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Department of Defense: Exo-Wars Military Database |
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Technological
Overview Armor:
Within Exo technology there is two distinct forms of armor, standard and
reactive. Standard armor forms the body panels and shell of every Exo
from the light Scout-Recon Puma to the Stealth Panther and its RAM skin.
Standard armor consists of a multi-layer ceramic and polymer laminate on
top of an alloy frame. The outer most layer of the armor consists of a
plastic-ceramic coating that accepts the application of paint while
being able to regulate the temperature of the Exo’s internal
mechanisms. The sub-layers of the armor are comprised of various types
of polymer alloys, fibrous mesh coverings and ballistic grade Kevlar to
help disperse kinetic energy over greater distances. The process of
making the armor is a closely guarder secret, even the manufacturers who
cut the armor into shape do not know the process for its construction.
To help protect this valuable secret a small part of Fort Knox
(Kentucky) has been retrofitted into a fabrication facility. Raw
materials arrive at the site and a computer-controlled process mixes the
materials and extrudes finished armor plates ready for cutting. The
process is concealed in a special vault, only a handful of people know
the codes to gain access to the vault, since the entire process is
automated no support staff have access. There are only three copies of
the chemical properties and construction method of the armor, One lies
in the computer at Fort Knox, one resides in the NORAD mainframe and the
third is in the United Kingdom MI6 Department of Intelligence. The
second type of armor is known as reactive armor. Currently there are
three types of reactive armor, Stealth (described later), Reactive and
Ablative. Reactive armor places pre-formed packages of armor and shaped
charges all over the Exo. On impact from an enemy munitions the shaped
charge detonated exploding outward (no damage inwards) pushing the armor
plate outwards to absorb and redirect energy away from the Exo. The
Reactive armor’s greatest liability is once that section has been
used, it becomes vulnerable to attacks. For that reason Exo’s equipped
with Reactive Armor are never too far from re-supply truck, bases and
bunkers. Reactive Armor is best used by defense Exo’s where they can
retreat and rearm when needed. Ablative armor is a new design for Exo’s and has only been tested and released on a limited scale. Ablative Armor is a very expensive process where a specially designed reactive chemical is applied to the hull of the Exo. When an enemy heat source comes within a very small distance to the ablative coating the chemical evaporates. Enemy equipment such as Laser Designators, Incendiary Weapons and Incinerators all react with the armor causing it to evaporate. The particles released into the air by the evaporation process help absorb some of the energy directed towards the Exo. In the case of Laser Designators the Ablative Armor creates a ‘smoke screen’ preventing an accurate lock on the target. In the case of Incinerators and Incendiaries, the evaporated chemical serves to redirect some of the heat away from the target, protecting it from the full effect of the weapon. Ablative armor has been applied to Stealth class Exo’s so far and has done an excellent job of protecting the Panther Exo from laser designators, the Stealth Exo’s single greatest enemy on the battlefield. Cockpit:
Since the very beginning of Exo designs the pilot has been placed in the
only area large enough to hold a human body, the upper torso of the Exo.
