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CiteSeer - Scientific Literature Digital Library http://citeseer.ist.psu.edu/cis Laurence F. Abbott, Ph.D. Professor of Biology Modeling Neurons and Neural Networks http://www.bio.brandeis.edu/faculty01/abbott.html Dipl.-Inform.Dr.Berthold Ruf http://www.igi.tugraz.at/bruf/
Prof. Dr. Wolfgang Maass http://www.cis.tugraz.at/igi/maass/ Professor Wulfram Gerstner http://diwww.epfl.ch/~gerstner/ Thomas Natschläger,Univ. Ass. Dipl. Ing. Dr. http://www.igi.tugraz.at/tnatschl/Welcome.html Peter Cariani, Ph.D. Computational Neurobiology publications T. J. Sejnowski, professor and head of the
Computational Neurobiology http://www.salk.edu/faculty/faculty/details.php?id=48 http://www.cnl.salk.edu/cgi-bin/pub-search Neural Networks and Spatio-Temporal Relationships - Publications de J-C Chappelier http://liawww.epfl.ch/People/chaps.html http://liawww.epfl.ch/~chaps/publis_types.html Neural Networks - Jeff Elman - Professor Department of Cognitive Science Neocognitron, Digit Recognition - David Lovell, Tom Downs and Ah Chung Tsoi http://mi.eng.cam.ac.uk/reports/abstracts/lovell_neocognitron.html The Adaptive Resonance Theory (ART) clearinghouse by Daniel Tauritz http://web.umr.edu/~tauritzd/art/index.html Adaptive Resonance Theory (ART) neural networks - Professor GAIL A. CARPENTER, Director of the CNS Technology Lab Cascade Correlation Neural Networks - Scott E. Fahlman - Research Professor of Computer Science Artificial Neural Networks http://www.gc.ssr.upm.es/inves/neural/ann1/anntutorial.html
Publications of Ronald J. Williams Available for Downloading, Recurrent Neural Networks http://www.ccs.neu.edu/home/rjw/pubs.html Neural Networks, Speech Recognition - Professor Nikola Kasabov's Home Page, Department of Information Science http://divcom.otago.ac.nz/infosci/kel/people/nik.htm http://divcom.otago.ac.nz/infosci/kel/software/RICBIS/hyspeech_main.html Recurrent Neural Networks - Ronald J. Williams, Associate
Professor, PhD, http://www.ccs.neu.edu/groups/faculty/rjw.html Time Delay Neural Networks (TDNN), Cascade Correlation NN, Speech Recognition - Ingrid Kirschning
de Ayala. PhD. in
Systems Engineering from the University of http://mail.udlap.mx/~ingrid/ingrid/ Neural and Evolutionary Computing, Recurrent TDNN, Text To Speech - Gerald Corrigan, Noel Massey, Orhan Karaali, Ira Gerson http://arxiv.org/list/cs.NE/9811 Neurobiology - Learning, Memory, and Long-Term Potentiation http://users.rcn.com/jkimball.ma.ultranet/BiologyPages/L/LTP.html
Speech Synthesis/Recognition/Coding (syllable based) - Ivan Kopecek, Associate Professor, Dept. of Information Technology http://www.fi.muni.cz/~kopecek/ http://www.fi.muni.cz/~kopecek/pub.htm Robust Speech Processing Laboratory http://cslr.colorado.edu/rspl/rspl_pubs.html Publications of Signal Compression Lab - Speech/Audio coding http://scl.ece.ucsb.edu/html/pubs.htm Speech coding The Centre for Speech Technology Research, http://www.cstr.ed.ac.uk/pubs/ Department of Speech, Music and Hearing - publications http://www.speech.kth.se/qpsr/tmh/ Speech and Audio Processing - Stephan M. Sprengers Audio DSP Pages Speech Research Links http://mambo.ucsc.edu/psl/speech.html Speech Filing System (SFS), Tools for Speech Research http://www.phon.ucl.ac.uk/resource/sfs/ Speech Synthesis Research, CSLU – center for spoken language understanding Speech Research Lab, http://www.asel.udel.edu/speech/publications.html