Department of Defense:

Exo-Wars Military Database

Northrop Electronics “Lightening” Hand Grenade

The Lightening Grenade, as it is commonly known, is a specially designed one-shot electronics weapon. The main body of the grenade houses a high capacity pulse charge coil whose principles are based on a scientific device known as a Pinch. The grenade if charged prior to its release from a weapons storage unit. The grenade is activated like any other Exo grenade and thrown. However its delay mechanism does not detonate a high explosive payload, rather it triggers a short range, but powerful electromagnetic pulse. Any unshielded electronic device ranging from the modern toaster to unprotected military electronics will suffer complete systems failure due to the effects of an EMP. Even though the grenade is not physically destroyed, the pulse charge coils are burnt out by the rapid expulsion of its electromagnetic charge.

Statistical Data

Product I.D.: EMPG, Electro-Magnetic Pulse Grenade
Manufacturer: Northrop Electronics
Primary Purpose: Anti-Electronics
Weight: 3.5 lbs (1.6 kg).
Range: 30 feet (9.0 m) for the pulse, plus the distance thrown.
Damage: EMP Effect, all unshielded electronics and power systems have a 1 in 85% chance of failing. Roll percentile dice.

01-85: Systems shutdown for 1D4 melee.

86-99: Systems efficiency reduced by 25%. Reduce all speed, strength and melee actions of all electronic systems for 1D4 melee.

00: No systems effected.

Rate of Fire: 1. Once the electromagnetic pulse has been discharged the grenade is useless.
Payload: One charge only.
Cost: $ 4,500.00
Special Feature: None.
Bonuses: None.