Located in the center of the unit it is the only area big enough, while
affording the pilot the maximum amount of protection. The cockpit is a
small cramped structure by any standards, and as such has placed very
unique demands on the pilots who operate them. The smaller Scout-Recon
variants are especially small and have thus required pilots of below
average build. Many female pilots are assigned the Scout-Recon units for
this very reason, as are male pilots under 5 feet 9 inches (1.85 m). All
Exo’s have very similar internal structures, starting with the largest
single piece of equipment in the cockpit, the Acceleration Chair, a
sturdy alloy frame and padded seat where the pilot sits and is strapped
into place by a 5-point harness. Access to the cockpit is gained through
the chest/collar area. The entire sensor head and upper chest open
upwards to allow entrance and egress from the Exo. In the field the Exo
usually assumes a ‘bent-on-one-knee- posture, allowing the pilot to
climb the Exo’s appendages to reach the cockpit or the ground. Located
directly under the pilots chair is the main computer housing, into which
the pilot’s biometric history and operational directives are stored
(see Main Computer for details). The pilot’s main body is locked in a
relaxed sitting position, while the cockpits chair forms around their
body to prevent jostling or injury. The head of the pilot is located in
neck and head area of the Exo, allowing the pilot at least a small
amount of ‘open’ space while inside, but even this area is extremely
small. The
internal surfaces of the Exo area jungle of secured wiring harnesses,
control units, data sub-processors and mechanical linkages. While some
argue that the ‘open’ design is an accident waiting to happen, more
then one pilot has been able to jump start there damaged Exo by making
last minute repairs to damaged systems. Something that would not be
possible in such a small place if access panels covered all the controls
and mechanisms. While
most Exo’s on the open market are not hardened against biological and
chemical weapons even the most basic military application Exo is. All
combatant type Exo’s have had their joints sealed, turrets and
linkages reinforced and even limited internal air supplies are basic
equipment. However Exo’s can be retro fitted or stripped to become
fully environmentally sealed or open to outside air. Fully
environmentally sealed Exo’s are only deployed in clean-up operations
where biological or chemical agents have been used, this includes
ordinance disposal duty. The prohibitive cost of mass-producing the
fully sealed units is too expensive a process for the average unit.
Military commands of both the Alliance and the Axis realize that the
limited environmental systems included for the Average trooper is enough
to get them out of the danger zone before their internal air supply runs
out. Controls:
Controlling the vast amount of movements required by a humanoid robotic
structure proved to be one of the most challenging aspects of Exo
design. Limited physical controls had been develop for remote operated
vehicles in the past, but even the most advanced systems of the time
were simple too basic for a walking tank with arms, hands feet, fingers,
etc. The entire Exo research program would have come crashing down
around the designers feet had it not been for a member of the power
plant engineering team. While the team assigned to the development of
the control systems toiled an engineer by the name of Michael Seraph and
his team worked on the development of the Exo’s power plant. Each
section was up to this point kept separate from each other for security
reasons. But as the development of the power train for the Exo
progressed it became necessary for the design team to meet. When Michael
and his team arrived at the military briefing the solution to the
control system wheeled himself in. Michael was a paraplegic who lost the
use of his legs when a drunk driver clipped his car and sent it into a
light pole. Michael was also and engineering genius and had developed a
control unit that was able to read the electrical impulses from his
intact spinal cord and translate them into control commands for his
wheelchair. Michael could control the speed and direction of the chair
as if he were walking; the computer just interpreted the electrical
signals from his nervous system into computer commands for the motors. When
the control engineers saw the technology Michael had invented for
himself they went nuts. The solution to their problem had just rolled
in. Taking the basics of his technology the design team developed a
special telemetry suit that placed key sensors along the spinal column.
The suit worked by reading the electrical impulses of the pilot and
translating them into computer commands. Although the design worked well
there was one major draw back. Each pilot has there own unique
electrical signature, as well as motor control location. While basic
biology places the nerves in a general area, each pilot’s suit must be
custom built to place the sensor at exactly the right spot. But this too
was only a minor drawback. As the control design evolved the engineers
eventually placed electrical impulse transmitters into the suits as
well. The new input feeds allowed the computer to transmit vital
information such as ambient temperature, surface textures, ground
conditions and even equilibrium. The
eventually finished design is the standard Exo Pilot Suit, currently
being used by the Alliance is the Mark IV, Axis use there own version
referred to by Alliance Intelligence as a Mark III equivalent. The Mark
IV suit has three main pieces of equipment, the first is the electrical
sensors called Biometric Receivers, the second is the electric
transmitters called the Telemetry Transmitters and the final piece that
dies the other tow together is the N.T.I.S., Neural Transceiver
Interface System. This combination of technology allows the pilot to
direct the actions of the Exo as if it were an extension of his or her
own body. As
a back up and a means to operate secondary systems the cockpit is also
equipped with a pair of multi-function joysticks reminiscent of a video
game. These provide access to other systems such as rocket and missile
targeting and sniper systems. The joysticks also allow the unit a very
fine level of motor skills when the feedback from the Mark IV would be
too great. In times of high stress where delicate manipulation of the
suit is required a combination of controls are routed to the joysticks.
