member of a General Purpose Squadron. Once they have proven themselves in battle and gained some much needed combat experience they may be reassigned to a unit more suited to the pilots particular strengths. General Purpose squads represent the backbone of the Exo military, performing all manner of function from simple patrols to combat engineering. In cases where more specialized teams are unavailable the General Purpose Squadron is assigned those duties. Most General Purpose Squadron pilots the most common Exo Units, the General Dynamics EX-07 C Jaguar. General Purpose squads can request additional ammunitions, supplies or other Exo’s, but there rank as ‘General Purpose’ places them as a medium-to-low priority Squadron, unless otherwise noted. Therefore assignment of additional equipment or alternate Exo’s is limited and unlikely. However those squads that have distinguished themselves in battle may have their priority level re-evaluated and succeed in having more advanced equipment shipped their way.

Standard General Purpose Squadron:

  • 5x General Dynamics EX-07 C Jaguar Exo’s.

Equipment Available Upon Request: General Dynamics 20mm Light Assault Cannon can be upgraded to the Grumman 30mm Medium Assault Cannon. 

Recon Squadron:

Recon squads are responsible for a variety of missions, usually including patrolling areas to locate hidden enemy encampments and emplacements. The Recon units are also responsible for advanced forward observing and target designation. At least one or more of the Exo’s in the Squadron will have and upgraded communications suite to relay targeting information back to the troops. The Squadron is also tasked with intelligence gathering so many squads will have at least one pilot trained in intelligence and counter intelligence techniques as well as electronic counter measures and communications decoding.

Standard General Purpose Squadron:

  • 4x McDonnell Douglas EX-18A Puma Scout-Recon Exo’s.

  • 1x Lockheed Martin EX-10A Tiger Command Exo’s.

Equipment Available Upon Request: One or two (only) Quantico Manufacturing 20mm Drop Guns for General Dynamics Rapid Fire Bazookas.  

Fire Support Squadron:

Fire support squads are tasked with the softening up of hardened targets, heavy fortifications or when field commands feel that sheer firepower is the tool to use. The units are slower then other squads and are therefore usually assigned with other squads that can make up for the teams slower moving equipment. The current fire support configuration teams three somewhat lighter Exo’s in front to take care of enemy troops while two heavy Exo stay in back and bombard the enemy into dust. Fire Support squads are not recommended for rookie pilots (player) as their slower speeds place them at a real disadvantage in a fast paced battle. Fire Support Squadron usually do not see a great amount of frontline action, rather they are medium to rear line troops. Only on rare occasion do Fire Support squads see front line action, since they are too valuable to risk.

Standard General Purpose Squadron:

  • 2x General Dynamics EX-07 C Jaguar Exo’s.

  • 1x Lockheed Martin EX-10A Tiger Command Exo.

  • 2x Fairchild Republic EX-16B Lion Fire Support Exo’s.

Equipment Available Upon Request: One Jaguar Exo may have its General Dynamics 20mm Light Assault Cannon upgraded to a General Dynamic Rapid Fire Bazooka, and one Lion Fire Support Exo may have its Grumman 40mm Heavy Assault Cannon upgraded to a Rock Island Inc. 60mm Ultra Light Field Gun. 

Strike Squadron:

Strike squads are meant for medium armored targets that move to fast for the heavier units and are too well armored for the lighter recon Exo’s. Normal duties assigned to strike teams are tank-hunting missions and long range patrols. The members of a strike team take particular pride in their kills, often adorning their Exo’s with kill marks or similar marks of courage, valor and success. Strike Squads also have a reputation for honor above all else. The see their units as being the most prestigious in the Exo armed forces and as such serve as an example for the other squads to life up to. Any Squadron member who commits a dishonorable act will have to face his or her other Squadron mates, a option that is often more dangerous and painful then being arrested by military police or a reprimand from a superior officer. Strike Squadron members are usually culled from General Purpose Squads, pilots who show fast reaction times with a cool head are prime candidates for a Strike Squadron. Often Strike Squadron commanders will review mission debriefings and training scenarios of junior pilots to see if they have the ‘right stuff’.

Standard General Purpose Squadron:

  • 3x General Dynamics EX-07 C Jaguar Exo

  • 2x Lockheed Martin EX-10A Tiger Command Exo

Equipment Available Upon Request: The Jaguar Exo’s may have their General Dynamics 20mm Light Assault Cannons upgraded to a General Dynamic Rapid Fire Bazookas. 

Heavy Strike Squadron:

Heavy Strike Squads are the big brother to the Strike Squadron. Similar in internal configuration to the Strike Squadron, the Heavy Strike Squadron is called into service when the enemy is simply too well armored or protected to be threatened by lighter Exo’s. Heavy Strikes include armored caravan attacks, convoys, shipments, heavy tank movements and alike. As with the Strike Squadron honor forms the core of the unit, and dishonor is not tolerated. The Heavy Strike Squadron will often find new recruits from the General Purpose and Strike Squadron. Candidates who demonstrate superior tactical thinking and gunnery skills will be recruited or promoted into a Heavy Strike Squadron.

