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Cheats

 

WARNING: Some of these cheats may not work due to patches, etc. While others are probably not intended to be used by game players and may screw up your system. Use them at your own risk.

While playing the game hit CTRL+SHIFT+C to bring up the cheat box. Type in the codes below to get the needed results. If you type a space then exclamation mark, your cheat will repeat. Using a semi-colon in between, you can use multiple exclamation marks ie. rosebud !;!;!; You may pull up the window and type CTRL-Z to repeat the previous cheat.

CHEAT

RESULT

klapaucius (enter 'rosebud' if patched or with Livin' Large)

1000 Simoleons

hist_add

Add new family history stat to the current family

write_destlist

Appends the route destination list to AllRoutes.txt

every time a route is found

auto_level

Architecture tools automatically set the level as needed

import [FAM file]

Automatically import and load indicated FAM file

house [house number]

Automatically load indicated house, no questions asked

prepare_lot

Check and fix required lot objects

flush

Completely flush app to VM file when running

Windows NT

crash

Crash game

water_tool

Create moat or streams

shrink_text [font_size] [text]

Create shrunk_text_#.bmp files

edit_char

Create-a-character mode

interests

Display personality and interests

draw_all_frames off

Draw all animation frames disabled

draw_all_frames on

Draw all animation frames enabled

draw_origins

Draw colored dots at each person's origin

core_dump

Dump entire memory to core_dump_[date:time].txt

dump_happy

Dump selected person's most recent list of scored

interactions to a file

dump_mc

Dump selected person's motive contribution curve to a

file

debug_social

Enable debug flag to show outcome choice dialogs for

social interactions

sim_log end

End sim logging

cht [filename]

Execute "file.cht" file as a list of cheats

draw_floorable off

Floorable grid disabled

draw_floorable on

Floorable grid enabled

assert

Force an assert for testing

log_animations

Log animations in the event log window

map_edit off

Map editor disabled

map_edit on

Map editor enabled

move_objects

Move any object

tutorial off

No tutorial object generation when tutorial house is

loaded

browser_failsafe

Prevent web browser crashes

preview_anims off

Preview animations disabled

preview_anims on

Preview animations enabled

tile_info

Programmer stats

quit

Quit game

#import

Read in behavior tuning constants from Tuning.txt

rebuild_cp

Rebuilds entire control panel/UCP from scratch

refresh_faces

Refresh the BMP_ resources for all people whose IFF

files are writable

refresh_textures

Rematch dependent textures and regenerate bitmaps

for all user characters

restore_tut

Restore tutorial

rotation <0-3>

Rotate camera

route_balloons off

Routing debug balloons disabled

route_balloons on

Routing debug balloons enabled

fam_test [opcount]

Run series of random operations on unhoused families

save

Save currently loaded house

history

Save family history file

plugh

Say "plugh"

xyzzy

Say "xyzzy"

draw_routes on

Selected person's path displayed

draw_routes off

Selected person's path hidden

log_mask

Set event logging mask

autonomy [1-100]

Set free thinking level

sim_speed [-1000-1000]

Set game speed

edit_grass [number]

Set grass change value

grow_grass [0-150]

Set grass growth

lot_size [number]

Set lot size

sim_limit [milliseconds]

Set maximum milliseconds to allow simulator

sim_speed [-1000 - 1000]

Set sim speed

set_hour [1-24]

Set time of day

bubble_tweak [z offset value]

Set z offset for thought bubbles

[directory path]

Sets the neighborhood directory to the path

lot_border

Sets up the borders of the lot with non-editable flag

allow_inuse

Sets whether menu items appear for in use objects

memview

Show memory view window in debug builds of the game

sim_log begin

Start sim logging

swap_houses [house number] [house number]

Swap the two house files and updates families

sweep off

Ticks disabled

sweep on

Ticks enabled

tile_info on

Tile information displayed

tile_info off

Tile information hidden

visitor_control

Toggle allowing visitors to be controlled using the keyboard

report_assets

Toggle assets report

auto_reset

Toggle automatic object reset feature

sim_peek

Toggle calls to PeekMessage within sim loop

cam_mode

Toggle camera mode

all_menus

Toggle display of unavailable interactions in person control menus

music

Toggle music

obj_comp

Toggle object compression in save file

quats

Toggle quaternion transformations

sound_log

Toggle sound log window

sound

Toggle sounds

html

Toggle web page creation

reload_people

Total reload of people skeletons, animations, suits and skins

soundevent

Trigger sound event

write_routes

Write out an RTE file every time a route is found

#export

Write out behavior tuning constants to Tuning.txt

Fast Money
Bring up cheat mode and enter the "klapaucius" or "rosebud" code. The bring up cheat mode again and enter "!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!:!;!" (you may add up to 60 total).

Garbage Bag of Holding
In the early stages of The Sims lifetime is often wasted emptying the trash and bringing it to the curb. We found that if you fill the cheap 30 simoleon trash barrel you can order your Sim to empty it and just as they remove the bag cancel the order. Then order them to pick up the mess that they just made and they will return the full bag to an empty barrel, which will now be empty. Do this every time it fills and trash need never be brought outside to the curb again. This saves a lot of time.

Paying the Bills
Simply keep a bill, unpaid, until the mail carrier delivers the next set. When your flag is up (your mailbox being full of - what else, more bills), pay the first one (bring it out to the mailbox). When you do this, the newer bills disappear. Using this cheat, you will only have to pay every other bill, instead of every one.

Building a Castle in the Clouds
Large second-floor extensions to a house, or even an entire house in the air, can be built totally unsupported by the following method. First, lay out a complete ground layer of pillars. You'll need lots to form a surface to build on. Next build your second-floor home on top of these pillars. It's important that you do ALL the structural work at this point; get all the walls placed and floors put in. Don't forget the stairs! Next, simply switch to the ground floor, and delete all the pillars. The house will remain standing, completely unsupported by anything except thin air! Voila! A castle in the clouds for your Sims!

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