Exo’s assigned to sniper duty often get ready for a shot using the
Mark IV suit but switch over to the joysticks to prevent muscle tremor
from being transmitted into the Exo’s arms or legs, or even trigger
finger. Fuel:
The Pratt & Whitney Motors, McDonnell Douglas, and Roles Royce
Engines companies manufacture the turbine engines used in part as the
power plant for the Alliance Exo’s. The advanced design of these
engines has been created to operate on any combustible fuel supply.
Although standard military issue fuel is a high efficiency fuel very
similar to jet fuel they can in fact burn automobile gasoline, marine
fuel and even kerosene in a real pinch. Although these various other
fuels run at less efficiency then true Exo fuel, they can be used if no
other source is available. Also should no gasoline or derivate fuel
source be available, then the Exo can run on electricity. The
super-conductive batteries of the Exo are normally recharged by the
turbine engines when in use, however when the engines run out of fuel
the Exo can run on battery power. When batter power runs out the Exo is
dead. To recharge the battery with no fuel means the pilot must find an
electrical source to directly recharge the Exo, such as the electricity
in homes and power lines. The batter has a built in voltage regulator
that allows it to recharge from any power source (of sufficient
strength, no AA batteries) such as the electricity feed into homes. The
Exo must be plugged in for 3 hours for every hour of battery charge
needed. Therefore a full battery charge would mean the Exo would be out
of action for a day or more while recharging. Hard
Points: Hard
Points were inspired by the adaptability of military airplanes. All
military Exo’s have a variety of hard points. Most of these are
designed to accommodate pre-designed weapon systems such as the Hughes,
Raytheon Company, Gould Systems and Quantico Manufacturing Rocket Pods
and Missile Racks. Other systems can also be mounted to a variety of
hard point location such as ECM/ECCM equipment, extra ammo clips,
grenades, and more. All Exo’s are based on a humanoid design; this
provides them with a variety of standard hard point locations. Both
Alliance and Axis Exo’s posses two shoulder hard points, although
typically only one is used. Two hip hard points and one rear armor plate
hard point surround the waist providing storage for ammo, hand weapons,
tools and equipment. Some designed place grenade clip hard points on the
shoulder armor and foot grieve armor plate. Regardless of the location
the hard point serves as a way to affix extra equipment onto the Exo
with out having to permanently mount them. When an Exo’s hard point
payload is determined special care must be taken not to unbalance the
machine. While rocket and missiles are usually only loaded on one hard
point internal equilibrium units are calibrated to compensate for the
extra weight. Other concerns for hard points include stress, when a very
heavy object is locked onto a hard point there is a risk of ripping the
hard point off the Exo. Internal sensors keep a watchful eye on
sheer-stress and weight, if there is a risk of damage, then the pilot is
alerted by the onboard computer. Heads
Up Displays:
The core of the
data interface for the pilot is the integrated HUD goggle, commonly
called Holo-Goggles. Located on the pilot’s armored helmet is a pair
of holographic screens that not only act as a HUD for data but also as
the pilots eyes. Since the Exo is fully sealed against environmental
conditions the pilot inside must rely on the Exo’s various optical
sensors to get a picture of the outside world. The main optical sensor
for the Exo is located in the head, and the view the pilot has is from
this main sensor. The reason for this is so that the pilot can maintain
a ‘human perspective’ of the world. By placing the sensors in the
head of the Exo the head movements and eye movements can be mimicked by
the sensors, giving the pilot the impression that the Exo is an
extension of their own body, this reduces the amount of pilot fatigue
and training time needed to pilot the Exo, its as intuitive as possible.
