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Department of Defense: Exo-Wars Military Database |
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Walker
Commander
O.C.C.
Walker Commanders sit in the rear position of most Walker
vehicles, thus giving them a wider field of view. The Walker Commander
is responsible for control the actions of the Walker as it trudges
thought the battle lines. While maintaining control over the massive
vehicle the Walker Commander is also responsible for gathering
intelligence data about the surrounding territories. Their advanced
communications and sensor systems allow them to track enemy troop
movements, strengths and positions with easy.
The on board computer have thousands of pre-made battle
strategies that it accesses to help the Walker Commander devise a battle
plan. The Pilot can take the basic battle plan and modify it as needed.
Then when satisfied with its design communicate his commands to specific
units throughout the battlefield. To assist in the Walker Commanders
duties, there is a Communication Officer assigned to assist in the
operation of the Walker. It is his responsibility to relay all the
necessary messages the Walker Commander believes are important. When not in the thick of battle, Walker Commanders are assigned various administrative duties. Since many Walkers are part of a team of Exo Pilots and Ground Troops, the Walker Commander acts as a field level commander. As such they have a greater amount of responsibility, higher rank and higher security clearance. However they also have more administrative duties. It is part of their job to supervise tactical and technical training of their unit. Walker Commanders also have the authority to call in and coordinate actions with other infantry units, artillery units, and air support units. To help prepare them for the duties of a Walker Command, all potential applicants are required to successfully participate in a 20-week program in which they are taught Walker weapons and equipment maintenance, armor operations, principles and tactics. A large emphasis is placed on learning to operate in night time situations, getting used to the Walkers night vision systems while maintaining other operations is a large hurdle for most applicants. Finally they Walker Commander are instructed in the skills necessary to become a successful platoon leader. It is their job to motivate the troops under their command. A common trait found in the best Walker Commanders is the willingness to accept a challenge and face danger. Walker Commanders must be able to motivate and lead others, or their team will fall apart or be killed in action. The ability to make quick decisions is crucial to the success of any mission, but even more so for a Walker Commander, the lives of him and his mean rely on his ability to access the battle and make decisions. Attribute
Requirements: IQ.
9, ME. 13 and PP. 14 or higher. Physical
Demands:
All Exo Pilots
must be in good physical condition and have exceptional stamina. They
must be able to work inside the confined area of an Exo for long periods
of time. Good vision and normal color vision are required in order to
read maps, drive vehicles around obstacles, and locate targets.
Hand To Hand: Expert can be upgraded to martial arts (or assassin if evil) cost 2 other skills.
O.C.C.
Related Skills:
Select
four other skills, plus one additional skill at level 4, 8 and 11. All
new skills start at first level proficiency.
Secondary
Skills:
The character
also gets to select two secondary skills from the list, excluding those
marker ‘none or only’,
at level 2, 3, 7, 10 and 12. These are additional areas of knowledge
that do not receive the advantage of the bonuses listed in the
parenthesis. All new skills start at first level proficiency.
Additional
Equipment Available:
Additional
equipment and weapons are available upon request. Common additional
equipment made available includes enhanced body armor, Humvee or other
similar form of transportation. Various communications gear such as
recording devices, scramblers, de-scramblers, etc. The character also has access to most military bases (medium to high level security clearance) and military doctors, hospitals and other facilities. Note
: Availability
of equipment and resources may depend upon the local commander; supply
stock, location, casualties and combat condition. The Walker Commander
is typically at the middle to top of the priority list. Money:
The
soldier gets a roof over their head, food, clothing, medical care and
all other basic necessities are provided free of charge as part of their
salary. The character also receives a monthly wage based on their
current rank. Most characters start their military career with a few
hundred dollars savings (2D6 x100). At base level (2nd
Lieutenant) the character earns $1,636.20
per month of service.
Walker Commander’s quarters are a nice, dormitory style
barracks. Four Walker Commanders share one dormitory area. Each gets a
small bedroom in a common area and a work desk a personnel computer. All
share one bathroom, a sitting area, and a living room area. Or the
soldier can opt to live off base at his or her own expense. |
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