FennecTheFox's Strategy Guide

This is the proper way to assign your Drones to the far right mineral patches. As you see, the Drone is not moving to the right, then up. It is moving to the middle mineral patch, and then to the far right. It's a much more direct path that speeds your resource gathering..

It is not hugely significant that you do this, but you will gain a greater amount of minerals by doing this. Time saving short cuts such as this, add up and compile into advantages (if you use them) and disadvantages (if you don't.) Every bit counts.

Now that we have the basics out of the way, here is the build order.

  • Build to a total of 9 Drones. Make Overlord after your 9th Drone.
  • Build 2 Drones
  • Take Drone to expand and morph a Hatchery.
  • Pool
  • Build 2 Drones
  • Make a 3rd Hatchery
  • Produce 4 sets of Lings
  • Build a Drone
  • Build an Overlord
  • Extractor
  • 2 Drones
  • 2 Drones
  • Make a Hydralisk Den as soon as you have 50 Vespene saved up.

Build Drones until you have a total of 7 on Minerals at your main, and 7 mining minerals at your natural. A total of 3 Drones is required to harvest Vespene. Build more Lings if necessary. Remember, you need no more than 7 Drones at your Expand and 10 in your main. If you power harder than this, it gives your opponent a greater amount of time to figure out what you're doing and prepare for the incoming offensive.

A few tips of advice when using this strategy.

  • This is a one shot deal strategy, unless your opponent is absolutely hopeless. This build will place you behind in resources a considerable amount. It will give you a quick win if you execute it properly. If you rematch with the same races, I do not recommend that you use this strategy a second time however, as it will be easy for your opponent to counter.
  • Only upgrade Hydralisk speed. you will not have the Vespene count to upgrade Range. If you do upgrade range, you would have missed out on producing 6 Hydras, and this alone could cost you the game.
  • This is a micro intensive strategy, so when you use your Hydralisks, you will have to micro vs Zealots. Try to not lose any Hydras foolishly. A severly damaged Hydra is better than no Hydra. You can always stack the damaged Hydra at the back of the brood.

Things to look out for.

  • If the Protoss player plans on going Zealots into Templar, he will not have Templar in time. It becomes a lot more difficult when the Protoss player has speed upgrade for his Zealots, so try to kill him before that factor comes into play.
  • If you see a Zealot/Dragoon/Reaver build, and the Protoss player is relying more so on Zealots than Dragoons, you can force your way up his ramp with your Hydras/Lings before he obtains any Reavers.
  • Counters the Protoss 'Sair/DT/Expand strategy perfectly.
  • Counters early game expanding Protoss (If they don't use Cannons.)

Ways in which to counter this strategy.

  • Cannons either at the Protoss expansion or above their ramp. The Protoss player will require at least 2 Cannons and constant Zealot production. If you see your opponent placing Cannons you had better make a mad dash to attack before they finish warping in.
  • Zealots into Dragoons also nullify this strategy. (As long as he keeps above the ramp with his Zealots/Dragoons and out resources you.)

So far these are the only two strategies i've come in contact with that counter this strategy effecively.

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