TIME OF DAYAll the following times of day display realistically. However, to enable play, the night scenes are a bit less than total darkness.DAY TIME: Best visibility and long range contact. DAWN & DUSK: Visibility is reduced and screen is duller to suggest low light conditions. NIGHT TIME: Visibility low, and the chance of misidentifying your own troops increases. Screen darkens considerably. WEATHER CONDITIONSThe sprinkling rain, fog and falling snow are truly realistic and certainly add mood to the game.CLEAR: A typically clear day where airplanes can support the troops. Long range visibility. OVERCAST: A sky full of dark, low-hanging clouds. Visibility is reduced somewhat. FOG: A light mist covers the battlefield and visibility and noise are both reduced. THICK FOG: Visibility reduced to a few meters, and sound contacts are low. RAIN: Visibility is reduced substantially. Noise is muffled. SNOW: Sprinkles down and lowers visibility and sound contacts. GROUND CONDITIONSThe ground conditions affect the way trees and ground terrain display. Evergreens will have snow-covered branches when snow is chosen. Mud shows up after the terrain has been fought over for a few turns.VERY DRY: Usually occuring only from June-August in Europe. DRY: Typical ground conditions for a "normal" European summer. DAMP: Early in the morning. Increases the chance of vehicles bogging down if off roads. WET: After a rainshower. Chance of bogging down if off good roads. MUD: Greatly reduces the speed of vehicles which do not stick to good paved roads. DEEP MUD: Vehicles should stick to paved roads, and even infantry find it hard going. LIGHT SNOW: A few inches of snow. Bogging is increased slightly, but going is usually good. SNOW: Roughly 8 inches of snow. Both wheeled and tracked vehicles will find it hard going. Infantry slower too. DEEP SNOW: 12 inches or more. Most vehicles get bogged down. Infantry find it hard slugging. |