Rune sword Special rune crafted in hilt (according to god and jurisdiction of the knight) May only own one and only one, gifted (by god) once per life. Ancient Sword Damage: 2d12 + 15 Critical: 17-20 x3 Weight: 2lbs Type: Slashing Only useable by the gifted owner. Unique Looks like a hilt. Sword recognize owners voice pattern. Sword has special enable word. Sword is completely unbreakable. Ties into the armor of the Knight. Weightless to wielder. Upon receving Rune Sword, the gifted person's size increases to 7-5 foot. When active Sword emits a protection barrier (evil, 5ft) Sword emits a phantom blade Sword amplifies spells of the knight Blade deals elemental damage (depending of prestige class) Elemental damage depends on the level of the wielder. Lvl Damage Lvl Damage 16 +1d4 26 +2d10 17 +2d4 27 +3d10 18 +3d4 28 +1d12 19 +1d6 29 +2d12 20 +2d6 30 +3d12 21 +3d6 31 +1d20 22 +1d8 32 +2d20 23 +2d8 33 +3d20 24 +3d8 34 +1d50 25 +1d10 35+ +2d50 Special gift from god to a Telatium knight. Requirements Lvl. 15 (knight of prestige class). Must have appeased their god for 20 years. Must have performed a special duty for their god. All other requirements must be fulfilled. Performed extensive duties in the name of righteousness. Other Abilities If owner stays dead over 48 hours sword becomes unusable. Earth - become a stone Fire - disintegrates in to ashes Water - becomes a pool of water Air - Turns in to steam If allowed by god The sword may be transferred to another knight of the same prestige class. May be bound to another Telatium Knight. Bracer Shield Is gifted to the Knight by Pope. Only gifted twice in life. One gifted per year. Full Plated Gauntlet; Spiked. Armor bonus: +3; +4 Weight: 4lbs Useable only by gifted owner. One size fits all. Unique Arm choice that of players. Shield type of players choice. Gauntlet and shield are unbreakable. Cannot be removed, unless owner wills it. Gifted first time is a +1 shield. Gifted a second time is a +2 shield. Once crafted for arm, it cannont be changed. When active Shield gives extra armor bonus but adds no weight. Gauntlet emits a protection barrier. (5ft) Finisterre Electricity Herati Fire Ir’Kithlen Cold Tolgarien Acid Shield type Armor Bonus(1st) Armour Bonus(2nd) Special Buckler +2 +3 none Round Shield - - - Small +2 +3 none Medium +3 +4 none Large +4 +5 +2 Bonus to LR Atks. Kite Shield - - - Small +3 +4 none Medium +5 +6 none Large +7 +8 +2 Bonus to LR Atks. Tower Shield +9 +10 +3 Bonus to LR Atks. Door Shield +12 +13 Full cover to LR Atks. Large Characters Only. Special gift from Pope to a Telatium knight. Requirements Must have proven ability to fight well in battle without the protective barrier of a shield. Servered their order for 10 years. Proven their worth to their commander. Other Abilites If owner stays dead for 48 hours, loses a enchantment abilities(becomes a standard gauntlet). May be bound to another knight, must consult Pope. If bound, does not count against gift number to knight. Knight losing the gauntlet may be gifted as many as they have left. Knight gaining the gauntlet may be gifted as many as they have left. May be passed down the knights family line(must inform pope). If gained in battle, must have another knight who was present at passing. (Documentation occurs at all pointsshown above). Enchantment on gauntlet can only be reawakend by Pope. After proving that they are the one who received it(as per documentation). Enchantment can be upgraded(by Pope only). After providing extensive duties in the name of the Church. May be upgraded twice per shield(upgrading twice a year). Upgrading gives an additional +1 bonus to all Armor Bonuses.