| Radar: Combat grade radar. Range: 200,000 miles, can track up to 5,000 individual targets. 95% reliability (24% against unfriendly stealthed vehicles). TIES (Threat Identification and Engagement System): All sight systems and the are automatic linked to this system. This system assists the pilot in identifying the target and selected the proper weapon system or round type need for the most effective threat neutralization. The computer then places the 32 most threatening targets into the fire control computer, and assist that computer in tracking these targets. This system is cable of storing data on the top 96 Identified Targets. It tells via voice and data displayed on the Heads Up Display what the target is and what sort of weapon should be used on it. Contains all currently known designs. It has a 84% monster/D-bee/Demon success rate, and a 89% power armor or robot ID success rate. Paired with an 88% success rate for selecting the proper weapon and aiming point. It can also ID magic power¡¯s, and spell like effects 57% of the time and give suggested counters and avoidance data. ESM: Radar Detector. Passively detects other radars being operated. AJP: Active Jamming Pod. Causes -25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons. Anti-Jamming System: Reduces Electronics Countermeasure by ¨ú (decrease skill level appropriately). Full Range Sensory Suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2,000 miles for MOST sensors. Type-11 wide band radios: Effective 10,000 mile range (satellite linking), auto encrypt/decrypt. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies). 1-MC: Internal loudspeaker. Combat/Targeting Computer: Records all enemy and friendly activity over the course of time; Can replay that activity for the pilot, assign target designation numbers, and track likely damage based on mathematical formulas (i.e. ¡°Right leg red¡± badly damaged/destroyed, ¡°head green¡± not damaged, etc). Displays this information as a pop up in the HUD on request by the pilot. Electronic Counter Measures (ECM): These systems disrupt enemy radar and tracking systems, making it difficult for them to lock onto the ship with weapons. The countermeasures give the Mecha a +3 to dodge, +2 to strike and +1 on initiative in combat. CBR Protection: Complete chemical, biohazard, and radiological protection. FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot and weapons officer to get visuals on targets at night. Blue Force Tracker: Identifies Friend from Foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted. Video Recorder: Records from bridge sensors. 5,000 hours of recording available. GPS Transmitter: Emits a signal for friendly force GPS Systems. HUD: Displays maps, radar, targeting information, and any other information wanted directly in front of the user. A 100 foot by 8 foot wrap around display is located on the bridge. Lifepods: Each vessel has 100 person lifepod per every 10 crew members; All others are considered ¡°expendable¡±. Survival Packs (2,000): A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, 1st aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with MDC Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (250 foot apogee), 2 white parachute flares (1,500 foot apogee), 100 feet of black or brown parachute cord (150 lbs tensile strength), 2-5 days rations, 2 gallons water, water purification kit- good for about 10 gallons. Located with the Lifepods. Oxygen Rebreather System: Extends ships air supply to 100,000 hours; Cartridges MUST be replaced afeeter that period of time. Internal temperature and humidity control: Automatically maintains crews desired heat, humidity, and other personal comfort settings. Heat And Radiation Shielding: Special shielding prevents the penetration of life threatening heat and radiation. Variable Tint Bridge Viewports: Adjusts tinting to light conditions, up to an including a black dot if the sun is directly on the pilots face (only covers eyes). |