Standard General Purpose Squadron:

  • 3x General Dynamics EX-07 C Jaguar Exo

  • 2x Fairchild Republic EX-16B Lion Fire Support Exo

Equipment Available Upon Request: One Lion Fire Support Exo may have its Grumman 40mm Heavy Assault Cannon upgraded to a Rock Island Inc. 60mm Ultra Light Field Gun. As well one Jaguar Exo may have its General Dynamics 20mm Light Assault Cannon upgraded to a General Dynamics Heavy Bazooka. 

Commando Squadron:

Commando Squads represent one of the most prestigious and respected squads in the entire Exo army, second only to the Elite Squadron. Commandos are trained in team and individual combat, hand to hand situations and deep penetration missions. Commando Squads will often have their Exo’s outfitted with air droppable equipment and parachutes, allowing them to be deployed behind enemy lines by transport aircraft. A single Commando Squadron can be air dropped by a pair of C-130 Hercules, able to be launched from a land base or Air Craft Carrier. The Commandos normal mission includes seek and destroy missions, tactical/surgical strike, deep recon, rescue and assassination missions (where a Panther is not the correct Exo choice). Commando Squads live a strike life, they are committed to the cause, and their Squadron is there family. Each Squadron member will go to great means to avenge a Squadron mate, sometimes beyond the bounds of duty. This closeness has caused some trouble in the past for the military, but they generally look the other way because of the success of the Commandos. Potential Commando operatives are recruited from Strike and Recon Squads. Pilots who can think on their feet, stay cool under pressure, and have limited or no living family are the preferred recruit (Limited to no family recruits are chosen because of the high risk operations the Commandos undertake).

Standard General Purpose Squadron:

  • 3 x McDonnell Douglas EX-18A Puma Scout-Recon Exo

  • 1x Lockheed Martin EX-10A Tiger Command Exo

  • 1x Fairchild Republic EX-16B Lion Fire Support Exo

Equipment Available Upon Request: The three Puma Exo’s may have their Quantico Manufacturing 20mm Drop Guns for General Dynamics 20mm Light Assault Cannons. The Tiger Exo may have its General Dynamics 20mm Light Assault Cannon upgraded to a Walther 40mm Heavy Assault Rifle.  

Light Attack Squadron:

Light Attack Squads can be though of as the next evolution in the General Purpose Squadron configuration. The unit is designed to provide greater stopping power then the General Purpose Squadron, while maintaining at least a decent amount of speed and flexibility. Light Attack Squads are the second most common configuration in the Exo armed forces, as well as the second most common place for playing characters to aspire to. The Light Attack Squadron generally inherits the more senior General Purpose pilots who are not picked up by other squads or recruited into other teams. Some feel this passing of the torch to be something of a blemish on a pilots record, as if they were not good enough to make it into another more specialized Squadron. Nothing could be further from the truth. Light Attack Squads see more action, frontline and supportive then most of the other squads combined. The represent a more powerful version of the General Purpose Squadron and are often assigned duties to dangerous for the General Purpose Squadron to handle.

Standard General Purpose Squadron:

  • 3x General Dynamics EX-07 C Jaguar Exo

  • 1x Lockheed Martin EX-10A Tiger Command Exo

  • 1x Fairchild Republic EX-16B Lion Fire Support Exo

Equipment Available Upon Request: Two of the Jaguar Exo’s may have their General Dynamics 20mm Light Assault Cannons upgraded to Crane Industries 110mm Tank Hunter. While the Lion may have its Grumman 40mmHeavy Assault Cannon upgraded to a General Electric 45mm Very Heavy Assault Cannon. 

Heavy Attack Squadron:

The Heavy Attack Squadron is the ultimate evolution of the General Purpose Squadron. They are the most powerful Squadron configuration short of a Walker Squadron. They possess superior firepower in the form of three Leo Fire Support Exo’s, directed by advanced forward Puma Scout Exo’s. With the Puma’s relaying their targeting information back to the Leo’s, the Leo’s are able to deliver direct and indirect fire with pinpoint accuracy, without ever really exposing themselves to enemy counterattack. Heavy Attack Squads recruit their pilots from the Light Attack, General Purpose and Fire Support squads. Candidates are recruited on their ability to handle multiple targets simultaneously, while being able to coordinate their attack with forward observers. Many pilots equate life as a Heavy Attack Squadron Pilot to a multi-player video game. You must make quick decisions based on what you see and what info other provide you. You must pick your targets carefully, while allowing other to pick theirs, after all shooting the same target is a waste of time and ammunition.

