TERRAINOPEN GROUND: Normal grassy landscape. SCATTERED WOODS: Lightly wooded area, which can vary, using the Shift-T command. WOODS: More dense wooded area, which can vary, using the Shift-T command. TALL PINES: Typical pine trees ... Shift-T applies. BURNING WOODS: A section of woods can be shown aflame. BUILDINGS: A good selection of large and small buildings, plus burning buildings and destroyed structures. BRUSH: Low cover like bushes and high grass. Slows vehicles down. ROUGH GROUND: Rocky, rugged terrain, not accessible to vehicles. MARSHY GROUND: Taboo to all vehicles, and tough for infantry to traverse. HEDGES: Passable by tanks and some other vehicles. STONE WALLS: Passable by tanks, and used as hulldown position. BOCAGE: Only penetrable by Allied tanks (Culin Device). RAILWAY TRACK: Typical railway. DIRT ROAD: Most common road encountered in NW Europe. PAVED ROAD: These are ideal for movement in bad weather, but rare. PAVEMENT: To build courtyards, town squares, etc. WATER: For creating rivers and lakes, etc. FORDS: For infantry crossing, but not vehicles. STONE BRIDGES: Strong stone bridges with arched support. WOODEN BRIDGES: Lighter wooden bridges. HILLS & VALLEYS: Created using the elevation feature. GRAIN FIELDS: The grain fields are seasonal, spring, summer, fall and winter variants. A normal field of grain in summer, and snow-covered stubble in winter. |