Materia Combos
Materia Combinations There are many differnet kinds of materia and many different ways that they can be insterted into slots of weapons and armor. In some instances, a combination of the right can make the difference between success and failure in Final Fantasy VII. Especially when fighting the Weapons it is very imperative that the right materia is equipped in each active party member. SIMPLE COMBOS All+Magic or Command Materia - inflicts property of spell or action on all enemies or party members. Quadra+Magic Materia - Inflicts property of spell on all enemies four times consecutively. Elemental+Magic Materia - Adds element of Magic materia's property to equipped weapon or armor. For instance, if an Elemental Support Materia is linked with a Fire Magic Materia in a weapon, that weapon gains that elemental property that inflicts extra damage on enemies weak against fire. (OR) If the same Elemental and Support materia were combined in armor then an attack incurred of that element type is halved, nulified, or drained. W-Summon, Bahamut ZERO+Quadra - Summons Bahamut ZERO Eight times Final Attack+Pheonix Summon Materia - When the character dies he or she will summon pheonix and revive herself as well as other fallen characters and cause fire elemental damage on the opponent. MULTI-CHARACTER COMBOS = - linked with Character 1 - W-Summon, Knights-of-Round=HP Absorb, Final Attack=Phoenix, Mime, (Master) HP Plus, (Master) Magic Plus Character 2 - Mime
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