The
HUD’s themselves are comprised of two off-axis high definition flat
plasma screens with over 1000 lines of resolution. The screens are
placed as a slight angle to each other so that the pilots own focal
length creates a three dimensional image in the brain. Overlain on this
image are vital Exo stats such as speed, direction, waypoint markers,
critical systems, communications data and other basic systems
information. The complete display package is known by the acronym IHADSS
(Integrated Helmet and Display Sighting System). The IHADSS is voice
operated to change the mode of display, the main modes of display for
the IHADSS are: Directional Mode, Tactical Situation Display, Systems
Mode, Target Acquisition and Designation Mode and Sensor Mode. Directional
Mode allows the pilot a relatively uncluttered view of the world. Basic
data such as directional headings, speed, navigational waypoints and
engine status. Tactical
Situation Display projects current weapon status and payloads,
information such as remaining ammunition, range to target, weapons range
and other basic data. Furthermore enemy locations (that have been
discovered thus far) are marked in reference to the Exo’s current
location and direction. Systems Mode contains Exo operation data such as
damage summaries, fuel, temperature, engine status, integrity,
life-support status and other performance data. Target Acquisition and
Designation Mode has been designed around basic sniper data
requirements. The main optical sensor feeds data to the computer, the
image of the desired target area is magnified and information about it
is displayed. Targets can be logged for later reference or to transmit
their location to other units. Scout-recon Exo’s make full use of the
Target Acquisition and Designation Mode. Lastly there is Sensor Mode,
this is the designation given to radar and topographical mapping of the
terrain, waypoint information is displayed here, and is the mode most
often used when simply marching from point to point. Main
Computer:
The last few
month of the Twentieth Century saw an incredible growth in computer
technology. Within a few short months of the new millennium the gig
hertz barrier was broken for the average personal computer. The
resulting computation power of the average computer grew by leaps and
bounds. By the beginning of the 2010’s artificial intelligence and
neural net technology was within our grasp. In 2016 a team of computer
programming specialty, engineers, psychologists and behavioral experts
succeeded in creating the first learning system ever created. The
computer called the A1 (or AI) went on-line in June of 2017, by December
of 2017 it has cured Cancer and found three new super drugs to replace
Penicillin to which most of the population had become tolerant to). When
the war broke out the A1 had its attention turned to designing a fast,
stable and hardened computer for use as the Exo Central Processing Unit
(XCPU). The XCPU project only took 29 days to design and construct using
the plans created by the A1. The compact computer was as large as a
baseball and was a self-contained computer module. Each pilot would then
be assigned a XCPU that would contain all the pilots record, combat
information and other relevant data. Each pilot would take the computer
with him or her from machine to machine so that there was no learning
process for the Exo to acquire. The only down side to the
computer was that they cannot be programmed, rather like a small child
they must learn. At first al XCPU’s are placed in a teaching computer
to instruct the new computer in the general operation of an Exo, how to
move its humanoid appendages and control its various systems. When the
teaching computer is through the XCPU contains a basic understanding of
how to move, but like a child requires time to practice the skills they
have been taught. As each pilot learns how to control there machines the
XCPU learns how to respond to the pilots command and make the Exo do
what is required. More
experienced pilots have reported that there XCPU’s have developed
several habits and personality quirks that they were never designed to.
XCPU’s are true learning machines, and after a long period of exposure
to a specific pilot they have been known to take on the pilots
personality traits. One Exo was caught giving a command officer an
inappropriate salute, a functioned it learned from its pilot. The pilot
was severely reamed out by the commanding officer. On more then one
occasion soldiers have reported that Exo’s have performed an action on
there own, including several reports of dodging an unseen attack from
behind, thereby saving the pilots life. When the XCPU’s are examined
there is only a record of a nerve impulse that was misinterpreted.
