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From denny1@home.com:
Well, you're right, the program is probably more important than the image
for this competition.

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From Alain.Culos@bigfoot.com:
OK, the idea is nice in itself, but it requires more ellaboration and a better
realisation.
Besides, lots of things, if not all here could have been done with just pov-ray
and would not have required a separate program to do so.
Although the nice thing about having it separate and producing DXF is you can
integrate it with other manual modeling and get everything placed correctly in
the modeler.
The bezier patch looks too much like the one out of the tutorial.
I'm surprised you say the source is huge for that.

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From shipbrk@gate.net:
Intriguing objects -- I'd be interested in seeing the source code of the
program
which generated them.

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From ethelm@bigfoot.com:
Good concept and well done on writing the codes from 
scratch for the objects.

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From gshaw@monotix.co.za:
Interesting. Sky is a little bare. Will the Pascal program be made available
for the rest of
us to play with?

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From mar@physics.usyd.edu.au:
Interesting idea, though I find the result disappointing. The green is too flat
and bright, and I think the foreground features need normal patterns to create
some small scale detail.

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From jull43@ij.net:
A good learning exerise. 

    Source: geocities.com/ffrog.geo/misc

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