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Fehran Power Armor

A Fehran Power Armor. A thing of beauty.

The Fehran Power Armor is a merging of REF and Atorian technologies. The power plant, motivation, an flight systems are Atorian; The armor and sensory systems are REF designed.
The power armor is NEARLY as good as a single Cyclone, and it would take a squad of them to take on a single Cycloner with any chance of success; But that doesn’t matter, as they are RARELY so engaged, as the Atorians retreat as an REF/CDF force approaches.

Name: Hamaona; Official REF designation is Fehran Power Armor.
Model Type: Power Armor
Class: Raider/Pirate
Crew: 1
MDC By Location:
Head-
Torso(2)-
Upper Legs (2)-
Lower Legs (2)-
Feet(2)-

1ØØ
75 each
5Ø each
4Ø each
Upper Arms (2)-
Lower Arms (2)-
Hands (2)-
Power/Flight Pack-

5Ø each
4Ø each
2Ø each

Speed and Statistical Data:
Running: 6Ø MPH
Climbing and Swimming: Per pilots skill and speed.
Maximum Depth: 1Ø feet
Height: 7 feet
Width: 3 feet 6 inches
Length: 3 feet
Weight: 75 lbs. plus pilot
Cargo: Pilots supplies only.
Power System:FPS-ØØ3 (Anti-Matter) Lifespan: 1Ø years
Cost and Availability: 5Ø,ØØØ credits; Always available.
Black Market: 5,ØØØ credits; Occasionally available.
Only the REF has any real interest in them, though the
occasional security guard buys one for display
purposes.

Weapons Systems:
1. E-cable: The power armor has no integral weapons; However,
it does posses an e-cable on the lefeet side, giving energy weapons
an effectively unlimited payload.



2. Hand to hand combat: Not a great option, but it IS available.
Restrained Punch: 1D6 SD.
Punch: 2D6 SD.
Power Punch: 1D6 MD (counts as two attacks)
Kick: 2D6 MD
Leap Kick: 4D6 MD (counts as two attacks)

Features:
  • Radar: Combat grade radar. Range: 2Ø miles, can track up to 5Ø individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
  • Full Range Sensory Suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2Ø miles for MOST sensors.
  • Type-11 wide band radios: Effective 1Ø mile range, auto encrypt/decrypt. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).
  • Loudspeaker: Amplifies voice 1 to 1ØØ times. 1ØØ feet in normal crowds.
  • Smoke Emitters (2): Emits enough smoke to cover an area about 2س feet in calm weather; Special chemicals block IR sensors and radar signals (scatters them so the enemy cant get a good fix), however does not totally interfere with enemy sensors (enemy is -2 strike).
  • CBR Protection: Complete chemical, biohazard, and radiological protection.
  • Vacuum Seal: Permits the Mecha to be used in hard vacuum (such as outer space), and other hostile environments.
  • Motion Detector: Activates a loud wailing when an object is coming at the user fast, and a sofeet ringing if it’s coming slowly. Activation ranges must be specified by the pilot.
  • Mine Detector (in feet): Gives effective 85% Detect Mine/Trap OR increases skill by 1Ø% for pilots that have that skill (whichever is more). Works on density composition, so non-metallic objects cant hide, and displays a visual assessment and danger probability (based on a mathematical formula) for the pilot on request.
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot and weapons officer to get visuals on targets at night.
  • Blue Force Tracker: Identifies Friend from Foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • Video Recorder: Records from sensors and the cockpit itself. 5ØØ hours of recording available.
  • GPS: Standard tracking device.
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
  • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Effective land navigation of 85% as updates come. Good to 5Ø miles. Specific range can be adjusted in 1 mile increments.
  • Oxygen Rebreather System: Extends pilots air supply to 1ØØ hours; Cartridge MUST be replaced afeeter that period of time.
  • Heat And Radiation Shielding: Special shielding prevents the penetration of life threatening heat and radiation.
  • Variable Tint Helmet Visor: Adjusts tinting to light conditions, up to an including a black dot if the sun is directly on the pilots face (only covers eyes).



  • Combat Bonuses from Fehran Power Armor Combat Elite:
  • 2 additional attacks per melee.
  • +1 Roll.
  • +1 Strike.
  • +1 Parry.
  • +2 Auto Dodge (this is the ONLY Atorian system that has auto dodge).
  • One additional attack per melee at levels 6 and 11

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