TERRAIN


OPEN GROUND: Normal grassy landscape.
SCATTERED WOODS: Lightly wooded area, which can vary, using the Shift-T command.
WOODS: More dense wooded area, which can vary, using the Shift-T command.
TALL PINES: Typical pine trees ... Shift-T applies.
BURNING WOODS: A section of woods can be shown aflame.
BUILDINGS: A good selection of large and small buildings, plus burning buildings and destroyed structures.
BRUSH: Low cover like bushes and high grass. Slows vehicles down.
ROUGH GROUND: Rocky, rugged terrain, not accessible to vehicles.
MARSHY GROUND: Taboo to all vehicles, and tough for infantry to traverse.
HEDGES: Passable by tanks and some other vehicles.
STONE WALLS: Passable by tanks, and used as hulldown position.
BOCAGE: Only penetrable by Allied tanks (Culin Device).
RAILWAY TRACK: Typical railway.
DIRT ROAD: Most common road encountered in NW Europe.
PAVED ROAD: These are ideal for movement in bad weather, but rare.
PAVEMENT: To build courtyards, town squares, etc.
WATER: For creating rivers and lakes, etc.
FORDS: For infantry crossing, but not vehicles.
STONE BRIDGES: Strong stone bridges with arched support.
WOODEN BRIDGES: Lighter wooden bridges.
HILLS & VALLEYS: Created using the elevation feature.
GRAIN FIELDS: The grain fields are seasonal, spring, summer, fall and winter variants. A normal field of grain in summer, and snow-covered stubble in winter.