HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user. Video Recorder: Records from sensors and the cockpit itself.5ØØ hours of recording available. Radar: Civilian grade radar. Range: 2ØØ miles, can track up to 2ØØ individual targets. 95% reliability (24% against unfriendly stealthed vehicles). ESM: Radar Detector. Passively detects other radars being operated. *AJP: Active Jamming Pod. Causes -25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons. Full Range Sensory Suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2ØØ miles (2,ØØØ miles for militry versions) for MOST sensors. Motion Detector: Activates a loud wailing when an object is coming at the user fast, and a soft ringing if it’s coming slowly. Activation ranges must be specified by the pilot. *Blue Force Tracker: Identifies Friend from Foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted. GPS: Standard tracking device. Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Effective land navigation of 85% as updates come. Good to 5Ø miles. Specific range can be adjusted in 1 mile increments. *Anti-Jamming System: Reduces Electronics Countermeasure by ¾ (decrease skill level appropriately). *Electronic Counter Measures (ECM): These systems disrupt enemy radar and tracking systems, making it difficult for them to lock onto the ship with weapons. The countermeasures give the Mecha a +3 to dodge, +2 to strike and +1 on initiative in combat. | CBR Protection: Complete chemical, biohazard, and radiological protection. *Grav Clamps: Actually reversing the polarity of the grav pods; Allow the craft to adhere to any SOLID (and some liquids) in the known universe. Variable Tint View Panes: Adjusts tinting to light conditions, up to an including a black dot if the sun is directly on the pilots face (only covers eyes). Fire resistance: Fires external to the craft are not felt at all. Internal temperature and humidity control: Automatically maintains users desired heat, humidity, and other personal comfort settings. *Combat/Targeting Computer: Records all enemy and friendly activity over the course of time; Can replay that activity for the pilot, assign target designation numbers, and track likely damage based on mathematical formulas (i.e. “Right leg red” badly damaged/destroyed, “head green” not damaged, etc). Displays this information as a pop up in the HUD as requested by the pilot. Oxygen Rebreather System: Extends pilots air supply to 1ØØ hours; Cartridge MUST be replaced after that period of time. *MRA 6 Radios: Allows real time, continuous radio link up with friendly forces in the area via satellite relay over laser radio signals, preventing jamming, and automatically encrypts/decrypts same to prevent eavesdropping. Type-11 wide band radios: Effective 1Ø mile range, auto encrypt/decrypt. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).
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