Alliance Intelligence believes the XCPU’s are evolving into
semi-sentient copies of their pilot’s neural pattern, even acquiring a
‘sixth sense’ about danger that humans are not subject to. This has
then both excited and terrified. Could the XCPU’s become sentient, and
who’s side would they be on? When
a pilot is killed in action the XCPU must be destroyed. Once a pilot has
imprinted themselves of the XCPU it us unusable to anyone else. Only the
original pilot is able to mesh properly with the computer. The XCPU
learns to think like the pilot it was trained with, other pilots would
simple argue with the XCPU, resulting in battlefield indecision or
hesitation. Many soldiers name their Exo’s (or more correctly the
XCPU’s) with pet names and treat them as living creatures, unable to
see them destroyed at the end of the pilot’s tour. Several retired
soldiers have officially had their XCPU ‘decommissioned’, while
actually finding a way to smuggle them out of the military, linking them
to personal computers or into civilian Exo’s (construction/labor). One
recovered XPCU was installed in a robotic dog purchased over the
Internet; it was very protective of its ‘master’. Manipulators:
Kodiak Industries developed the standard military grade manipulators
under a Department of Defense contract during the waning day of the Exo
research project. Kodiak Industries was selected because there company
had a long history or durable and powerful equipment and tools for
various applications. There history of construction grade equipment
could readily be translated into military application; both industries
had similar design theologies. In construction loose wires; exposed
control systems and hydraulic cables were a workplace hazard. In a
military application these same flaws could lead to secondary battle
damage or failure of a critical systems during combat. Under the DoD
contract Kodiak developed a small selection of combat manipulators and
industrial tools. The basic manipulator is a self contained unit
requiring only minimal hook-ups the Exo’s superstructure, wrist
connectors, power cables and computer feeds are all that connect the
manipulator to the Exo, and can be removed and replaced in the field
(with the correct tools and equipment) in under 15 minutes. The basic
unit, referred to as the KM-01 is designed for the Scout-Recon, General
Purpose and Command series of Exo and is a normal looking 5 fingered
dexterous manipulate that looks very human. The second unit, referred
to, as the KM-02 is a heavier unit used in Fire-Support and engineering
duties, it has three main fingers and two thumbs, one on the top and one
on the bottom. This configuration allows the KM-02 to exert more force
and hold on to heavier objects then the KM-01. The last two standard
units are the KM-03a and KM-03b; both are dedicated field support
manipulators used in engineering and other heavy-duty operations. The
03a is a expanding lifting clamp used for heavy labor, forklift
operations and alike. The 03b is a simple jointed claw used to grasp
large objects such as missiles, trees, poles, Exo appendages and other
large and irregular shaped objects. The 03b has a special ‘Sure
Grip’ padding on the inside of the fingers to ensure a safe and secure
grasp on even the most unusually shaped objects. Power
Plant:
During the development phase of the first Exo’s one of the largest
stumbling blocks was the current level of technology surrounding the
power plant of the Exo. A variety of power configurations were developed
to solve the problem but none had all the attributes that were needed.
Some provided the proper output, but had no endurance. Other power
sources could provide energy for days, but weighted more then the Exo
itself, while still others were simply to impractical or high
maintenance. The final solution comprised the two most promising power
plants into one effective, if not compromised, system. A
high capacity super conductive battery composed of Dilithium and
Deuterium could hold a strong enough charge to power the Exo’s for
hours in complete silence (and stealth), when the charge is exhausted a
powerful turbine engine would recharge the battery while providing
enough energy to power the Exo’s systems. This allowed the battery to
be recharged even under battlefield conditions without the need for a
stop over at a re-supply base. Currently
only two Axis manufacturers have the technology and expertise to
manufacture the battery system for the Exo, one is General Dynamics and
the other is General Electric. Both of these electronic and engine
manufacturers have exclusive contracts with the Alliance to supply the
Dilithium-Deuterium batteries. The
turbine technology is infinitely simpler to manufacture, in fact most
engine companies who supply the air force with turbine engines for their
airplanes manufacture some variety of Exo engine. Pratt & Whitney
Motors and McDonnell Douglas manufacture the most common military grade
engines. A special contract has been awarded to Roles Royce Engines for
a quieter all ceramic engine used in the Alliances stealth Exo, the
Panther. This all-ceramic engine is designed to not only be extremely
quiet, but is has an extensive RAM (Radar Absorbent Material) skin and
exhaust intermix chamber to reduce the heat signature of the engine when
operating. Sensor
Systems:
While the entire
Exo is covered in a variety of sensors and data collection units, when
most people talk about the units main sensors they are referring to the
Main Sensor Cluster located in the head turret. Every Exo has the basic
sensor suite comprised of a multi optic sensor eye that can scan the
normal visual range of colours, the infrared and the ultraviolet ranges.
