Spell Lists
Shielding
Always use the highest spell of his class Armor 3 is off course better then armor 2.
Only use Group shields when you are in a group same protect costs more power.
Never hunt unshielded.
1) Wavering.Image
Chilling Hand
green colour means shileding spell cast it on you. Blue ones are multiple attacks but you have to hit each critter once with weapon before it works.
Red ones are single attack spells.
1) Touch.of.Winter
2) Wintery.Spray
Wrath of Winter
1) Cold.Spray.I
2) Ice.Dart
3) Cold.Bolt.I
4) Winter.Blast.I
6) Winter.Freeze
8) Call.Ice
9) Ice.Shard
11) Cold.Spray.II
12) Cold.Bolt.II
13) Snow.Storm.I
15) Frost.Fury
17) Blizzard.I
19) Winter.Blast.II
21) Sow.Storm.II
23) Blizzard.II
Ice-Law
1) Chilling.Touch
5) Chill.Solid
6) Ice.Bolt
9) Call.Cold
11) Ice.Bolt.II
14) Call.Cold.II
15) Ice.Bolt.III
18) Call.Cold.III
20) Cold.Ball.II
Ghostly Movement
1) Blink.I Blink spell transports you random 1 field
2) Transport.I Transport allows you to go over water (we CANT swim)
4) Blend.I Blend spell allows you to go through closed doors gates etc.
5) Blink.II like Blink.I but 2 fields
6) Blend.II like Blend.I but stronger (works on more doors gates etc.)
7) Transport.II transports you 2 fields over water
8) Blink.III again stronger
9) Set.Teleport.I Sets a marker to which u can teleport with spell 10
10) Teleport cast teleport 0 = Central Tamia cast teleport 1 is first set Marker cast teleport 2 second teleport 3 third
12) Transport.III transports you 3 fields over water
13) Blend.III again stronger
14) Set.Teleport.II cast set.teleport.II sets 2nd marker
17) Blend.IV again stronger
19) Set.Teleport.III cast set.teleport.III sets third marker
Yasraena's Powers
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