Department of Defense:

Exo-Wars Military Database

Campaign Objective: Infiltrate

Infiltrate Objectives

1 Enemy Forces
2 Terrorist Cell
3 Corporate
4 P.O.W. Camp
5 Base
6 Enemy Stronghold & Command

Infiltration missions are perhaps the most dangerous type of mission available. A typical infiltration mission places the player (s) in direct confrontation with the enemy. Where common battles and infiltration differ is that in a battle there are clearly defined rules, objectives, weapons and means of protection. A successful infiltrator can come within inches of a target completely unarmed and defenseless against any real form of weapons. Sure most characters are armed with side arms and body armor, but an infiltrator may have to leave such luxuries in order to blend in with his or her surrounding.

Enemy Forces: Your mission is to infiltrate an enemy force and report back on its strengths, weaknesses, plans and goals. Your target may be an enemy Exo squad or a rival gang. Infiltration operation, depending on their level of complexity, will mean the character (s) have to completely break any ties to his or her former allies. The character (s) may have to become traitors and double agents in order to complete a successful infiltration. These kinds of military missions usually have a high priority level and will assign extra equipment and material as need. As well most infiltration agents will have their past blanked out and re-engineered to fit the missions needs.

Terrorist Cell: You have been assigned the mission of locating and infiltrating a terrorist organization or cell. You must make the others in the cell believe you are one of them. You may be forced to commit crimes while apart of the cell. Depending on the severity and depth of your cover you may not be able to contact your allies for quite some time. A successful mission means getting in, getting the desired information, and getting out. The trick is to do so without being killed or found out.

Corporation: You must infiltrate a large (or small) corporation and learn its secrets. The firm you are investigating may manufacture weapons, armor, electronics, military equipment, or other high tech device. Or you could be assigned an infiltration and locate mission. The powerful medical corporation has hired you to infiltrate its own company and find the mole that is selling the companies secrets to an outside interest. As with all the infiltration missions, is success or failure hinges on the players continued existence and ability to report back their findings.

P.O.W. Camp: Allied intelligence has located an enemy Prisoner Of War (P.O.W.) camp. Your mission is to infiltrate the prison, take a tally of its prisoners and affect their successful escape. You may be inserted as a prisoner yourself, or as a guard or operative of the camp. The best possibility for success of such a mission means multiple operatives all inserted. One or more as prisoners and one or more inserted as guards. That allows both operatives to poll their respective sources and collaborating on an escape or taking over plan.

Base: You are tasked with the infiltration of an enemy base. You mission is to locate the placement of the enemy assets for later attack. You could do this from a distance, but the mission requires pinpoint accuracy and a long-range evaluation of the camp is not enough. The successful completion of this mission will be reporting back to your allies the exact location of every major asset and defense in the camp.

Enemy Command: You must enter an enemy command and communications area to obtain the latest security encryption codes. By getting the codes you allies will be able to decipher enemy radio transmissions and troop movements. Or perhaps you are sent to plant a secret listening device in the general’s office. You must take great care in not getting caught. If you are arrested in en enemy command area they will tighten their security, making further missions of this nature highly dangerous.