As well as sensors for thermal imaging and laser designation. The
combination of all this data is handled by the onboard computer and feed
to the pilots HUD and Holo-Goggles. The Holo-Goggles are also designed
to be powered of an internal power source that allows a basic visual
camera to send it information should the main sensor suite fail.
Although the information from this direct feed is far less useful, it is
still important should all power or sensor systems fail. In
case of critical sensor or computer failure the Main Sensor Cluster is
mounted on explosive bolts. These bolts can be detonated by the pilot
and will eject the entire sensor platform allowing the pilot to see
outside the Exo with their own eyes. Although this compromises the suite
environmental integrity, it allows the unit to continue to move and
operate, even if that is only to beat a hasty retreat. Various
other sensors cover the Exo, providing the information the suit needs to
operate effectively. These sensors include ground facing metal and radar
detectors used to locate and avoid underground mines. Proximity sensors,
temperature gauges, radar detectors, laser detectors and a slew of other
systems are also included. All these sensors combine to provide the
suits computer with information about the environment, the ground, enemy
detection, enemy laser designators and other combat information.
Furthermore highly sophisticated sensors are located in the manipulators
of the Exo to give it a sensor of touch. Engineers struggled for a long
time on how to quantify touch, in the end the solved the problem by
avoiding it completely. One of the feedback systems of the Mark IV
control suit included tactile input feed in the pilot’s gloves and
along the spinal column. However the main computer is always monitoring
the tactile feeds to prevent battlefield damage from being feed directly
to the pilot’s nervous system. A faulty tactile sensor monitor could
literally link the Exo’s battle damage to the pilot’s nervous
system; the damage to Exo suffered would be translated into pain for the
appropriate location on the pilot’s body. Stealth
Technology:
A variety of stealth technologies have been applied to all the Exo’s,
none more so then the Panther. The most basic form of stealth common to
all Exo’s is emissions control. Every Exo has its heat signature
reduced by premising exhaust with cooler air. Key electrical and sensor
systems are strictly controlled to reduce rogue signals from betraying
its location. The more advanced stealth systems of the Panther include
ceramic engine components to reduce its metal-signature, Radar Absorbent
Material (RAM) skin, vectored armor plates to control the reflection
direction of enemy radar. As well as a custom paint scheme or
camouflage, that best reflects the surrounding area. Panthers have a
one-way sensor plate mounted over the main turret sensor that prevents
reflections from being picked up on. Other systems include a
carbon-fiber hull that has a bare minimum of metal (like the engine) to
reduce the metal (magnetic) signature of the Exo. Exo’s assigned to
stealth duties are usually striped of large sensor reflective surfaces
such as rocket and missile pods as well most have their main guns
encased in special housings to reduce their heat and radar cross
section. All stealth Exo’s and those assigned to recon have camouflage
netting given to them to further conceal their units. Electronic
Counter Measures and Electronic Counter-Counter Measures (ECM/ECCM) is
the last major category of stealth technology. The Panther is equipped
with a powerful electronics suite that is designed to actively mask its
radar, thermal and visual signatures. Laser range finders have their
beams absorbed by the Skin, optical systems are confused by camouflage
and radar is reflected harmlessly away. All the while the ECM/ECCM gear
is transmitting false visual signals, altered thermal images and alike.
