Information Characters
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Tutorial
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On this page you will find all the information on the Triple Triad Game, if your just after the card lists then press here: CARD LISTS
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Basics
When walking around town, you can engage other NPCs (Non-Playable Characters) in card battles via the 'Square' button. Cards are obtained through victories, special events or enemies, and some are very difficult to find. Either way, here's the entire playing procedure:
1. Win a card, or turn an enemy into one via Quezacotl's 'Card'
command ability. Look for a card player, and talk to him or her using 'Square'.
2. Select 5 cards from your deck (not applicable for Random rule).
3. The computer will randomly decide who gets to start first.
4. The game is played on a 3 by 3 tiled board, with the blue cards
belonging to you; the pink ones, your opponent.
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- - -
| |
| |
| |
| |
- - - - - - - - - - - - - - -
- - -
DECK | | |
| DECK
- - - - - - - - - - - - - - -
- - -
| |
| |
| |
| |
-
- - - - - - - - - - - - - - - - -
5. You'll notice 4 sets of numbers on each card, the center row
having 2 numbers side by side. The maximum value for each side is A (equals
10).
6. When 2 opposing cards are placed adjacent to each other, 'Card
Battle' commences.
7. The computer will compare these 4 sets of values, and victory
is allotted to the card with the higher value. Here's an example, assuming the
pink card is the attacking card.
--------- ---------
| 8
| | 2
|
|9 2|
|3 1|
| 7
| | 4
|
--------- ---------
(Blue) (Pink)
The values represent the attack power of the card on each of
the 4 sides. In the above diagram, the blue card (which has been placed on the
left of the pink one) seems to have the upper hand, but the value on its right
(2) is lower than the value on the left of the pink card (3). Thus, the winner
here is the pink card (3>2), and the losing blue card is flipped to show a
pink one.
8. Press 'Triangle' to view the Rules if you've forgotten what
they were.
9. When all 9 tiles are filled, the player with the majority of
the cards in their respective colour wins.
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Rules vary from region to region, although you can abolish some of
the more troublesome ones via winning a game in that territory or paying the
Card Queen at Balamb City's train station 30,000 Gil. Special rules include:
(Important: In all cases assume the blue card is the attacking
card!)
When a card is placed adjacent to 2 or more cards, and the values
on the sides of that particular card facing the rest are equal, the attacking
card wins.
--------- ---------
|
5 | | 8 |
|1 3|
|3 4|
| 7
| | 9
|
--------- ---------
(Blue) (Pink)
---------
| 7
|
|6 A|
| A
|
---------
(Pink)
Look at the right and
bottom values of the blue card, which are identical to the values of the pink
cards directly facing them (3 & 3, 7 & 7). In this case both the pink
cards are flipped.
When a card is placed adjacent to 2 or more cards, and the values
on 2 or more of the sides in contact add up to the same figure, the attacking
card wins.
--------- ---------
| 5
| | 2
|
|1 4| |5 A|
| 1
| | 4
|
--------- ---------
(Blue) (Pink)
---------
| 8
|
|9 3|
| 7
|
---------
(Pink)
Take note of the
right and bottom values of the blue one. When you add the values of the pink
cards directly facing them, the numbers calculated are the same, i.e. 4+5=9 and
1+8=9. In this case both the pink cards are flipped.
SAME WALL
The vertical and horizontal sides of the playing field are taken
as having a value of 'A'. Same Wall is extremely rare, and occurs in
conjunction with the Same and Plus rule.
| ---------
| |
7 |
A| |1 6|
| |
1 |
| ---------
| (Pink)
|
| ---------
| |
1 |
A| |A 3|
| |
5 |
| ---------
| (Blue)
|
| ---------
| |
5 |
A| |7 4|
| |
7 |
| ---------
| (Pink)
Look at the
left, upper and bottom values of the blue card. Under the 'Same Wall and 'Same'
rule, the value of the playing field directly facing the blue card, bottom
value of the pink card above the blue card and upper value of the pink card
below the blue card are identical (A & A, 1 & 1, 5 & 5
respectively). Both pink cards are thus flipped.
