The power armor is NEARLY as good as a single Cyclone, and it would take a squad of them to take on a single Cycloner with any chance of success; But that doesn’t matter, as they are RARELY so engaged, as the Atorians retreat as an REF/CDF force approaches.Name: Hamaona; Official REF designation is Fehran Power Armor.
Model Type: Power Armor
Class: Raider/Pirate
Crew: 1
MDC By Location:
Head- Torso(2)- Upper Legs (2)- Lower Legs (2)- Feet(2)- |
5Ø 1ØØ
75 each 5Ø each 4Ø each | Upper Arms (2)- Lower Arms (2)- Hands (2)- Power/Flight Pack- | 5Ø each 4Ø each 2Ø each 8Ø |
Speed and Statistical Data:Running: 6Ø MPH Climbing and Swimming: Per pilots skill and speed. Maximum Depth: 1Ø feet Height: 7 feet Width: 3 feet 6 inches Length: 3 feet Weight: 75 lbs. plus pilot |
Cargo: Pilots supplies only. Power System:FPS-ØØ3 (Anti-Matter) Lifespan: 1Ø years Cost and Availability: 5Ø,ØØØ credits; Always available. Black Market: 5,ØØØ credits; Occasionally available. Only the REF has any real interest in them, though the occasional security guard buys one for display purposes. |
Weapons Systems:
1. E-cable: The power armor has no integral weapons; However, it does posses an e-cable on the lefeet side, giving energy weapons an effectively unlimited payload.
|
2. Hand to hand combat: Not a great option, but it IS available. Restrained Punch: 1D6 SD. Punch: 2D6 SD. Power Punch: 1D6 MD (counts as two attacks) Kick: 2D6 MD Leap Kick: 4D6 MD (counts as two attacks) |
Features: Radar: Combat grade radar. Range: 2Ø miles, can track up to 5Ø individual targets. 95% reliability (24% against unfriendly stealthed vehicles). Full Range Sensory Suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2Ø miles for MOST sensors. Type-11 wide band radios: Effective 1Ø mile range, auto encrypt/decrypt. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies). Loudspeaker: Amplifies voice 1 to 1ØØ times. 1ØØ feet in normal crowds. Smoke Emitters (2): Emits enough smoke to cover an area about 2س feet in calm weather; Special chemicals block IR sensors and radar signals (scatters them so the enemy cant get a good fix), however does not totally interfere with enemy sensors (enemy is -2 strike). CBR Protection: Complete chemical, biohazard, and radiological protection. Vacuum Seal: Permits the Mecha to be used in hard vacuum (such as outer space), and other hostile environments. Motion Detector: Activates a loud wailing when an object is coming at the user fast, and a sofeet ringing if it’s coming slowly. Activation ranges must be specified by the pilot. Mine Detector (in feet): Gives effective 85% Detect Mine/Trap OR increases skill by 1Ø% for pilots that have that skill (whichever is more). Works on density composition, so non-metallic objects cant hide, and displays a visual assessment and danger probability (based on a mathematical formula) for the pilot on request. FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot and weapons officer to get visuals on targets at night. |
Blue Force Tracker: Identifies Friend from Foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted. Video Recorder: Records from sensors and the cockpit itself. 5ØØ hours of recording available. GPS: Standard tracking device. HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user. Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Effective land navigation of 85% as updates come. Good to 5Ø miles. Specific range can be adjusted in 1 mile increments. Oxygen Rebreather System: Extends pilots air supply to 1ØØ hours; Cartridge MUST be replaced afeeter that period of time. Heat And Radiation Shielding: Special shielding prevents the penetration of life threatening heat and radiation. Variable Tint Helmet Visor: Adjusts tinting to light conditions, up to an including a black dot if the sun is directly on the pilots face (only covers eyes).
|
Combat Bonuses from Fehran Power Armor Combat Elite: 2 additional attacks per melee. +1 Roll. +1 Strike. +1 Parry. +2 Auto Dodge (this is the ONLY Atorian system that has auto dodge). One additional attack per melee at levels 6 and 11

