Sniper Course



Due to the use of snipers within the normal Special Security Group, this course is to train snipers in the use of fieldcraft. A two-week course held at Kubyinka, it is not as good as the famous USMC Scout/Sniper program, it is still a good course for Special Security Group members looking to advance thier career, as well as normal military members within the Saeder-Krupp military. Located solely in Kubyinka, this course lasts for two weeks. The first week is solely on classes, and use of the basic sniper rifle, the Steyr P72. While considered to be some as "obsolete", it is the perfect weapon to familiarize themselves with a basic sniper rifle, rather than being "spoiled" by a highly advanced rifle. Members of either the SSG or regular military can apply, regardless of rank. Application is through normal administrative channels. However, the main requirement is that the person have the ability to fire a rifle and previous combat experience. Since most members of the SSG qualify, as well as regular members, it is uncommon to see non combat experienced people apply. Despite the course being offered for the whole Saeder-Krupp corporation, a fee of 6,000¥ must be paid. For some, it seems ridiculous, but the corporation can only do so much for it's own people, and the training is worth it.
The instructors are all qualified with most sniper rifles, and come from all over the world, to add their experiences to the course. Outside members may also apply, through a local Saeder-Krupp office, and the service is offered freely on the Matrix and other mediums. Applicants are advised not to bring their own weapons, but instead pay the 1,000¥ weapon use fee for the course, totalling 7,000¥. Each class is led by a senior instructor (usually Captain rank), and each instructor handles a group of six students. They are then paired off as "sniper teams", with both alternating as observer, and shooter.
The first half of the first week starts out with classes, with instructors explaining general techniques, and introduction to the Steyr P72. By Wed., the students are learning basic camouflage techniques and movement. Friday is when they start firing the rifle, learning basic operation, then use. Saturday is the first qualification day, with a range set up for practice qualification. Sunday is qualification day, with the firers lined up and have to qualify with the weapon. The reason there is such a quick transition is that most firers already have an innate use of a rifle, and so by spending more time is just wasting time, money, and ammunition. Monday is the use of camouflage, fieldcraft, and movement with the rifle, as well as using the spotter and techniques. Tuesday is used for training on making, and using the ghillie suit, maintaining it, and camouflaging the weapon. The person must get a passing grade to advance to Wednesday, which is where the sniper to be uses his/her ghillie suit in movement techniques, again employing the previous training, and as well as using the suit to move. Thursday is devoted to land navigation, while Friday is used for terrain use, and also identifying targets. The navigation course is a 15 kilometer stretch, and they must navigate to certain assigned points, all the while avoiding the "enemy". Each member is outfitted with field gear, and equipped for MILES engagements. At every checkpoint, the person uses a small backpack radio to check in, then sent to the end point. Once at the end point, they wait for the others. Time to complete this course is 3 hours. If they fail, then later on, they are sent through to pass. If they fail, then they are out of the course. Saturday is the culmination of this training, with the main qualifications done on this day. If for some reason, the person shall fail, he or she is allowed to make up the test on Sunday. If the person should pass on Saturday, then he or she returns to his or her unit, with the Sniper Ribbon, signifying his or her skills as a sniper.
For Special Security Group members, that is only the stepping stone for them. The next week is called the Advanced Sniper Course, and it lasts only three days. This is where the person is put through a simulated mission, and expected to not get killed the whole duration. The sniper is allowed two days to prepare and then sent out. Mission objectives can mean anything, and are assigned once the sniper has performed their mission. If the sniper is caught and "killed", then they fail and can retry at a later date. If there is a S-K rotation, they are attached to that unit for the three days, and perform the missions for that unit. Each member has this equipment for the course (as well as the regular course):


Game Notes
Of course, the character learns something. Karma earned will be around 10 points, for all the training involved, half that if the person failed (he or she learned something while there!). It is GM's discretion on how this is to be role-played. In addition to the karma, they learn some skills:

Active:
Wind Estimation 1
Evasion 1
Ghillie Suit Fabrication 1

Knowledge:
Concealment 2
Camouflage Techniques 2
Target Identification 2

For the Advanced Sniper Course, the GM has free reign to decide how he or she would like to play this out. Karma is awarded as normal.

Return to Homepage.

Comments?

Me.


2000, Fresh Productions. With thanks to Ronin for some help (he's been through the Army sniper course).