What
is Exo-Wars? Well
in its simplest form, Exo-Wars is my little contribution to the
web and the Palladium Megaverse. The long answer is this...
Exo-Wars was a idea I had a while ago and sat on. Then one rainy
day I decided to lay pen to paper, or was it pencil.... It started
out as an alternative-Earth setting. I did a lot of research about
the American Military System, man they have a lot of O.C.C.'s.. So
I began writing, first I laid down basic ideas, I wanted a dynamic
playing environment that could be easily associated with, that's
the reason their are no psychic or magical abilities in
Exo-Wars. Since
no magic or psychic abilities can be proven to exist in our world,
and that most of us have never had any first hand experience with
either, I decided to exclude them. Since we can all associate with
technology, from the computer screen you are reading this on, to
the watch on you wrist, I focused on the tangible 'things'. Now
you might be saying 'Tangible", your talking about walking
tanks for crying out loud. Well that's true, but what's easier for
you to envision? Magic portals or walking machines?? I
need to get back on track. Exo-Wars is a near future setting with
slightly more advanced technology, in some areas. You will notice
there are no nuclear weapons in Exo-Wars, they would potentially
unbalance the setting. Every device, machine, vehicle, robot and
item in Exo-Wars is either a current technology in production,
research or theoretical machine. Even the technology that the
Exo's is based on is a real scientific principle, only stretched
to fit the Exo-Wars universe. I
plan on adding several 'books' to the Exo-Wars sight, including
the one you are reading which is the core game, Exo-Wars: The
Role Play Game. Future expansions have already been planned
and research is underway, including the following tentative title: Exo
War: Deep Blue: A ocean sourcebook, hopefully it will be received
better then Rifts Undersea. It will focus in on the submarine
military forces of the Alliance and Axis. It will also introduce a
new vessel class to the world, the Sub-Fighter. Its (hopefully) a
Top Gun meets The Hunt for Red October. Exo-Wars:
Seven Seas: Seven Seas is the sister book to Deep Blue Sea,
except this deals specifically with the surface fleets of the
world. Look for a whole armada of advanced fighting vessels based
on the DARPA Trimaran research project. As well as a number of
unmanned vessels and alike. Exo-Wars:
Tank Command: Tank and Artillery. Need I say more? Tank
Command will focus in on the land warfare systems of the Alliance
and Axis, but not the Exo's. The book will contain all manner of
wheeled and tracked, and maybe even hovercraft used the world
over. Exo-Wars:
Wild Blue: An aerial combat sourcebook outlining military
aircraft and weapons. I have a deep love of airplanes, so this
might take a little longer, not to mention there are some rules
about aerial combat that need to be worked out still, but hey, you
never know. Its something I am really looking forward to. Exo-Wars:
Extreme Operations: I think this will be a combination
hook-line-sinker book and covert operations sourcebook. I am
looking at covert operations, Navy SEALS, CIA, FBI, etc... type
sources for inspiration. Of all the titles this one is the one
most likely to change from my original idea. It should be
interesting....Now if only I could get an collaboration with Tom
Clancy...hmmmmm... Exo-Wars:
Character Compendium: Is the last title I am looking at doing.
It will be a hook-line and sinker book containing the character
bio's for world leaders, major players and organization. And may
include a corporate warfare section for those that want to play
'Industrial Espionage' games. Well
that's about it. The long and the short of it. If you have any
questions or comments please feel free to contact me at the email
address below. I hope you have enjoyed your visit and please
continue with the site. Thanks. |