Haskins Laboratories, The Pattern Playback http://macserver.haskins.yale.edu/Haskins/MISC/PP/pp.html Numerical Recipes – good book for Image, Audio/Speech processing with fast algorithms http://www.library.cornell.edu/nr/bookcpdf.html The Multimedia Communications Research Group at the http://www-mobile.ecs.soton.ac.uk/index.html Tristan Jehan, Musical Signal Parameter Estimation – Pitch determination - http://cnmat.cnmat.berkeley.edu/~tristan/Report/Report.html Tony Robinson – Speech Technology Tutorial, Speech coding http://mi.eng.cam.ac.uk/~ajr/SpeechAnalysis/index.html http://mi.eng.cam.ac.uk/reports/ajr/TR156/tr156.html Speech Coding, EE649 Projects Homepage http://shay.ecn.purdue.edu/~ee649/projects/ CELP: FS-1016 Code Excited Linear Prediction coder http://128.2.242.152/afs/cs/project/ai-repository/ai/areas/speech/systems/celp/0.html Audio and Three Dimensional Sound Link http://www.users.dircon.co.uk/~wareing/3daudio.htm Pitch Detection using AM Analysis Techniques http://www.dcs.shef.ac.uk/~jeremy/pitchanaly.htm Speech Group Publications http://www.nist.gov/speech/publications/index.htm Robert A. Wannamaker – Fractal Wavelet Compression of Audio Signals, sound filtering, and so on. http://audiolab.uwaterloo.ca/~rob/pub.html Lionel Reveret Home Page - Animated Speakers : Video-driven facial animation, Text-To-Visual-Speech animation, publications Speech Driven Facial Animation http://www.cs.wright.edu/~kpraveen/FA/ Visual Speech Synthesis – Tony Ezzat publications http://cerboli.mit.edu:8000/personal/publications.html WIM SWELDENS - Vice President of Computing Sciences Research
Center at Lucent
Technologies, Bell Labs.
– Wavelet transformation, Digital
Geometry Processing (Meshes) Axel van de Walle – Fractal Image Compression Geoff Davis – Fractal Image Compression
3D Engines
OpenGL & OpenGL
Utility Specifications OpenGL - The Industry Standard for High
Performance Graphics GameDev.ru -
very good tutorials GameTutorials - Game programming .oO uNDERGROUND mINE -
tEACHING dA sTYLE Oo. – Various tutorials glBASE OpenGL Demos and
Source Terragen - Official User
Guide Fluid Studios Radiosity Processor
Pulsar LMTools – radiosity +
ray-tracing lightmap render Hardware trilinear displacement mapping
without tessellator and vertex texturing Delphi3D - Rapid OpenGL Development extglgen - OpenGL extension loading
library generator The following web sites may be rather old: The PC
GAMES PROGRAMMERS ENCYCLOPEDIA 1.0 DirectX
Samples - Microsoft DirectX JTGame - 3D Game
Framework for DirectX - Introduction Tom's Builder Page -
Ivory Draw - A DirectX Component Collection 3D Game Design - Game Development
Resources Crystal Space: A Free 3D Engine GameDev.net -- Programming
Section Game Programming 99 -- Helping developers
everywhere to do their best Download - Game Programmer's Corner
MFC Programmer's
SourceBook : DirectX Programming VirtualDub - http:://www.virtualdub.org/ AviSynth – script based video editor - http://www.avisynth.org/ Sources
(Delphi, C++Builder)
Modern
C++ Design: Generic Programming and Design Patterns Applied http://www.firingsquad.com/games/ Sharky Extreme - Hardware http://www.sharkyextreme.com/hardware/hardware_audio.shtml Music:marillion.com - Marillion Online Mod Player/Editor – ModPlug Tracker http://www.modplug.com/modplug/tracker.php3 Carl Sagan - An Electronic Monument Information about Dr. Carl Sagan
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