Spell Lists

 

Shielding

Always use the highest spell of his class Armor 3 is off course better then armor 2.

Only use Group shields when you are in a group same protect costs more power.

Never hunt unshielded.


1) Wavering.Image
possible to cast on another char
3) Armor.of.Darkness
All Armor of Darkness spells can be casted on another char too
5) Magical.Aegis
All Aegis spells can be cast on another char too.
6) Wavering.Image.II
possible to cast on another char only Wavering spell with which that works
7) Armor.of.Darkness.II
8) Circle.of.Darkness
10) Mighty.Magical.Aegis
12) Great.Black.Circle
Shielding for the group you are in
13) Wavering.Image.III
Wavering 3 and higher cant be cast on another char
15) Armor.of.Darkness.III
17) Aegis.of.Darkness
20) Armor.of.Darkness.IV
21) Greater.Black.Circle
Shielding for the group you are in
23) Greater.Magical.Aegic
25) Wavering.Image.IV
29) Armor.of.Darkness.V
33) Wavering.Image.V
35) Greater.Aegis.of.Darkness

 

 

Chilling Hand

green colour means shileding spell cast it on you. Blue ones are multiple attacks but you have to hit each critter once with weapon before it works.

Red ones are single attack spells.

1) Touch.of.Winter
2) Wintery.Spray

4) Icy.Blast
6) Frosty.Skin
7) Wintery.Wind
10) Ball.of.Cold
12) Icy.Skin
14) Fury.of.Winter
15) Frozen.Skin
16) Wintery.Maelstorm
18) Artic.Blast
19) Ice.Skin
20) Ball.of.Cold.II
22) Rage.of.Winter
24) Arctic.Blast
27) Blizzard.of.Ice
29) Ball.of.Ice
32) Arctic.Skin
35) Freezing.Maelstrom
39) Wrath.of.Winter

Wrath of Winter

1) Cold.Spray.I
2) Ice.Dart
3) Cold.Bolt.I
4) Winter.Blast.I
6) Winter.Freeze
8) Call.Ice
9) Ice.Shard
11) Cold.Spray.II
12) Cold.Bolt.II
13) Snow.Storm.I
15) Frost.Fury
17) Blizzard.I
19) Winter.Blast.II
21) Sow.Storm.II
23) Blizzard.II

Ice-Law


1) Chilling.Touch
5) Chill.Solid
6) Ice.Bolt
9) Call.Cold
11) Ice.Bolt.II
14) Call.Cold.II
15) Ice.Bolt.III
18) Call.Cold.III
20) Cold.Ball.II

 

Ghostly Movement


1) Blink.I Blink
spell transports you random 1 field
2) Transport.I
Transport allows you to go over water (we CANT swim)
4) Blend.I
Blend spell allows you to go through closed doors gates etc.
5) Blink.II
like Blink.I but 2 fields
6) Blend.II l
ike Blend.I but stronger (works on more doors gates etc.)
7) Transport.II
transports you 2 fields over water
8) Blink.III
again stronger
9) Set.Teleport.I
Sets a marker to which u can teleport with spell 10
10) Teleport
cast teleport 0 = Central Tamia cast teleport 1 is first set Marker cast teleport 2 second teleport 3 third
12) Transport.III
transports you 3 fields over water
13) Blend.III
again stronger
14) Set.Teleport.II
cast set.teleport.II sets 2nd marker
17) Blend.IV
again stronger
19) Set.Teleport.III
cast set.teleport.III sets third marker

Yasraena's Powers
2) Charisma.I
4) Enhanced.
Perception.I you detect hidden things better
6) Listen
lets you hear whispers in a room
10) Unholy.Combat.I
you fight a bit better when you cast this
15) Long.Eye.I
look one spot further cast long S or W or N or NW or out etc.
17) Scry.Person.I
see what lower or equal leveled player does

 

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