The combined stealth technology package makes any Exo equipped with it a
very dangerous piece of equipment. Synthetic
Muscles:
Once
the Exo’s basic frame had been designed and its physical parameters
established by the military, it became time to develop the muscles that
would drive the Exo. Research was first done on hydraulic systems,
forcing liquids into and out of alloy pistons. Although the hydraulic
pressure system yielded exceptional strength and reliability, there were
serious hazards in their use. The additional weight of the liquids
required in pushing the pistons in and out, the valves, pumps and hoses
needed to move the excess liquid proved to be both very heavy, bulky and
subject to damage by battlefield conditions. The same was soon
discovered of pneumatic systems, they too required a great deal of
equipment to make them work, as well this type of system created a lot
of noise. The designers of the Exo finally decided to take a more
‘organic’ approach to the research. Looking at simple exoskeleton
type creatures such as spider and ants, they decided that a true muscle
was needed, one that expanded and contracted in a very small space, and
did not require excess mechanical apparatus to work. They
eventually found an obscure research note regarding and electrically
controlled synthetic tendon called a piezoelectric ceramic tendon. The
research proved that by applying a small current to the tendon that it
would expand or contract, providing linear motion over a given distance.
Armed with this new technology the engineers again looked at the biology
of various animals, this time the strongest specimens they could find.
In a rather humorous turn of events the muscular structure of al Exo’s
is based on the muscle fiber layout of the Mountain Gorillas of Africa
and the slang term used by the military to denote infantrymen is
“Apes”. This coincidence was interpreted as a good omen by the
designers, and has provided many officers and pilots with hours of
jokes. The
internal structure of an Exo is based around an endoskeleton and
exoskeleton combination. A basic endoskeleton is laid out and connected
to the body of the Exo. The piezoelectric ceramic tendons, commonly
called ‘PECT’s’ (a corruption of the word pectoral, a major muscle
group in the chest), are then placed over the skeleton and anchored in
place. The PECT’s are then covered in electrical connections and
harnessed together into the Exo’s motor control box. An outer
protective covering of fire-resistant Kevlar and a moisture seal are
then sprayed on, the final step for the Exo is the addition of its
external armor, the exoskeleton. Weapon
Systems:
A whole industry has sprung up to supply Alliance (and Axis) Exo’s
with a variety of weapons including Cannons, Missiles, Lightening Fists,
Bazookas, Mortars, Incinerators, Melee Weapons, and a few Specialty
Weapons. The Exo has at its disposal a variety of projectile weapons
ranging from small caliber machineguns all the way up to field guns. As
well the Exo can pepper an area with missiles and rockets from both
shoulder pods and bazooka’s. One of the most terrifying infantry
weapons of all time, the Incinerator, has been rescaled for Exo use
brining the terrors of fire to the battlefield once again. Even in close
combat the Exo is armed to the teeth with Vibro-Weapons and chassis
reinforcements. A small selection of specialty weapons has also evolved
for unique missions, even policing duties has been accounted for in the
weapons payload of the Exo. See the weapons section later for a full
description of the weapons themselves and their categories. A
Note About Damage Although conventional side arms inflict S.D. damage and Exo’s and Walkers are constructed of S.D.C. materials, the reinforced armor will not suffer damage from any of the conventional human scale weapons, with a few exceptions. The Barrett Model 82A1 Snipers Rifle, The M76, The Russian RPK, the MM240G Machinegun and the M203 Grenade Launcher can all inflict enough damage to pose a threat to Exo’s and armors. However even these weapon only inflict ˝ their normal damage against the reinforced Exo armor. Explosive, rockets and missile launcher such as the Stinger Missile inflict sufficient force to damage armor plates like the ones used by Exo’s and Walkers. |