Standard General Purpose Squadron:

  • 2x McDonnell Douglas EX-18A Puma Scout-Recon Exo

  • 3x Fairchild Republic EX-16B Lion Fire Support Exo

Equipment Available Upon Request: One Puma may have its Quantico Manufacturing 20mm Drop Guns upgraded to a General Dynamics Rapid Fire Bazooka, the other Puma may have its Quantico Manufacturing 20mm Drop Guns upgraded to a Hughes 30mm Medium Assault Rifle. One Lion Fire Support Exo may have its Grumman 40mm Heavy Assault Cannon upgraded to a Rock Island Inc. 60mm Ultra Light Field Gun. A second Lion may have its Grumman 40mmHeavy Assault Cannon upgraded to a General Electric 45mm Very Heavy Assault Cannon. The third Lion must remain unchanged. 

Elite Squadron:

Elite Squads are the ultimate goal of almost every Exo Pilot. To be recruited into the Elites means you are the best of the best. Elite pilots undergo further training once they are recruited. The learn how to push their machines to the limit, and then some. Elite Squads recruit from every other Squadron in the Exo armed forces. Although many apply for a transfer into the Elites, only those pilots invited and sponsored by an existing Elite can make it. Even then over 95% of all Elite candidates ‘wash out’ and return to their former Squadron. Elite Squads serve two main functions. First they are the equivalent of Exo SEALS, able to do everything and anything at a moments notice. Second they are the most well-known and publicized squads ever. Elite Squads are used in recruitment campaigns, public displays, honor guards, and other public functions. Their role as a moral and propaganda tool is almost equal to their combat abilities. Elite Pilots are the superstars of the Exo pilots, and are often revered as ‘gods’ by new recruits.

Standard General Purpose Squadron:

  • 1x McDonnell Douglas EX-18A Puma Scout-Recon Exo

  • 1x General Dynamics EX-07 C Jaguar Exo

  • 1x Lockheed Martin EX-10A Tiger Command Exo

  • 2x Fairchild Republic EX-16B Lion Fire Support Exo

Equipment Available Upon Request: The two Puma Exo’s may have their Quantico Manufacturing 20mm Drop Guns replaced with Grumman 30mm Medium Assault Cannon. The Jaguar Exo may have its General Dynamics 20mm Light Assault Cannon upgraded to a Grumman 40mm Heavy Assault Cannon. The Two Lion Fire Support Exo may have its Grumman 40mm Heavy Assault Cannon upgraded to Crane Industries 110mm Tank Hunter with the addition of a Remington Industries 45mm Fragmentation Cannon as a secondary weapon.  

Stealth Squadron:

Stealth Squads are the most elusive and least well known of all the Exo Squads. While everyone knows they exist, they are the least publicized. Stealth Squads are assigned duties no other Squadron could or should be asked to do. They are covert operatives assigned infiltration, assassination, kidnapping and demolitions work. While other squads can perform these functions, the Stealth Squadron performs them in populated areas behind enemy lines under the noses of enemy sensors. Every Stealth Squadron pilot has sworn an oath to do all that is necessary to protect their country and believes, this includes self-detonating their Exo in case of capture. To date the Alliance has never has a Stealth Pilot captured alive, or his Machine examined, except as tiny little pieces of debris. Stealth Squadron recruits from only the more senior squads such as the Elites, Commandos and Strike and Recon squads. Their main criteria for recruits are an unwavering loyalty to the cause. Some critics of the Stealth Squadron program fear that the members may one day become disillusioned with their commanders and turn rogue. Strict protocols exist within the Stealth Squads to prevent this, and all pilots undergo what has become known as loyalty tests on a regular basis.

Standard General Purpose Squadron:

  • 5x Lockheed Martin Skunk Works EX-17A Panther Exo

Equipment Available Upon Request: The Panther Stealth Exo’s may have their Quantico Manufacturing 20mm Drop Gun replaced by Hughes 30mm Medium Assault Rifle or Grumman 30mm Medium Assault Cannon.

 Walker Squadron:

Walker Squads are the ultimate form of mobile infantry and heavy weapon. Each walker has the firepower of several modern day main battle tanks. A Squadron of five has the firepower to level a city block or make a crater that would hold an ocean. Walker Squads do have one very distinct disadvantage; they are incredibly slow, which makes them an easy target for even a lightly armored unit. However military doctrine means that a Walker Squadron hangs back and supplies long range indirect weapons fire and missile barrages from a safe distance. Walker squads are never left alone, they are always assigned a protective General Purpose or Recon Squadron to prevent any stray enemy teams from getting to close. Walker Squads recruit their pilots from Fire Support and Heavy Attack Squads. Any pilot showing a real prowess with heavy weapons is a candidate for Walker Squadron duty.

Standard General Purpose Squadron:

  • 5x Kodiak Industries EXW-02A Sabertooth Walker

Equipment Available Upon Request: No weapon variants allowed. However Walker Squads may request the addition of mission specific
   sensors and communications gear. Equal to the ECM/ECCM gear of a Tiger Command Exo (See Sensors and Systems of Note).