When a card changes colour under the Same, Plus or Same Wall
rules, its values now affect the cards with the opposing colour. Thus, one can
actually set a card, flip the opponent's, and the flipped card will also act
against those around it, flipping them as well within a single turn. You can
set up multiple chains in this way.
--------- ---------
| 8
| | 2
|
|9 3|
|3 1|
| 7
| | 4
|
--------- ---------
(Blue) (Pink)
--------- ---------
| 7
| | 2
|
|1 4|
|5 A|
| A
| | 4
|
--------- ---------
(Pink) (Pink)
---------
| 8
|
|9 3|
| 7
|
---------
(Pink)
Under the Same rule,
the blue card in the upper-left should flip both the pink cards to the right
and bottom of it. Now look at the bottom value of the card to the right of the
blue card. Having been flipped, the now blue card should act upon the pink card
directly beneath it, flipping it in the process (4>2). The same also applies
to the (now blue) card to the bottom of the initial attacking blue card, thus
the pink card in the lower-left is flipped (A>8). Chains are set up in this way,
and
can often turn near-defeats into victories in Card Battles.
Some cards such as Ifrit's have an elemental to them (in this case
Fire). When placed on a tile with the 'Fire' element symbol on it, the values
of the card increase by 1 on all 4 sides. Other than that, if the element
symbol on the tile does not correspond to the card's elemental, the values of
the card
on all 4 sides will decrease by 1 instead. However, the Same, Plus
and Same Wall rules ignore the added or decreased (if any) values of a card;
keep that in mind the next time you want to activate such rules.
All cards can be seen.
All cards are randomly picked.
The game goes on in the event of a Draw. Players retain only the
cards in their respective colour from the end of the previous Card Battle.
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These range from being able to pick and keep zero to all cards
from the loser.
Cards are useful via Quezacotl's 'Card Mod.' menu ability; many of
them grant the items required to upgrade your weapons, characters or G.Fs.
There's a total of 110 different cards to collect.
If you've completed your collection of cards, a star will appear
next to the Card command in the menu screen. And even if you destroy one of
your cards using 'Card Mod.', the star will still remain there.
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Try to prevent some of the more cumbersome rules from spreading,
i.e 'Random' or 'Sudden Death'. Rules that you want to spread are 'Open'
(Balamb region has it), or even 'Same' if you're an experienced player. To
prevent rules from spreading, just keep saying 'No' when an NPC
suggests combining rules. He or she will eventually play you with
the particular region's rules alone.
Initially, you won't have much good cards to begin with, so Card
Battle on Disc One should be kept to a minimum. However, by the end of Disc
One, you should have amassed 4 rare cards: Ifrit, Sacred, Minotaur and Diablos.
Disc Two should be when you start trashing people in Card
Battle with the above cards. As always, try to win the rare cards
in regions with friendlier rules first, then go for the difficult to obtain
cards such as Edea, which is played under the Random rule.
You can usually tell a good card player apart from the rest when
he or she takes their time deciding which card to play. Inexperienced players
(i.e. most townspeople) simply rashly place their cards without much thought.
You can over-power such players using a good deck of cards, but defeating a
seasoned card player requires some strategy.
When playing with the 'Same', 'Plus' or 'Same Wall' rules, always
check to see if your opponent has the chance to use such rules on you. You can
usually tell when an experienced player places a card in a seemingly strange
position, when he/she could have used that card to flip over one of yours.
However, playing these rules to your advantage requires a lot on planning
ahead, or just plain luck. There's really no easy way about it; your best bet
is experience.
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Next you will find a list of all the cards, there name, what they
refine into, there element and how to get them. They are all placed in
sections, use the List below to jump straight to the section you want:
vii.
Level 7 – Boss
Cards
viii.
Level 8 – GF
Cards
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