Rune sword
Special rune crafted in hilt (according to god and jurisdiction of the knight)
	May only own one and only one, gifted (by god) once per life.

	Ancient Sword
	Damage: 2d12 + 15
	Critical: 17-20 x3
	Weight: 2lbs
	Type: Slashing
	Only useable by the gifted owner.

	Unique
		Looks like a hilt.
		Sword recognize owners voice pattern.
		Sword has special enable word.
		Sword is completely unbreakable.
		Ties into the armor of the Knight.
		Weightless to wielder.
		Upon receving Rune Sword, the gifted person's size increases to 7-5 foot.

	When active
		Sword emits a protection barrier (evil, 5ft)
		Sword emits a phantom blade
		Sword amplifies spells of the knight
		Blade deals elemental damage (depending of prestige class)
			Elemental damage depends on the level of the wielder.
				Lvl	Damage 		Lvl	Damage
				16	+1d4		26	+2d10
				17	+2d4		27	+3d10
				18	+3d4		28	+1d12
				19	+1d6		29	+2d12
				20	+2d6		30	+3d12
				21	+3d6		31	+1d20
				22	+1d8		32	+2d20
				23	+2d8		33	+3d20
				24	+3d8		34	+1d50
				25	+1d10		35+	+2d50
	Special gift from god to a Telatium knight.

	Requirements
		Lvl. 15 (knight of prestige class).
		Must have appeased their god for 20 years.
		Must have performed a special duty for their god.
		All other requirements must be fulfilled.
		Performed extensive duties in the name of righteousness.

	Other Abilities
		If owner stays dead over 48 hours sword becomes unusable.
			Earth - become a stone
			Fire - disintegrates in to ashes
			Water - becomes a pool of water
			Air - Turns in to steam
		If allowed by god 
			The sword may be transferred to another knight of the same prestige class.
			May be bound to another Telatium Knight.


Bracer Shield
	Is gifted to the Knight by Pope.
	Only gifted twice in life.
	One gifted per year.

	Full Plated Gauntlet; Spiked.
	Armor bonus: +3; +4
	Weight: 4lbs
	Useable only by gifted owner.
	One size fits all.

	Unique
		Arm choice that of players.
		Shield type of players choice.
		Gauntlet and shield are unbreakable.
		Cannot be removed, unless owner wills it.
		Gifted first time is a +1 shield.
		Gifted a second time is a +2 shield.
		Once crafted for arm, it cannont be changed.

	When active
		Shield gives extra armor bonus but adds no weight.
		Gauntlet emits a protection barrier. (5ft)
			Finisterre	Electricity
			Herati		Fire
			Ir’Kithlen	Cold
			Tolgarien	Acid
		Shield type	 Armor Bonus(1st)	Armour Bonus(2nd)	Special
		Buckler			+2			+3		none
		Round Shield		-			-		-
			Small		+2			+3		none
			Medium		+3			+4		none
			Large		+4			+5		+2 Bonus to LR Atks.
		Kite Shield		-			-		-
			Small		+3			+4		none
			Medium		+5			+6		none
			Large		+7			+8		+2 Bonus to LR Atks.
		Tower Shield		+9			+10		+3 Bonus to LR Atks.
		Door Shield		+12			+13		Full cover to LR Atks. Large Characters Only.

	Special gift from Pope to a Telatium knight.

	Requirements
		Must have proven ability to fight well in battle without the protective barrier of a shield.
		Servered their order for 10 years.
		Proven their worth to their commander.

	Other Abilites
		If owner stays dead for 48 hours, loses a enchantment abilities(becomes a standard gauntlet).
		May be bound to another knight, must consult Pope.
			If bound, does not count against gift number to knight.
			Knight losing the gauntlet may be gifted as many as they have left.
			Knight gaining the gauntlet may be gifted as many as they have left.
			May be passed down the knights family line(must inform pope).
			If gained in battle, must have another knight who was present at passing.
				(Documentation occurs at all pointsshown above).
		Enchantment on gauntlet can only be reawakend by Pope.
			After proving that they are the one who received it(as per documentation).
		Enchantment can be upgraded(by Pope only).
			After providing extensive duties in the name of the Church.
			May be upgraded twice per shield(upgrading twice a year).
			Upgrading gives an additional +1 bonus to all Armor Bonuses.

    Source: geocities.com/firemane02