Heroism

Being champions of all that is good, paladins have been known to venture forth on heroic quests alone, against great odds. As preparation for such dangerous undertakings, the paladin can beseech the heavens for their divine favor in their heroic journey. When paladins are filled with heroism, he will have divine wrath and good fortune for an entire day. However, he cannot follow or lead anyone else for its duration, for such quests are meant to be undertaken alone.

While purified by heroism, paladins can commune wrath with greater power than they are normally capable of. Also, their endurance is boltered tremendously, enabling them to travel great distances in pursuit of their opponents without showing normal signs of fatigue. Lastly, paladins affected by heroism have been known to begin combat with a charge attack when they defend someone using the rescue skill.





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